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 Forum: Mod Version Number Reserve list   Topic: Mod version number reserve list

Posted: Sat Dec 21, 2013 8:38 pm 

Replies: 116
Views: 74954


Added, good luck :)

 Forum: Mod Version Number Reserve list   Topic: Mod version number reserve list

Posted: Sat Dec 21, 2013 7:09 pm 

Replies: 116
Views: 74954


What is your mod name?

 Forum: General   Topic: Happy Thanksgiving

 Post subject: Re: Happy Thanksgiving
Posted: Wed Nov 27, 2013 12:24 pm 

Replies: 4
Views: 4615


Happy Thanksgiving :)

 Forum: General   Topic: Wing Commander Complete Series special 50% off 48 hours only

Posted: Thu Nov 21, 2013 11:01 am 

Replies: 1
Views: 2844


Nice!

 Forum: Freelancer Tutorials   Topic: Getting Player Level to Work with TCM

Posted: Mon Nov 11, 2013 7:44 pm 

Replies: 5
Views: 5931


Perhaps you did this one?

OpenSP Hack
Default Value File Offset By Description
A22A
-->
A26A content.dll 04EE3A Xerx, Cannon OpenSP tweak for 1.1 DLLs to always start from m13; alternatively, simply direct your newplayer.fl file to start on a blank Mission_13 instead of using this hack

 Forum: Freelancer Tutorials   Topic: Getting Player Level to Work with TCM

Posted: Mon Nov 11, 2013 11:53 am 

Replies: 5
Views: 5931


OpenSP is already added to the TCM pack, so you must have deleted something.

The info is here, at the bottom of the EXE\newplayer.fl file (open with SaveEditor)

[StoryInfo]
Mission = No_Mission
MissionNum = 41
delta_worth = -1.000000

 Forum: Mod Version Number Reserve list   Topic: Mod version number reserve list

Posted: Wed Oct 23, 2013 10:57 am 

Replies: 116
Views: 74954


Done, good luck!

 Forum: General   Topic: Starting with Multiplayer

Posted: Tue Oct 22, 2013 7:28 pm 

Replies: 15
Views: 7918


For a new mod in today's smaller community I wouldn't tell you to pay for a hosted server. Host it on a second computer if you can figure it out. A simple way to start out your server is with Ioncross. You can add money, rename players etc. If you want beaming and other admin commands then use flhoo...

 Forum: General   Topic: Freelancer SP & Saves

 Post subject: Re: Freelancer SP & Saves
Posted: Fri Oct 18, 2013 11:29 am 

Replies: 5
Views: 4271


Good to know.

I have also heard of a problem with savegame dates being 'old' and can't be loaded.

I guess I would know more about this if I played singleplayer more than once lol.

 Forum: General   Topic: Freelancer SP & Saves

 Post subject: Re: Freelancer SP & Saves
Posted: Thu Oct 17, 2013 12:19 pm 

Replies: 5
Views: 4271


They just go into a folder, I don't see why there would be a limit.

 Forum: The UnderVerse   Topic: 2.28 Final Release Notes

Posted: Sat Aug 03, 2013 3:55 am 

Replies: 2
Views: 4201


Thanks :)

 Forum: Suggestions   Topic: Downloads

 Post subject: Re: Downloads
Posted: Fri Jul 26, 2013 2:39 pm 

Replies: 5
Views: 8599


Interesting.

ModDB is the largest mods archive on the planet as far as I know. I guess you are out in the cold if you won't register.

 Forum: Suggestions   Topic: Downloads

 Post subject: Re: Downloads
Posted: Wed Jul 24, 2013 4:27 pm 

Replies: 5
Views: 8599


Uhm, you don't have to register. You just have to click the hyperlink I mentioned.

 Forum: Suggestions   Topic: Downloads

 Post subject: Re: Downloads
Posted: Tue Jul 23, 2013 11:55 am 

Replies: 5
Views: 8599


They always try to slip in an advert at moddb. But you are not clicking the hyperlink above it. For instance: Click to begin downloading Genesis_1.1_OSP_mod_by_Gibbon.zip from Gamefront. Join our community to download files direct from our servers. By clicking the Genesis hyperlink (active on modbd,...

 Forum: The UnderVerse   Topic: New Cave Flight

 Post subject: New Cave Flight
Posted: Sun Jul 21, 2013 11:52 pm 

Replies: 2
Views: 2923


http://www.youtube.com/watch?v=LDwaiW1w ... e=youtu.be
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