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Gibbon
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Post subject: Things that go boom... Posted: Fri Apr 06, 2012 10:16 am |
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Joined: Mon May 26, 2008 2:44 am Posts: 227 Location: Planet Primus
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Soupman
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Post subject: Re: Things that go boom... Posted: Fri Apr 06, 2012 10:20 am |
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Joined: Sun Jan 06, 2008 3:44 pm Posts: 739
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RECON
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Post subject: Re: Things that go boom... Posted: Sat Apr 07, 2012 5:41 pm |
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Joined: Mon Dec 26, 2011 6:35 pm Posts: 186
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Nice Bloom Efect like the music .
_________________ RECON
Player Characters -: RECON
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Gibbon
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Post subject: Re: Things that go boom... Posted: Sun Apr 08, 2012 9:10 am |
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Joined: Mon May 26, 2008 2:44 am Posts: 227 Location: Planet Primus
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@RECON Regarding the music, you are clearly a man of taste Regarding bloom, do you mean the torpedo effect or actual bloom effect? Only reason i ask is because there isn't any bloom in the mod. I do however add various visual effects through my gfx card and force it on FL, like 16x anti alias for starters lol
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FlyByU
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Post subject: Re: Things that go boom... Posted: Sun Apr 08, 2012 4:05 pm |
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Joined: Mon Jan 07, 2008 11:24 pm Posts: 558 Location: Indiana, U.S.A.
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Those are real nice looking Gibbon. Like the way the battleship exploded, Torps look like they would blind you LOL
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Gibbon
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Post subject: Re: Things that go boom... Posted: Mon Apr 09, 2012 1:19 am |
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Joined: Mon May 26, 2008 2:44 am Posts: 227 Location: Planet Primus
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The torp effects are the only addon effect taken from Why485's effects pack. The explosions on the other ships are made with custom fuses which are really not that hard to do. As to the nomad explosions, they are all standard. No idea why they are not used for the ships in game, but they look a lot better for having them, at least imho. The Nomad Gunboat and Fighter all received an update in that department as let's face it, the explosions were piss poor in standard FL for the Nomads.
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HunterKiller
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Post subject: Re: Things that go boom... Posted: Sat Apr 14, 2012 6:44 am |
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Joined: Mon May 05, 2008 5:44 am Posts: 835
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Great job and I like explosions, the bigger, the better. 
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