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FlyByU
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Post subject: Been working on a Singleplayer Storyline mod Posted: Mon May 02, 2011 3:33 am |
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Joined: Mon Jan 07, 2008 11:24 pm Posts: 558 Location: Indiana, U.S.A.
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Lately and what I am doing is taking the concepts of the server mod and bringing it to the Storyline. However, I am tying to make it last longer and be more of a longer playing storyline then normal. It is very hard to say the least I did manage to pull off mission 2 in a Patriot but it was tough. I dont want to do mission 3 in it unless I can get more upgrades before I go.
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DwnUndr
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Post subject: Re: Been working on a Singleplayer Storyline mod Posted: Mon May 02, 2011 4:35 am |
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Joined: Sun Jan 06, 2008 4:53 pm Posts: 1041
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Extending the Trent storyline?
_________________ http://FreelancerCommunity.net http://UnderVerse.us
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FlyByU
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Post subject: Re: Been working on a Singleplayer Storyline mod Posted: Mon May 02, 2011 7:29 am |
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Joined: Mon Jan 07, 2008 11:24 pm Posts: 558 Location: Indiana, U.S.A.
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No the Org storyline just added a lot of stuff like armor power gen etc... and well all the different things I had on the server just trying to get things to work with the story so had to leave some stuff out as it only worked in MP but its been a challenge and I have been tinkering with it for a few months off and on doing a mission added fixing etc... Mainly making a mod for myself and how I like to play things...
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HunterKiller
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Post subject: Re: Been working on a Singleplayer Storyline mod Posted: Thu May 05, 2011 3:01 am |
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Joined: Mon May 05, 2008 5:44 am Posts: 834
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In the end, FBU, will this be for MP only?
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FlyByU
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Post subject: Re: Been working on a Singleplayer Storyline mod Posted: Thu May 05, 2011 3:58 am |
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Joined: Mon Jan 07, 2008 11:24 pm Posts: 558 Location: Indiana, U.S.A.
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This is Single player with the org storyline I'm not making this to be compatible with MP however, if it works in MP that's good also. I am just tinkering as I feel like it so It maybe a while before I get to where I like it. I'll through in the files from the exe folder of the srver and that way you can give it a shot in MP if you like.
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HunterKiller
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Post subject: Re: Been working on a Singleplayer Storyline mod Posted: Thu May 05, 2011 10:50 am |
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Joined: Mon May 05, 2008 5:44 am Posts: 834
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That would be great as I'm sure it'll turn out as good as the rest of them.  Thanks.
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SWAT_OP-R8R
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Post subject: Re: Been working on a Singleplayer Storyline mod Posted: Wed May 11, 2011 9:12 am |
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Joined: Wed Oct 14, 2009 3:08 pm Posts: 75
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so you extend the original storyline but... arent those equipment parts already part of it when you normally add it to a mod? or do you mean that you give it to the story npcs?
sorry, its been awhile since i was able to check flc (lost password and not much time)
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FlyByU
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Post subject: Re: Been working on a Singleplayer Storyline mod Posted: Wed May 11, 2011 11:15 am |
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Joined: Mon Jan 07, 2008 11:24 pm Posts: 558 Location: Indiana, U.S.A.
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SWAT_OP-R8R wrote: so you extend the original storyline but... arent those equipment parts already part of it when you normally add it to a mod? or do you mean that you give it to the story npcs?
sorry, its been awhile since i was able to check flc (lost password and not much time) Hi OP It doesn't have new missions they just are a little to a lot harder depending on the person. I am just trying to give the SP SL the stuff I had on the server and the npc's etc. I am also giving some of that stuff to the NPC's all but the power upgrades and or power-plants as they get stupid and use up all there power shooting them big guns so I leave them with the unlimited power-plants lol. They have the armor shield gen's player shields, etc... also I am reworking the missions one by one added to the NPC's so you have a good fight per mission. Also you don't want to go on the next mission unless you have a ship that you feel will make it. I advise save before you take... I hope that answers some of your questions. It's still a ways off yet as I haven't done anything to it since I finished mission 2. I am kinda scared of taking mission 3 LOL... But I will once I feel I have all the load outs right and other things. Like for mission 2 I added Artifacts to the hold of Ashcroft's ship so you get a little bonus. Also is flying a full armored Wolfhound not the Vanilla -4 armor Wolfhound IIRC.
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SWAT_OP-R8R
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Post subject: Re: Been working on a Singleplayer Storyline mod Posted: Wed May 11, 2011 12:16 pm |
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Joined: Wed Oct 14, 2009 3:08 pm Posts: 75
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interesting ive coded so far 13 new mission but never really touched the original ones (except for removing MP content -> done the opposite ^^)
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HunterKiller
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Post subject: Re: Been working on a Singleplayer Storyline mod Posted: Wed May 18, 2011 5:41 pm |
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Joined: Mon May 05, 2008 5:44 am Posts: 834
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It those missions that make the mod, FBU.  Be sure to add those guns for purchase somewhere down the line, you know, the ones an admin would use... 
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