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 Forum: Freelancer Tutorials   Topic: Orbiting Planets

Posted: Wed Sep 16, 2009 5:53 pm 

Replies: 17
Views: 19486


Nice 1 Xarian


Modular kit? what? where? how?

 Forum: Freelancer Tutorials   Topic: Orbiting Planets

Posted: Wed Sep 16, 2009 6:49 am 

Replies: 17
Views: 19486


Hey solurus, nice to see you dropping in on this thread..

If you have any ideas of how to make working Orbiting dockable planets

or

Orbiting PLANETS WITH ATMOSPHERE
and
ORBITING DOCKABLE DOCKING RINGS

.........then please post :)

 Forum: Freelancer Tutorials   Topic: Orbiting Planets

Posted: Wed Sep 16, 2009 6:34 am 

Replies: 17
Views: 19486


ah....no sur....


How do i make a sur to fit a cmp?

 Forum: Freelancer Tutorials   Topic: Orbiting Planets

Posted: Tue Sep 15, 2009 1:56 pm 

Replies: 17
Views: 19486


Actually i get the theory, i allready have the a "Center object" connecting via Loadout to a "planet object" that is listed as a [cargo pod]. This works fine................i can even collide with it What i cant do is click on the planet, for some reason there is nothing to targe...

 Forum: Freelancer Downloads   Topic: Looking for a lost tool?

 Post subject: Looking for a lost tool?
Posted: Tue Sep 15, 2009 5:44 am 

Replies: 7
Views: 7395


I have tons of old tools from LR and other sites.......


POST HERE THE TOOL YOU'RE LOOKING FOR

 Forum: Freelancer Tutorials   Topic: Creating missions

Posted: Tue Sep 15, 2009 5:28 am 

Replies: 35
Views: 31929


Old missions thread from LR Ok so I have a few questions on Random Missions : 1- -------------------------------------------------------------------------------- mission_type = DestroyMission, 0.000000, 0.112387, 30 -------------------------------------------------------------------------------- The...

 Forum: Freelancer Tutorials   Topic: Creating missions

Posted: Tue Sep 15, 2009 5:26 am 

Replies: 35
Views: 31929


found this old roo avery tute: Feel free to edit or delete Downunder (if not viable) Mission Nodes User Rating: / 0 PoorBest Written by Roo Avery Thursday, 15 May 2008 (1) Compiled by Crassie This is a list of the mission nodes and their general meanings. Helpful if you have custom factions and don'...

 Forum: Freelancer Tutorials   Topic: Custom NPC tutorial

 Post subject: Custom NPC tutorial
Posted: Tue Sep 15, 2009 5:24 am 

Replies: 0
Views: 9842


As Promised: The NPC Tutorial For everyone to see! Devs can post up stuff here, keep it nice! Moderator: Developers 18 posts • Page 1 of 1 As Promised: The NPC Tutorial by Aldebaran on Fri Sep 12, 2008 11:55 pm I promised a few weeks ago to Zaxx Kreda to dig out my old tutorial that I wrote for La...

 Forum: Freelancer Tutorials   Topic: Starting THN tutorial

 Post subject: Starting THN tutorial
Posted: Tue Sep 15, 2009 5:22 am 

Replies: 3
Views: 6306


HAHA THNs are so hardcore n complex, if you think storylining is complex just try THNs on for size, GL.


Starting THN

User Rating: / 2
PoorBest
Written by Ruppetthemuppet
Friday, 15 February 2008
Starting THN

“What is THN?â€

 Forum: Freelancer Tutorials   Topic: Orbiting Planets

Posted: Tue Sep 15, 2009 5:18 am 

Replies: 17
Views: 19486


Thx for ur feedback Swat, i can see why this wont work for MP but it could work for SP.....right?


You're a kickass modder, if you got an idea how PLEEEEAAAAASEEE POSSST IIIIIIIT!


:D

 Forum: Freelancer Tutorials   Topic: Understanding planet and navmap UTF tutorial

Posted: Tue Sep 15, 2009 5:13 am 

Replies: 1
Views: 5477


Understanding planet and navmap UTF tutorial by Rasauul 1. What is a UTF file? 2. What is it made of? 3. Planets 4. Planet Groups 5. Planet Subgroups 6. Planet Resources 7. Subgroup header "Atmosphere" 8. Hex? Dont hex me dude! 9. Byte Size 10. Float Array 11. Change Nav Map Background By ...

 Forum: Freelancer Tutorials   Topic: Giant Planets Tutorial

 Post subject: Giant Planets Tutorial
Posted: Tue Sep 15, 2009 5:11 am 

Replies: 2
Views: 4921


Giant Planets tute Giant planets All the planets are stored in DATASOLARPLANETS. For the example of the tutorial, i'll use planet_earth_3000 model to play with. First thing to do is make a copy of the planet_earth_3000.sph file, and rename it to the size of the planet that you want, shall we say 400...

 Forum: Freelancer Tutorials   Topic: Planet Rings tutorial

 Post subject: Planet Rings tutorial
Posted: Tue Sep 15, 2009 5:10 am 

Replies: 0
Views: 9068


Planet Rings tute by rasauul Yes Were modding the planet rings! as usual 3 values : x, y, z X = The width of the rings(how big) y = the width of the clear space at the centre of the rings (make this a wee bit larger than the planet) Z = I think this value describes the thickness of the rings (imagin...

 Forum: Freelancer Tutorials   Topic: Rotate Tutorial

 Post subject: Rotate Tutorial
Posted: Tue Sep 15, 2009 5:05 am 

Replies: 0
Views: 8030


Rotate tute by rasauul "Rotate" is made up of 3 values x, y, z and decides what way ur object/solar is facing X = this is the vertical axis, for example 90,y,z turns a docking ring so u dock with it from below ,docking from above demands a value of -90,y,z Y = this is the axis where u turn...

 Forum: Freelancer Tutorials   Topic: Orbiting Planets

Posted: Tue Sep 15, 2009 5:01 am 

Replies: 17
Views: 19486


Practical working code: By rasauul System.ini: [Object] nickname = orbit_1 pos = 10215, 0, 15862 archetype = orb_planets_center1 loadout = orb_planets_loadout_01 spin = 0, -0.100000, 0 rotate = 0, 0, 27 ids_info = 1081510 Solararch.ini: [Solar] nickname = orb_planets_center1 ids_name = 1 ids_info = ...
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