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 Forum: Assorted Mod News and Advertisements   Topic: Genesis 1.2 mod released!

 Post subject: Genesis 1.2 mod released!
Posted: Fri Mar 08, 2013 5:14 am 

Replies: 57
Views: 39769


http://i5.photobucket.com/albums/y155/Wargibbon/Genesis/introscreen.jpg Genesis 1.1 OSP & 1.2 MP has been released. Open Single Player version, DOWNLOAD HERE: http://www.moddb.com/mods/genesis-mod/downloads/genesis-11-osp Multiplayer version, DOWNLOAD HERE: http://www.moddb.com/mods/genesis-mod...

 Forum: Assorted Mod News and Advertisements   Topic: Genesis mod promo video

 Post subject: Re: Genesis mod promo video
Posted: Mon Jul 02, 2012 8:44 am 

Replies: 16
Views: 9055


Chilly is actually an old mate of mine i've been playing games with for years. I tend to include him in various forms as i do all my close gaming buddies, either as npc's or little obscure stories i insert here and there, or in this particular case, a wanted poster. No chilly sauce as a commodity bu...

 Forum: Assorted Mod News and Advertisements   Topic: Genesis mod promo video

 Post subject: Re: Genesis mod promo video
Posted: Mon Jul 02, 2012 4:30 am 

Replies: 16
Views: 9055


Nearing the end of making my mod now thankfully. After properly implementing adoxas mooring plugin to get capships to dock properly (why didn't i use this before?), i moved onto something that's been bugging me for years. I am of course talking about custom news items and the images that go with the...

 Forum: Assorted Mod News and Advertisements   Topic: Genesis mod promo video

 Post subject: Re: Genesis mod promo video
Posted: Sun Jun 17, 2012 10:06 am 

Replies: 16
Views: 9055


Thanks HK, i'm not the only one though, we all have our little niches ;)

 Forum: Assorted Mod News and Advertisements   Topic: Genesis mod promo video

 Post subject: Re: Genesis mod promo video
Posted: Sun Jun 17, 2012 1:09 am 

Replies: 16
Views: 9055


Here's another little development video featuring a new hollowed out asteroid model. Finally figured out how to do the interior lighting on it so here it is in all its glory

 Forum: Assorted Mod News and Advertisements   Topic: Genesis mod promo video

 Post subject: Re: Genesis mod promo video
Posted: Tue May 29, 2012 2:24 am 

Replies: 16
Views: 9055


Ta very muchly. It will run on at least one server, possibly two but the main one will be in Texas. Trying to sort out some custom sur issues as i'm getting the dreaded engbase..dll crash atm

 Forum: Assorted Mod News and Advertisements   Topic: Genesis mod promo video

 Post subject: Re: Genesis mod promo video
Posted: Fri May 25, 2012 10:10 am 

Replies: 16
Views: 9055


Thanks boss :)

 Forum: Assorted Mod News and Advertisements   Topic: Genesis mod promo video

 Post subject: Genesis mod promo video
Posted: Fri May 25, 2012 7:40 am 

Replies: 16
Views: 9055


Best viewed on the YouTube site in HD and fullscreen ;D

 Forum: Freelancer Tutorials   Topic: Magic Number 2, making fields show in mission statements

Posted: Sat May 19, 2012 4:32 am 

Replies: 12
Views: 11722


Problem solved, i'm just getting old and stupid. After reading this tutorial over and over the solution hit me after a nights sleep and my second cup of tea. I've been using a custom dll to store the IDS name of the zone. WRONG . As mentioned in the tutorial, for this to work you must use the origin...

 Forum: Freelancer Tutorials   Topic: Magic Number 2, making fields show in mission statements

Posted: Fri May 18, 2012 5:09 pm 

Replies: 12
Views: 11722


Excuse the gravedig on this. Working on a vanilla based mod, so far added in two new asteroid fields that have missions in them. Applied the info in this excellent tutorial and it still won't show the the asteroid field names. Now i know this all works in my other TC mod, so it's not the information...

 Forum: General   Topic: Turret turn rates

 Post subject: Turret turn rates
Posted: Sat Apr 21, 2012 2:02 am 

Replies: 0
Views: 7046


Don't know if this has been discussed before but here's something i randomly found out while testing a new ship with a massive turret on it. I wanted to get it so the turret would turn really slowly due to its size and weight on the model. All it did was turn quickly like a normal turret. I then dec...

 Forum: General   Topic: Things that go boom...

 Post subject: Re: Things that go boom...
Posted: Mon Apr 09, 2012 1:19 am 

Replies: 6
Views: 4235


The torp effects are the only addon effect taken from Why485's effects pack. The explosions on the other ships are made with custom fuses which are really not that hard to do. As to the nomad explosions, they are all standard. No idea why they are not used for the ships in game, but they look a lot ...

 Forum: General   Topic: Things that go boom...

 Post subject: Re: Things that go boom...
Posted: Sun Apr 08, 2012 9:10 am 

Replies: 6
Views: 4235


@RECON Regarding the music, you are clearly a man of taste :D Regarding bloom, do you mean the torpedo effect or actual bloom effect? Only reason i ask is because there isn't any bloom in the mod. I do however add various visual effects through my gfx card and force it on FL, like 16x anti alias for...

 Forum: General   Topic: Things that go boom...

 Post subject: Things that go boom...
Posted: Fri Apr 06, 2012 10:16 am 

Replies: 6
Views: 4235


Here are some new explosions i've been working on for my new Genesis mod.

http://www.youtube.com/watch?v=hQzNtXfM ... e=youtu.be

I suggest watching the video in HD on Youtube and fullscreen to get the desired effect

 Forum: General   Topic: Typhoon VHF

 Post subject: Typhoon VHF
Posted: Sun Mar 18, 2012 2:40 am 

Replies: 2
Views: 3436


http://i5.photobucket.com/albums/y155/Wargibbon/Genesis/Typhoon.jpg Angryfly ships collection: http://www.turbosquid.com/Search/Artists/Angryfly Seeing as i like his ships so much, i found a freebie to get the ball rolling which i've called the Typhoon. It's completely ready to go, just download it...
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