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 Post subject: 2.28 Sneak peek & release notes
 Post Posted: Sat Dec 22, 2012 12:05 pm 
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in 2.28 we hope to bring you something never seen before in a freelancer mod (AGAIN)... interior planet & asteroid fights

This is the latest test done by Dwn, imagine the close quarters enviro for fighters.

Reminds us of the Days in the D3 Mines :)





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Release Notes

The UnderVerse 2.28 We will be doing things a little differently this Christmas because of the addition of Faction-Only bases for all factions.
I will need to give [RIP]Soupman time to rep-edit each players' game file to add these new factions so existing faction members can access their new bases.
As always (seven years running now!) there will be no player wipes!

This Christmas release will be termed a Beta. Soupman should be able to do the edits in a week with his horrific work schedule, so the final release will be around New Years. This will give me some more time to finish adding some last minute stuff as well.
This Beta will have a version number of 2.22 (recycled from our first release).

Your regular player files will not be available until final release, you will start the Beta with nothing but your dirty underwear. As we see you come in you will be granted admin abilities to give yourself cash and beam around.
You can buy anything you want and go anywhere you want, you just can't keep it when we do the final release.
I know this will inconvienance our newer players who are just getting started, but the wait will be worth it.

Thanks to the efforts of [RIP]John_Carter, the faction-only bases for Furyans, Necromongers, Rykengolls, Elementals and Merchants (in your Capitols) will each have a brand new Heavy Fighter and Battleship unique to your faction!
Even more classes may follow in future releases. Thanks to [RIP]Fusion for converting these models to freelancer format.

Our normal events will take place on the weekend so re-buy your normal ships (but no admin gear, lol). We will try to keep track of winnings to apply when the regular player files are back online.

What to look for in the beta:New sounds and trail effects have been added to some of the engines
The scenery Zaphods in Googly has been moved that was in the way of undocking
Asteroid fields for commodity mining have been added to Strand, Grand Rift, Maelstrom, Faust, Callisto, Belesarius, Ganymede, Etna, Ukraine, Vesper, Wunderland and Switzerland
All ship prices have been evened out to reflect the shield add-ons
Cloud colors have been toned down a bit in 15 systems
All system infocards upgraded for what the system 'produces'
A mine launcher has been added to the Dart, Mantis Screamer, Hornet MKIII and Tranquilizer
The mass has been increased on the four Light Fighters so they strafe smoother
Docking Rings have been removed, now you can dock on any planet from any direction (except Crematoria). Undocking exits at the original spot. This has slightly changed distances from planets before F3 will activate, you will have to fly closer to the larger planets before auto-docking.
The music has been filtered for better codec
NPC Battleship groups have been tweaked, they should no longer planet dive or de-spawn while engaged. I have limited them to a single group of 6 ships at a time now instead of two. Maybe now you will have a chance alone, heh.
Added a 'Reputation to wormholes' (hack by Adoxa). This has been applied to the 1-way wormholes at the exit ends of the Origin to prevent return (but I have left the asteroids covering them)
The asteroids covering the exit end of the wormholes from the origin have been replaced with static planetoids, simply meaning there is no longer a navigation problem if you F1'd out and returned while inside the radius.
Those protected (and now hostile) wormhole exits are now labeled as such.
Headlights have been added to all of the ships.
Select weapons now emit light as they project (thanks to Cold_Void for the initial coding hints)
A new FLARE gun has been created for the mines...in case you are Afraid of the Dark. I know you are...

The distance you can visibly see ships has been reduced, this will help lower video lag. This has not changed the HUD ranges.
Over 300 new rumors have been created by [GLTC]Goultek, proofread by DirtyThree, thanks to you both!

A fresh 2.28 Load screen prepped by [RIP]Soupman. Image by Charlie DiAngelo, awesome!
The four 'Start' rocks in the 'Fame or Shame' system are now clickable from a distance (for those of you tired of plowing into an angry hornets nest)
Two planets/bases in each Capitol have been converted or added to Faction-only status (much like the Merchant-only planets except no npcs outside).
The Brutix Heavy Fighter has been added, provided by [Aesir]Arch. Created by his late girlfriend Chessa. Texture and HP by Darkblade. Sold at Valhalla, Zion
The Viper MK7 Ultra Fighter has been added, provided by [Dx]Red_Phoenix. Wireframe by Mark Davies. Adapted by [RIP]Fusion. Sold at Stratos, SolitudeNew Faction-only Heavy Fighters created by [RIP]John Carter:

Asp - Merchant (yo! Get off my Asp!)
Fist - Necromonger
Tempest - Elemental
Blade - Furyan
Hatchet - RykengollNew Faction-only Battleships created by [RIP]John Carter:
Cobra - Merchant
Dragoon - Necromonger
Wildfire - Elemental
Sythe - Furyan

Pike - RykengollNew voice files for all new ships, factions, systems, bases and commodities made by [RIP]Soupman. We have probably replaced over 5,000 voices by now for Missions, Bartenders, Bribe Girls, Ships Computer, Docking Command and Male & Female Pilots

We have a new system, Illumnion. You can get there from the Not-so-Sirius Sector.
A new type of planet exists there. You can fly over and around its mountains and down into the caves and mine tunnels. Start practicing your barrel roll and vertical strafe! The entire exterior of the planet is only 10,500 polys, less than a normal Battleship. Texture by Insurrectionist
The new system has restricted access (the first of several new systems coming). Only players who are flying one of the new Mine ships listed below can enter. There are three reasons I did this; 1) so no big-blast torpedoes are used (a single one of these could kill everyone in the mine, heh). 2) The mines (and future additions) are narrow, large ships would get stuck and I don't want to hear the whining. 3) The chase view has been lowered to ship level so your view doesn't go through the wall and disorient you when you scrape a wall.

Three existing ships have been converted to be Mine ships, they are all Heavy Fighters and each one steers differently:
Fang: 2 gun/missiles, 4 turrets, 17000 armor, 85 bots, 85 batts. mine, CM, CD
Reddog: 2 gun/missiles, 4 turrets, 16500 armor, 80 bots, 80 batts. mine, CM, CD
Moss: 2 gun/missiles, 4 turrets, 17500 armor, 90 bots, 90 batts. mine, CM, CD
You may use these ships in normal space if you wish, but only these three ships can enter the new system (FLAC protected). They come equipped with a special Mine Shield and a special Mine Thruster is available. Both are better than stock but not quite as good the ones sold by Merchants. I chose these particular ships because the sur profile is ideal for wall scraping without getting sardined. Ask me later if you really want to know, lol.
Global constants have been drastically altered to give maximum advantage to this new type of mine flying, but you won't notice this in normal ships. The Mine shield gives a pleasant sound when you bump something, you can thank me now
There are also three new Bases and a few new commodities and a new trade run (Phrogs, anyone?)
Special thanks to Schmackbolzen for his obj-sur converter. Two years of fresh building possibilities are now open for business. :)There are now 129 ships to buy, 109 systems
This new planet is about 1% of what I plan to build over the next two years. The rest is secret until you see it :)-DwnUndr -------------------------------------------------

Accomplishments up to and including the 2.27 version:Welcome to the UnderVerse, a Role Play server based on the Chronicles of Riddick
This is a Total Conversion Mod, 97% new content, no original systems
The UnderVerse Manual can be found in your cargohold at launch, it has important info
FLAC is being run on this server, thanks Eagle. Type /help for a command list
The new global workaround is included
No patches are needed, everything is built in, just activate with FLMM 1.3
We have 108 systems. Those include Event, Clan, Special, Admin and Sovereign systems
There are 61 scores of custom music and many new sounds
We have nearly 500 dockable planets and bases
There are 112 ships to try out, fighters, bombers, cruisers, battleships and freighters
You can trade our 221 commodities or mine our 14 commodities from asteroids
Running freight in our largest freighters will net up to $150 million/hour
We have created around 5000 custom voices for pilots, bartenders, ship, docking voice and more
Cruise speed is set to 550
Ammo capacity is 100
Scanner ranges have been increased to 15km
Some of our missions have a $10 million payout
There are 249 custom 3db icons for our commodities and ships
There are 150 wrecks to loot if you can find them all
Trade range and Tractor beam range have been increased to 5000
The Chat history and Chat input box now contain 127 lines each
New players are safe from attack until they reach rank 10
Our max rank is 100
All planets are custom made.
Delight at our three new intro movies and a custom load screen
We have new menu colors and all HUD icons have been replaced courtesy of {KEA}Bobby
Bribes can be purchased for many of our 91 npcs
Every base has a custom billboard
Instant docking has been enabled
The base farewell voice will work with each undock
Custom house names show as you enter each system
The npcs are upgraded in difficulty and they use bots and batts (and tractor beams, beware!)
We have special Merchant-only planets and items
The Jump Gate tunnel animation has been enlarged and re-colored
Current Wealth can now be seen in the F8 menu so you don't go over the $2.1 billion max per pilot
You can set your own custom Join message (keep it clean)
Our medium and large freighters have player looting enabled
All of our bases have custom news
Two giant Quests are now in play, post in the GateKeepers forum to get started
Full maps can be purchased from an Admin
Turret View zoom is now available (to 20k range)
New base room sounds have been added
There are many new FLAC commands including uptime, rules, suicide
A new undocking method means ships no longer get stuck undocking
NPC Battleship fleets have been added in select locations. Whoa Momma! Bring a friend and a change of underwear
Ship shake and shield shake have been removed
Our torpedoes and missiles now explode with unique colors and sounds
The NavMap has been upgraded by {KEA}Bobby
Two unique NPC Challenge Arenas should keep you busy
Two Roads to Glory areas unlock many ships, unique equipment and our best trade run
We have seven long range trade runs. The Ghost Lanes have the best profit, and danger. A long time between stops, a lot of danger of something going wrong...

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 Post subject: Re: 2.28 Sneak peek & release notes
 Post Posted: Sun Dec 23, 2012 3:00 pm 
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UPDATE: Due to an Illness in Dwns Family he has been called away --- Sorry but we are going to postpone release until at least Jan 1st

Sorry we couldnt make Xmas for you this year but family always comes first

thanks for understanding

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 Post subject: Re: 2.28 Sneak peek & release notes
 Post Posted: Sun Dec 23, 2012 4:19 pm 
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That's fine and dandy, Soup. It'll be better to wait anyway.;)

Hope all is well soon, Dwn?

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 Post subject: Re: 2.28 Sneak peek & release notes
 Post Posted: Fri Jan 18, 2013 4:42 pm 
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New Intro Movie added -- Created by Goultek



2.28 will be here soon

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 Post subject: Re: 2.28 Sneak peek & release notes
 Post Posted: Fri Jan 18, 2013 5:11 pm 
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Dang nice Goultek!

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 Post subject: Re: 2.28 Sneak peek & release notes
 Post Posted: Sun Mar 17, 2013 8:14 pm 
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Well maybe now that Dwn has the Interior the way he likes it ... you will see 2.28 soon :mrgreen:


Underverse 2.28 a little closer to release...
Dwn just wouldnt let it out until he got the interior perfect. This is AFAIK a First in Freelancer Modding.




i dont know about you guys but i could use an Exit sign :)

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 Post subject: Re: 2.28 Sneak peek & release notes
 Post Posted: Mon Mar 18, 2013 7:10 am 
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That's going to be awesome. Great Job Dwn. You got it going on, that's for sure. A big thumbs up for ya.

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 Post subject: Re: 2.28 Sneak peek & release notes
 Post Posted: Mon Mar 18, 2013 7:28 am 
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Thanks! Working on the base to plant planetside right now.

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