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 Forum: Freelancer Tutorials   Topic: CRASH Clues.aka.why were you crashing.share your experiences

Posted: Sun Apr 04, 2010 1:47 pm 

Replies: 8
Views: 9687


Share your Crash identifiers with the community! Heres a few pointers i found: IF you're crashing: (STARTUP CRASHES) 1.Just after seing the startupscreen where it says freelancer or mod name, crash and you see desktop. Fix: reinstal freelancer. Reason: Corrupted Modmanager files Reason 2: A simple d...

 Forum: Trent the Monkey King mission 14 mod   Topic: Got a question for you rasauul

Posted: Sun Apr 04, 2010 5:51 am 

Replies: 5
Views: 4439


It seems i wasnt much help in this at all.......soz m8 :)

 Forum: Trent the Monkey King mission 14 mod   Topic: Got a question for you rasauul

Posted: Sat Apr 03, 2010 6:35 am 

Replies: 5
Views: 4439


..or maybe you have too many coords maybe it just needs 1 value and not 3.....

 Forum: Trent the Monkey King mission 14 mod   Topic: Got a question for you rasauul

Posted: Sat Apr 03, 2010 6:33 am 

Replies: 5
Views: 4439


Oy hello, dwnundr, vignette params are not really my specialty, but: Too Many Values !comm_sequence!SUCCESS_NOT_KILLED_ALL_GOING_TO_MAIN, PLAYERS_IN_RANGE, 1.000000, 0.500000, 1.000000, DEFENSIVE_SHIP, rms_shiprunning, BASE, rmb_shiprunning! ..it seems..im guessing that: rms_shiprunning........means...

 Forum: The Gallery   Topic: Freelancer - The End Is Near?

Posted: Sat Apr 03, 2010 6:23 am 

Replies: 23
Views: 13906


What is the point in talking about the death of freelancer. Of course it will die at some point, everything does, were all gonna die too sometime, its the way of the world. If we were making money from modding freelancer it would be an interesting discussion since people would need to find a new ven...

 Forum: Assorted Mod News and Advertisements   Topic: Project Uberlancer

Posted: Fri Mar 19, 2010 8:25 am 

Replies: 3
Views: 3514


When you have finished everything except new storyline missions drop me a mail at [email protected] and if i have time i will help program the story missions.

Ras

 Forum: Freelancer Tutorials   Topic: Missions and interference

 Post subject: nice1 thx
Posted: Tue Feb 16, 2010 4:11 pm 

Replies: 10
Views: 13084


Nice 1 thx solrus.

Have anyone had any luck building alternate random missions like escort or smugglerun?

 Forum: Freelancer Tutorials   Topic: Misc hints - Feel free to add your own!

Posted: Tue Feb 16, 2010 8:00 am 

Replies: 2
Views: 7549


Table of Contents I. Introduction and Revision History II. About the Author III. Tutorials - Cargo Sizes by Owning_Joo - Creating New Hardpoints by CW - How to edit the .thn script files by BobTheDog - How to create new weapon effects by BobTheDog - Hardpoints V.2 by Jackel - Transparent Cockpit by ...

 Forum: Freelancer Tutorials   Topic: Starting THN tutorial

Posted: Tue Feb 16, 2010 7:48 am 

Replies: 3
Views: 6306


How to edit the .thn script files by BobTheDog Part 1 Ok, so ya want to edit a script, right? well, today we're gonna focus on the main menu background, the one with the station in front of a planet with the ships and transports flying across. First off, you need the .thn uncompiler, BiniQDU, and th...

 Forum: Freelancer Tutorials   Topic: Missions and interference

Posted: Tue Feb 16, 2010 7:38 am 

Replies: 10
Views: 13084


Hey Dwnundr..

I have a question about Vignette Params:

Does vignette params have to do only with the messages u get or does it also set "the scene" aka decide what spawns n so forth?

 Forum: Freelancer Tutorials   Topic: Missions and interference

 Post subject: Am i getting this right?
Posted: Mon Feb 15, 2010 2:54 pm 

Replies: 10
Views: 13084


;understanding Random missions ;like the storymissions random missions seem to function in a tree-like setup as well ; we have these designations: ; DataNode: this seems to contain descriptions of several different parameters: ; theres the "Child_node = X" designation which links to anothe...

 Forum: Suggestions   Topic: A Businessman's View

Posted: Mon Feb 15, 2010 1:27 pm 

Replies: 9
Views: 8050


I wonder if "Jumpgate Evolutions" will bring more player to freelancer as a kind of spinoff or rob the FL community of players ?

 Forum: Freelancer Tutorials   Topic: Starting THN tutorial

Posted: Thu Feb 11, 2010 7:59 pm 

Replies: 3
Views: 6306


THN Descriptions by Rasauul Main Header Entities: Here were describing All entities. Entities encompass all THN "TYPE"s Entity Types: Type=Scene Info on scene and base of thn Type=PSYS Mostly effects TYPE=Compound Non Deformable items, such as ships n props(rifle, baton n such) TYPE=Deform...

 Forum: Freelancer Tutorials   Topic: Starting THN tutorial

Posted: Thu Feb 11, 2010 5:03 pm 

Replies: 3
Views: 6306


My own observations on Manipulating/Coding THN's Today we're decompiling the Freelancer thn called: s010x_nrml_lonnigan_li_01_cityscape_01.thn its located in scripts/story/ Were decompiling or opening the program with the program Fled-thorn, this is a freelancer freeware program. Ahh.now we can see ...

 Forum: General   Topic: Happy New Year

Posted: Fri Jan 01, 2010 10:22 am 

Replies: 7
Views: 6682


Have a good one all!
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