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 Forum: General   Topic: Starport

Posted: Fri Oct 09, 2009 7:45 pm 

Replies: 96
Views: 30243


Well dont think MU will have a problem with FLJP thanks to Lancers autoupdater, and the way in which it works so it doesnt bother me in that respect although alarm bells did ring when i read about it. To be honest i dont bother too much with the community sites unless i need an answer to a modding q...

 Forum: General   Topic: Starport

Posted: Mon Sep 28, 2009 11:47 am 

Replies: 96
Views: 30243


I have my own issues with TSP and as such i very rarely visit that site anymore. I second HK in saying ive had more help here than on TSP, i find most of my threqads are read and ignored or i get stupid answers to my questions. @SWAT im totally interested in a new possibly customisable community bar...

 Forum: Monkey Universe   Topic: Latest Monkey Universe Advertisement

Posted: Mon Sep 14, 2009 12:04 pm 

Replies: 1
Views: 6547


[align=center] Monkey Universe http://i53.photobucket.com/albums/g76/TeddyGow/MU1copy-2.jpg [/align] [align=center]A small grain of sand in the vast universe ...nothing special, just a cluster of stars and some nebulae ...just one out of millions of similar places... But it was chosen by the Monkey ...

 Forum: Freelancer Tutorials   Topic: Pathing file errors ( how to fix them)

Posted: Mon Aug 24, 2009 8:34 am 

Replies: 2
Views: 2253


Never really worried about path files before because we've never had any issues with them, but last night i decided well lets un Chips path file creator and see what happens. First i got these errors. li05.ini has error near line 60, system li01 does not contain object li01_to_li05 ro04.ini has erro...

 Forum: General   Topic: Lancers Reactor .. is a Mod Now ?

Posted: Wed Aug 19, 2009 10:19 pm 

Replies: 14
Views: 6803


I have sincere doubts about the above story since what i have heard is 100% different to the above and in no way linked to Azza and since this guy is the one that goes around ddos attacking servers and hacking freelancer websites i highly doubt he is about to do anyhing good like setting up reactorf...

 Forum: General   Topic: data storm mod errors

Posted: Mon Aug 10, 2009 7:33 am 

Replies: 5
Views: 3943


The only thing i dont see is how your explosion.ini entry links to the flak gun itself. Not sure if you misunderstood some of this as well, as it is not the capship that the explosion entry is for, the explosion entry is there to create the effect of real flak and as far as i can see it works apart ...

 Forum: General   Topic: Any Ideas ????

Posted: Fri Aug 07, 2009 8:53 pm 

Replies: 3
Views: 2435


cheers Xarian figured it would be as simple as that :D

 Forum: General   Topic: Any Ideas ????

 Post subject: Any Ideas ????
Posted: Fri Aug 07, 2009 6:34 am 

Replies: 3
Views: 2435


Hi,for once a nicely defined error which also appears to have the solution

\no_gunship_turret.sur uses old format, must be rebuilt to version 2.000000. Non-ignorable.

but how do you rebuild to version 2? Or is it just easier to make a new one?

Thank you

 Forum: General   Topic: data storm mod errors

Posted: Thu Aug 06, 2009 9:41 pm 

Replies: 5
Views: 3943


Well it is quite likley doing that graphics wise then because ive had a few complaints when some of the players are flying past npc ships using this effect that the game locks up while the effect is running.

guess its time for testing then :D

 Forum: General   Topic: data storm mod errors

 Post subject: data storm mod errors
Posted: Thu Aug 06, 2009 7:34 pm 

Replies: 5
Views: 3943


Been getting a lot of client side CTD's lately as well as server crashes and so far i cant find any explanation as to why. Most of what has been posted in our mod issues section on the MU forum is inconsistent. So no leads there. Anyway ran data storm tonight and it flagged this +--- Warning: DOUBLE...

 Forum: Freelancer Tutorials   Topic: System Organization

Posted: Tue Aug 04, 2009 8:04 pm 

Replies: 11
Views: 5995


Ooooo make me win too pleeeeeaaassseeeee :D

 Forum: Freelancer Tutorials   Topic: System Organization

Posted: Mon Aug 03, 2009 8:04 pm 

Replies: 11
Views: 5995


Strange thing is this has never occured on MU until we were forced to do a player wipe by idiots at our data centre.

Looks like a fair bit of work, although vanilla system i reckon i can leave alone and just move the new stuff around the file so it is right. :D

 Forum: Freelancer Tutorials   Topic: System Organization

Posted: Mon Aug 03, 2009 8:39 am 

Replies: 11
Views: 5995


Interesting, i have a similar issue with tradelanes at the moment and cant find a cause. With ours you can be flying along them then one gets disrupted, or so it seems. When you click back on it the power bar is missing and you cant dock. theodd thing is you can be in a group of people in the same t...

 Forum: General   Topic: Single Player

Posted: Wed Jul 29, 2009 8:26 pm 

Replies: 15
Views: 6275


Nope but you do know me ;)

 Forum: General   Topic: Single Player

Posted: Tue Jul 28, 2009 5:47 pm 

Replies: 15
Views: 6275


Hey no empty systems on my mod, i like filling empty spaces with things that fit into the story :D Just take a look at the top half of Tohoku for example, i modded the giants causeway there with a rock base called skellig and a custom made base known as Druids Rocks. Has a nice high profit cargo run...
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