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 Post subject: WTSWorld CCN 4.18
 Post Posted: Sat Jun 05, 2010 1:43 pm 
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WTS 4.18 Christmas Edition


Download it here:

http://www.filefront.com/15201367/WTS-4-18-y1.7z.flmod/
http://www.moddb.com/mods/wts-world-ccn/downloads


Major changes in 4.18
- as you guess it will get harder again:

* shields will eat up power depending on capacity + regeneration
and the shield effects and modifiers have been reworked completly
* cruise engines will eat up power depending mostly on size of ship
* npc got tweaked once more.
* you will need 'Security Passes', which will be sold depending on your reputation with LG and SSY
to dock bases, which sell those big ships, cloakable ships, bombers etc.
* you will need 'Gate Activation Units' to pass certain JumpGates.

Also there are some goodies:

* pilot licenses won't be lost and
will be sold depending on reputation with LG + SSY and
give power
* you will be able to earn 'medals of honor' which also give power
.
* every NPC will at least drop 1 "kill token"
5000 of those (or an ACE license) will give you the chance
to dock Mr. Crabtree's Yacht, where some special equipment
and the lowest level 'Medal of Honor' is 4 sale.
BUT be aware that the guarding Marsian Mafia will still shot ya
and you might need a few attempts, to leave
- so shoping 4 friends with a big freighter might not be the best idea.
* Also there are special bases with special goodies,
you can dock if you got
o an ACE License
o a Base Owner License
* NPCs will randomly drop spare equipment parts and Credit Tokens on high level missions

Some more specials 4 events

* special 'Racing Flags', which can be collected during race events
* special 'Event System' with no encounters and only 2 bases
* 'Pod Races' possible in our all new 'Planet Tatooine' system
* 'Lightsailor Races' possible with our all Bajoran Lightsailing ships'
(just activate 'engine kill' on those)

And some more specials 4 clans

* bases can only be destroyed by using a Carrier type ship,
which comes equipped with a 'Planet Killer' weapon.
Depending on the type + size of base, this will need 2 to 5 direct hits.
* Carriers are only sold to Base Owners.
Those need to get a special 'Security Passes' at the Base Owner's only base.
* ammo for that 'Planet Killer' weapon has to be request by [ASF].
Delivery will take a few days and every request will be published in the forum.
* to fire that weapon you will need a hugh amount of power capacity,
which can only be provided by a special CARRIER REACTOR.
This will have a very low recharge - but you will be able to
charge it with a special power (gun) unit, which burns 'Antimatter'.
'Antimatter' can only be gained by mining in high risk areas.
* There are new mining ships 4 those mining activities,
highly shielded against radiation - but extremely slow.
* If your base gets heavily ***aged, you won't be able to dock.
Also the admin team will raise the price of your clan restart
significant.
But you will be able 2 repair it with a special repair ship.
The 'repair gun' will need 'Quarks' to work.
'Quarks' can also only be gained by mining in high risk areas.
Also you might want to pay [ASF] for immediate repair.
Repair fee is transfered to attacker.
* To keep war fair, the CARRIERs won't die and respawn
- but just loose their equipment and render unusable.
If the attackers commit, they lost, [ASF] will kill (and respawn) the carrier against a fee.

Fee will be transfered to defenders.
* Fees
o repair of base type1 - 500.000.000
o repair of base type2 - 750.000.000
o repair of base type3 - 1.000.000.000
o repair of base type4 - 1.500.000.000
o repair of carrier - 250.000.000


©F!R

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