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 Forum: General   Topic: Engines - How many can i have?

Posted: Mon Jan 16, 2012 5:48 pm 

Replies: 5
Views: 5370


I've got a ship with 10 engines, only nine show up. Hardpoints are all correct, number of nozzles in shiparch is set to 10 but only 9 show in game. Wondering if there's a cap on the number of engines you can display. The only FL model with more than 10 that i can see is the Heavy Lifter but dependin...

 Forum: General   Topic: Nomads won't fire CDs - need help

Posted: Mon Jan 16, 2012 5:43 pm 

Replies: 16
Views: 9537


FLE does include them as well, but they are also present in the original code as we all know. Yet another feature that doesn't work or was removed, tbh i can't see the use for it anyway as the percentages for who turns up are defined in each separate encounter anyway.

 Forum: General   Topic: Nomads won't fire CDs - need help

Posted: Mon Jan 16, 2012 5:38 pm 

Replies: 16
Views: 9537


Just to clarify a point, FACTION WEIGHT in encounters isn't used in Freelancer, you can delete those entries and no harm is done. I removed them from all my encounters without any issues. Adoxa told me this ages ago and he's not wrong as i've tested this theory in depth. The line isn't read in the e...

 Forum: The Gallery   Topic: The Thargoids are coming

Posted: Sun Oct 30, 2011 7:38 am 

Replies: 3
Views: 2496


Thx, with something that's WIP, things will be changing until i release the mod. Those Thargoids are now green and use beam weapons instead of what's in the video. I like things that go boom, think i've managed to get nearly everything destructible now

 Forum: The Gallery   Topic: The Thargoids are coming

 Post subject: The Thargoids are coming
Posted: Thu Oct 27, 2011 6:26 am 

Replies: 3
Views: 2496


Well it's about time they crossed over from Elite if you ask me. Seeing as Elite 4 is vapourware and for those who need an Elite fix, here's something you might find interesting

 Forum: Freelancer Tutorials   Topic: Custom faction missions

 Post subject: Re: Custom faction missions
Posted: Tue Oct 25, 2011 8:05 am 

Replies: 4
Views: 4589


I knew you knew lol. That's what i was after, now i can carry on as i'm running out of slots for my factions so needed this information. A star as always, thanks

 Forum: Freelancer Tutorials   Topic: Custom faction missions

 Post subject: Re: Custom faction missions
Posted: Mon Oct 24, 2011 3:09 pm 

Replies: 4
Views: 4589


Nope. I'll explain further. In Initialworld in the ids name section there is a number. This is what you add the magic number to so you can add in the required sections in offerbribes.dll so that missions are offered. I'm after the last number so i know where i can add in my custom factions so that t...

 Forum: Freelancer Tutorials   Topic: Custom faction missions

 Post subject: Custom faction missions
Posted: Mon Oct 24, 2011 10:28 am 

Replies: 4
Views: 4589


I'll start by saying i don't need a tutorial on this but i am after some information. What's the start number in the offerbribes dll where i can add in custom factions for missions, and how many slots do i have? I know about the magic number i need to add as well

 Forum: Freelancer Tutorials   Topic: Let be known

 Post subject: Re: Let be known
Posted: Fri Oct 14, 2011 4:44 pm 

Replies: 15
Views: 13507


Thanks very much, added and looking good :)

 Forum: Freelancer Tutorials   Topic: Let be known

 Post subject: Re: Let be known
Posted: Fri Oct 14, 2011 2:05 am 

Replies: 15
Views: 13507


How did i miss this? I take it this offer is still valid as i can give these a good home as well. Would be very much appreciated :)

 Forum: Freelancer Tutorials   Topic: Magic Number 2, making fields show in mission statements

Posted: Fri Oct 14, 2011 1:49 am 

Replies: 12
Views: 11556


That's good to know as well. I'm impressed with this discovery as it's a problem most mods suffer from but is also easily fixed now.

 Forum: Freelancer Tutorials   Topic: Magic Number 2, making fields show in mission statements

Posted: Thu Oct 13, 2011 9:07 am 

Replies: 12
Views: 11556


Cool find. Been implementing this and it's luvverly, everything showing up as it should. One thing i've noticed though, seems it doesn't make a blind bit of difference if you declare in the mission vignette open or field, if it's in a field it seems to automatically pick it up. As a test i put open ...

 Forum: General   Topic: If the website goes Offline in the next day or so

Posted: Fri Jul 22, 2011 2:32 am 

Replies: 10
Views: 5987


I'm living in Sweden Dwn, honestly thought the site had been hacked or something, was down for days.

 Forum: General   Topic: If the website goes Offline in the next day or so

Posted: Thu Jul 21, 2011 2:15 am 

Replies: 10
Views: 5987


Was down for me the whole time, couldn't login at all so nice to see it back up :)

 Forum: The Gallery   Topic: WIP- BSG encounters The Empire CGI Short

Posted: Sun Jun 26, 2011 1:42 am 

Replies: 14
Views: 5467


Thankyou kind sir :)
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