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 Forum: General   Topic: New engine effects

 Post subject: New engine effects
Posted: Fri Mar 09, 2012 1:10 pm 

Replies: 10
Views: 8519


http://www.youtube.com/watch?v=V6o7Dp7rbEo&feature=youtu.be A little something i put together. A few other people have messed with this concept of adding weapon effects for engines. This is one of the many unused weapon effects lurking in the FL main code used for an engine The youtube code does...

 Forum: The UnderVerse   Topic: Underverse 2.27 NPC BS Encounter Sneak Peek

Posted: Wed Feb 22, 2012 2:34 am 

Replies: 6
Views: 8562


I can understand the logic of that, but visually i can't get to grips with it. Goes against the grain for me, as i think capships should have big explosions, but that's just me. I've been making them much bigger with my project, even found a load of proper nomad explosions lurking in the code i've a...

 Forum: The UnderVerse   Topic: Underverse 2.27 NPC BS Encounter Sneak Peek

Posted: Tue Feb 21, 2012 5:12 pm 

Replies: 6
Views: 8562


You going to sort out the explosions? As in make them nice and big? Some custom fuses and modified explosions should sort those

 Forum: General   Topic: Older than dirt

 Post subject: Re: Older than dirt
Posted: Thu Jan 26, 2012 4:58 am 

Replies: 3
Views: 5068


It's my turn this year for the big five o, and i'm not f***ing happy about it, i can tell you that much :shock:

 Forum: General   Topic: Engines - How many can i have?

Posted: Fri Jan 20, 2012 4:21 am 

Replies: 5
Views: 6705


I still come across a lot of FL weirdness even after all this time, this isn't really a surprise but i still find it strange though. At least now they all show up,

Image

 Forum: General   Topic: Att: Robocop

 Post subject: Re: Att: Robocop
Posted: Fri Jan 20, 2012 4:18 am 

Replies: 5
Views: 5320


The way i've got it working is to add jflp to the dacom ini as you've done, go into game, select resolution then log out . When you log back in everything is at the required resolution, menus, text etc. Also i noticed the perfoptions file is automatically updated. Got mine running at 1920x1050 witho...

 Forum: General   Topic: Att: Robocop

 Post subject: Re: Att: Robocop
Posted: Tue Jan 17, 2012 4:12 pm 

Replies: 5
Views: 5320


Ahh ok, never paid attention to it before, just found mine. I still fail to see why this needs touching though. Surely the display setting is updated everytime you change resolution?

 Forum: General   Topic: Att: Robocop

 Post subject: Att: Robocop
Posted: Tue Jan 17, 2012 4:19 am 

Replies: 5
Views: 5320


Saw this post of yours on TSP, Is there a syntax that you could use in a mod that would seek the players perfoptions.ini file and modify it? All widescreen mods I see will do everything but that. The user must still manually seek out and edit their perfoptions.ini file. I just wondered if there was ...

 Forum: General   Topic: Engines - How many can i have?

Posted: Mon Jan 16, 2012 6:02 pm 

Replies: 5
Views: 6705


Waste of a post as it seems, i figured it out. Seems it's all to do with how you name the engine hardpoint. I had mine named HpEngine08, HpEngine09, HpEngine10. Seems this is the problem as it should be HpEngine010. Now it's read properly and shows up in game. It might help someone else lol

 Forum: General   Topic: Engines - How many can i have?

Posted: Mon Jan 16, 2012 5:48 pm 

Replies: 5
Views: 6705


I've got a ship with 10 engines, only nine show up. Hardpoints are all correct, number of nozzles in shiparch is set to 10 but only 9 show in game. Wondering if there's a cap on the number of engines you can display. The only FL model with more than 10 that i can see is the Heavy Lifter but dependin...

 Forum: General   Topic: Nomads won't fire CDs - need help

Posted: Mon Jan 16, 2012 5:43 pm 

Replies: 16
Views: 12135


FLE does include them as well, but they are also present in the original code as we all know. Yet another feature that doesn't work or was removed, tbh i can't see the use for it anyway as the percentages for who turns up are defined in each separate encounter anyway.

 Forum: General   Topic: Nomads won't fire CDs - need help

Posted: Mon Jan 16, 2012 5:38 pm 

Replies: 16
Views: 12135


Just to clarify a point, FACTION WEIGHT in encounters isn't used in Freelancer, you can delete those entries and no harm is done. I removed them from all my encounters without any issues. Adoxa told me this ages ago and he's not wrong as i've tested this theory in depth. The line isn't read in the e...

 Forum: The Gallery   Topic: The Thargoids are coming

Posted: Sun Oct 30, 2011 7:38 am 

Replies: 3
Views: 3441


Thx, with something that's WIP, things will be changing until i release the mod. Those Thargoids are now green and use beam weapons instead of what's in the video. I like things that go boom, think i've managed to get nearly everything destructible now

 Forum: The Gallery   Topic: The Thargoids are coming

 Post subject: The Thargoids are coming
Posted: Thu Oct 27, 2011 6:26 am 

Replies: 3
Views: 3441


Well it's about time they crossed over from Elite if you ask me. Seeing as Elite 4 is vapourware and for those who need an Elite fix, here's something you might find interesting

 Forum: Freelancer Tutorials   Topic: Custom faction missions

 Post subject: Re: Custom faction missions
Posted: Tue Oct 25, 2011 8:05 am 

Replies: 4
Views: 5732


I knew you knew lol. That's what i was after, now i can carry on as i'm running out of slots for my factions so needed this information. A star as always, thanks
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