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 Forum: Freelancer Tutorials   Topic: Orbiting Planets

Posted: Tue Sep 15, 2009 4:54 am 

Replies: 17
Views: 19755


Orbiting Planets Written by Roo Avery Originally posted by Rimshot This is about making orbiting planets, here we go: (note: since this is an advanced project i could not be bothered to write an easy step by step tutorial, experienced modders should be able to follow me) The main approach (only one ...

 Forum: Freelancer Tutorials   Topic: Orbiting Planets

 Post subject: Orbiting Planets
Posted: Tue Sep 15, 2009 4:52 am 

Replies: 17
Views: 19755


Hello all, as some of you modders know, it is possible to do orbiting planets, there is a few in "teks mod". What i havent seen yet is DOCKABLE orbiting planets, has anyone acomplished this? if so please post your data :shock: Im slapping on a working tutorial for making orbiting "moo...

 Forum: Freelancer Tutorials   Topic: Rasauul's Storyline Bible

Posted: Sun Sep 13, 2009 8:08 am 

Replies: 25
Views: 30376


Thx startrader

Btw........ im not wifeless!

Why she puts up with my modding.....WHO KNOWS WHY WOMEN DO WHAT THEY DO?!?! :)

 Forum: Freelancer Tutorials   Topic: Rasauul's Storyline Bible

 Post subject: Setting Up Space Battles
Posted: Fri Sep 11, 2009 4:25 am 

Replies: 25
Views: 30376


Here we go, setting up space battles in Storyline. I decided to make this tute, since setting up a decent storyline battle has alotta entries and can be a bit complex. ....so you should read all the basic storyline tutes first. 0. a little snippet about the "object" concept 1. Spawning 2. ...

 Forum: Freelancer Tutorials   Topic: Rasauul's Storyline Bible

 Post subject: Darkstones old tute
Posted: Fri Sep 11, 2009 4:21 am 

Replies: 25
Views: 30376


NOTE: This tutorial is not my invention, it has been written by Darkstone in the first place back on the old TLR. So here we go: WARNING: making story missions is a big undertaking, there´s a lot to be done to make one work. And as far as I know it seems that there must be exactly 13 story missions...

 Forum: Freelancer Tutorials   Topic: Rasauul's Storyline Bible

 Post subject: yes it is
Posted: Fri Sep 11, 2009 4:01 am 

Replies: 25
Views: 30376


You bet your ass!


This is the shit!


This is the storyline motherlode, i probably spent 500 hours figuring this stuff out.

So get your head out your ass and slap a sticky on this mofo :)

 Forum: Freelancer Tutorials   Topic: Rasauul's Storyline Bible

 Post subject: Clamps
Posted: Thu Sep 10, 2009 7:37 am 

Replies: 25
Views: 30376


;-------------------------------------------Clamp info ;Act_RpopAttClamp = false ;true will not allow random spawning of ships affiliated with a faction hostile to the player (if RandomPop = true) ;Act_PlayerEnemyClamp = ;true will allow random spawning of ships affiliated with a faction hostile to ...

 Forum: Freelancer Tutorials   Topic: Rasauul's Storyline Bible

Posted: Thu Sep 10, 2009 6:25 am 

Replies: 25
Views: 30376


Custom Mission offer: OFFER.ini: [CharacterEncounter] Location = st01_01_base, Bar offer = scripts\extras\fidget_stand_male_null.thn accept = scripts\extras\fidget_stand_male_null.thn decline = scripts\extras\fidget_stand_male_null.thn decision = scripts\extras\fidget_stand_male_null.thn mission_tex...

 Forum: Freelancer Tutorials   Topic: Rasauul's Storyline Bible

Posted: Thu Sep 10, 2009 6:22 am 

Replies: 25
Views: 30376


continued: ;--------------------------------Nomad Ew06 solars [Trigger] nickname = spawn_the_nomadcappers Cnd_timer = 2 Act_SpawnSolar = nomadcap Act_SpawnSolar = NomadCap2 Act_SpawnSolar = NomadCap3 Act_SpawnSolar = NomadCap4 Act_ActTrig = vibing_cappers [Trigger] nickname = vibing_the_cappers Act_...

 Forum: Freelancer Tutorials   Topic: Rasauul's Storyline Bible

Posted: Thu Sep 10, 2009 6:20 am 

Replies: 25
Views: 30376


Continued: ;----------------------------------------------18. M12 Nomads (descriptions)-------------------------------- [NPC] nickname = Nomad_Fighter_Difficult12 npc_ship_arch = MSN12_Nomad_Fighter_Defense_Ace space_costume = benchmark_male_head, li_male_elite_body, comm_ge_generic1 affiliation = f...

 Forum: Freelancer Tutorials   Topic: Rasauul's Storyline Bible

Posted: Thu Sep 10, 2009 6:10 am 

Replies: 25
Views: 30376


Summing up n signing off: Dont expect everything in these tutes to be correct and Please feel free to post in this string. To sum it up im posting my own custom mission, the biggest ever modded mission. This mod has been downloaded more than 500 times. Here is "Mission 14" from my mod &quo...

 Forum: Freelancer Tutorials   Topic: Rasauul's Storyline Bible

Posted: Thu Sep 10, 2009 6:07 am 

Replies: 25
Views: 30376


Troubleshooting: 1. Crash by wrong dock_ring coords 2. Crash by too big distance to moved object (fx the one above). 3. cant proceed/locked npc docking sequence 4. Not allowed to dock because of too big distance to planet center 1. This happens if the destination coords in Mission files do not cores...

 Forum: Freelancer Tutorials   Topic: Rasauul's Storyline Bible

Posted: Thu Sep 10, 2009 6:04 am 

Replies: 25
Views: 30376


Working Storyline Coding examples and explanations: 1. Add a section to History (neural net) Log. 2. Offer a mission in a blue frame. 3. Add a sub-objective that appears during a mission (unframed). 4. Dock with planet mission part. 5. Example of a popup linked to an action. 6. King follows trent ob...

 Forum: Freelancer Tutorials   Topic: Rasauul's Storyline Bible

Posted: Thu Sep 10, 2009 6:01 am 

Replies: 25
Views: 30376


Trigger add options:

Here we go with the different trigger storyline add commands:

Give player a credit amount:
Act_AdjAcct = 325000


Set off a thn:
Act_AddRTC = missions\m04\M004_s021x_Br04_01_nrml.ini <<adress of thn

 Forum: Freelancer Tutorials   Topic: Rasauul's Storyline Bible

Posted: Thu Sep 10, 2009 6:01 am 

Replies: 25
Views: 30376


Trigger action parameters. Act_ActTrig Act_NagDistLeaving Act_Invulnerable Act_MarkObj Act_PlayerCanTradelane Act_ChangeState Act_DeactTrig Act_SendComm Act_PlayerCanDock Act_PlayMusic Act_SpawnShip Act_SetVibe Act_SpawnSolar Act_GCSClamp Act_RandomPop Act_MovePlayer Act_CallThorn Act_PlaySoundEffec...
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