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Forum: Welcome Topic: Howdy. |
| DwnUndr |
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Posted: Sun Sep 05, 2010 12:51 am
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Replies: 4 Views: 10
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Forum: The UnderVerse Topic: Fun with Join Messages |
| DwnUndr |
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Posted: Sat Sep 04, 2010 6:20 am
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Replies: 6 Views: 38
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Sent you a pm.  |
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Forum: The UnderVerse Topic: Fun with Join Messages |
| DwnUndr |
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Posted: Fri Sep 03, 2010 5:16 am
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Replies: 6 Views: 38
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Yes  /setjoinmessage <message> |
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Forum: Mod Version Number Reserve list Topic: Mod version number reserve list |
| DwnUndr |
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Posted: Thu Sep 02, 2010 4:56 pm
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Replies: 67 Views: 6350
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Done  |
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Forum: The UnderVerse Topic: Lost |
| DwnUndr |
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Posted: Thu Sep 02, 2010 12:35 pm
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Replies: 6 Views: 26
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| Hehe, surprised your ship hadn't starting shaking before exploding. |
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Forum: The UnderVerse Topic: Lost |
| DwnUndr |
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Posted: Sat Aug 28, 2010 2:09 am
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Replies: 6 Views: 26
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| Have you ever been doing a long trade run while modding or watching tv and looked up and realized you were hundreds of km off the map? Lol. |
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Forum: Mod Version Number Reserve list Topic: Mod version number reserve list |
| DwnUndr |
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Posted: Wed Aug 25, 2010 5:58 am
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Replies: 67 Views: 6350
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Ok, you have 9.2 - 9.299. This is 100 builds. Good luck!  |
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Forum: Mod Version Number Reserve list Topic: Mod version number reserve list |
| DwnUndr |
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Posted: Tue Aug 24, 2010 7:55 pm
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Replies: 67 Views: 6350
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Got any numbers in mind? Or want me to make some up.  |
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Forum: The UnderVerse Topic: Fun with Join Messages |
| DwnUndr |
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Posted: Mon Aug 23, 2010 10:09 pm
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Replies: 6 Views: 38
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Forum: The Gallery Topic: ScreenShots! |
| DwnUndr |
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Posted: Thu Aug 19, 2010 9:36 pm
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Replies: 64 Views: 4161
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Nice view of Uranus!
Sorry, couldn't resist. 
Nice Ragnarok too, right? |
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Forum: Private Admin Area Access Topic: Admin Private Area - For access read this |
| DwnUndr |
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Posted: Mon Aug 16, 2010 10:09 pm
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Replies: 6 Views: 605
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Your request has been posted in the private forum, standby.  |
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Forum: Welcome Topic: howdy doo |
| DwnUndr |
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Posted: Mon Aug 16, 2010 9:53 pm
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Replies: 5 Views: 50
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Hiya Chris.  |
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Forum: Freelancer Tutorials Topic: DwnUndrs Guide to Total Voice Conversions |
| DwnUndr |
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Posted: Sun Aug 15, 2010 4:00 pm
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Replies: 7 Views: 577
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| AFAIK, all the utf files are referenced from inside the five built-in ini files and no where else. Unless it is hardcoded in the exe, you should be able to simply add a new reference in one of them and it will point to your new utf. Of course, something like NNvoice has to be hardcoded, so it is pos... |
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Forum: Freelancer Tutorials Topic: DwnUndrs Guide to Total Voice Conversions |
| DwnUndr |
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Posted: Sat Aug 14, 2010 8:58 pm
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Replies: 7 Views: 577
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| Ah, you are doing story voices. Have you tried story_sounds.ini? They have paths to individual wav files rather than building a utf, might be easier for you? |
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Forum: Freelancer Tutorials Topic: DwnUndrs Guide to Total Voice Conversions |
| DwnUndr |
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Posted: Sat Aug 14, 2010 3:43 pm
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Replies: 7 Views: 577
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| Freelancer.ini has the paths like so: [Data] solar = SOLAR\solararch.ini universe = UNIVERSE\universe.ini constants = constants.ini fonts = FONTS\fonts.ini rich_fonts = FONTS\rich_fonts.ini sounds = AUDIO\ambience_sounds.ini sounds = AUDIO\sounds.ini sounds = AUDIO\engine_sounds.ini sounds = AUDIO\i... |
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