http://freelancercommunity.net/

Destructible Bases
http://freelancercommunity.net/viewtopic.php?f=15&t=646
Page 1 of 1

Author:  DwnUndr [ Fri Jul 23, 2010 1:42 pm ]
Post subject:  Destructible Bases

I have upgraded our four Destructible Bases for the upcoming 2.25 release. They bite now, be careful :)

http://downloads.ripteam.com/dwnundr/Mu ... uction.wmv

Author:  Soupman [ Fri Jul 23, 2010 4:07 pm ]
Post subject:  Re: Destructible Bases

Sweet Dwn ..

Author:  ConMan8 [ Sun Jul 25, 2010 8:00 am ]
Post subject:  Re: Destructible Bases

'Destructible' how? They go boom but still exist? Or they go boom and don't exist? Or they go boom and turn invisible?

Author:  DwnUndr [ Sun Jul 25, 2010 9:06 am ]
Post subject:  Re: Destructible Bases

Because of the death screen the base appeared to remain after it was destroyed. Actually they disappear like any other destructible object until the flserver restarts.

Author:  FlyByU [ Tue Jul 27, 2010 7:08 am ]
Post subject:  Re: Destructible Bases

Was that a new build on a fx for it or did FL have it built in Dwn?

Author:  DwnUndr [ Tue Jul 27, 2010 12:31 pm ]
Post subject:  Re: Destructible Bases

For the explosion? Vanilla-ish. The explosion is from 'Realistic Battleships' or whatever it was called that came with FLMM.

Page 1 of 1 All times are UTC - 4 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/