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FlyByU
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Post subject: Report Bugs & Errors Here Posted: Sun Aug 07, 2011 1:39 pm |
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Joined: Mon Jan 07, 2008 11:24 pm Posts: 532 Location: Indiana, U.S.A.
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No connection or lag issues as I really cannot do anything about that.
The server connection has an upload of 6.58MB and a Dwnload of 35MB per sec within 300 miles.
Remember to use a fresh install of Freelancer, and run the SDK 1.3 over it before installing FlyByU's Freelancer Server Mod.
Also if you are having problems logging in or being kicked or things not working right follow these steps for a clean install of Freelancer.
Here are a few steps to make sure you have a clean install of Freelancer.
1. Save MP Account Number then Uninstall Freelancer. Check Microsoft Start Menu for shortcut named Examine My Account ID click on it and it should display MP Account ID #. If that doesn't work go to C:\Program Files\Microsoft Games\EXE folder and find this file ----> MyflAccountID.hta click on it and it should display your account ID #.
2. Check the C:\Program Files\Microsoft Games folder and make sure the Freelancer folder is gone if it isn't Manually delete it. If it isn't gone that is a sign of corruption from other mod's files being left inside the Freelancer folder from FLMM. It isn't good to have several mods in the same Freelancer folder.
3. Reinstall Freelancer
4. Run SDK v1.3 Get it here >>>Freelancer SDK v1.3
5. Go to the C:\Program Files\Microsoft Games\ Folder right click on Freelancer and send it to a .zip folder. Doing this insures you have a clean FL installed and it saves you from installing over and over again because of mod corruption by simply deleting the Freelancer folder and unzipping the fresh Freelancer folder in the Freelancer.zip file.

If you know how: Make several Freelancer folders by renaming Each folder to the mods you play inside the C:\Program Files\Microsoft Games\ folder and just point FLMM to that folder before activating the mod you like and that will keep you from having mod cross contamination in one FL folder. Now this is if you have enough room on your HD to do this of course.
6. Run Freelancer Mod Manager 1.31 and install the mod. >>> Freelancer Mod Manager 1.31
7. If you have a problem getting your MP ID number to show up download and run the Freelancer 1.1 Patch it fixes that issue. Find that patch here Freelancer Patch 1.1
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| Last edited by FlyByU on Fri Oct 12, 2012 8:29 am, edited 13 times in total. |
| Updated SDK 1.3 Link |
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Lone-Wolf
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Post subject: Re: Report Bugs & Errors Here Posted: Thu Mar 15, 2012 10:49 am |
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Joined: Wed Mar 14, 2012 4:32 pm Posts: 394
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FlyByU, in another exchange that we had, you also said the FLPatch1.1 should be done to allow for Account # to generate.
Can you add a link to that in the OP of this thread? That might help others who have trouble.
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Lone-Wolf
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Post subject: Re: Report Bugs & Errors Here Posted: Thu Mar 15, 2012 11:55 am |
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Joined: Wed Mar 14, 2012 4:32 pm Posts: 394
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Lone-Wolf wrote: I am planning to do another Clean Install. I am searching for my MP Account #. It is not under my user info in Accts Folder, only SP folder is there.
Does anyone know where else I might find that?
It no longer shows up when I load my MP Screen. Found it, thanks to FBU. Exe Folder, File name: MyflAccountID.hta (In case anyone else needs to find it)
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Lone-Wolf
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Post subject: Re: Report Bugs & Errors Here Posted: Wed Apr 11, 2012 8:57 pm |
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Joined: Wed Mar 14, 2012 4:32 pm Posts: 394
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I haven't thought to post about it, but it keeps crawling around in the back of my mind....So:
Every once in a while, I see failure for Trade Lane to Re-Establish Docking Capability after an Interruption.
The bar at the Bottom of the Rectangle disappears, and does not come back on. I see many NPCs continuing to use it, but with the Bar Missing, it will not allow me to re-dock.
In order to get it to re-set, I need to return to global list, and reload the character.
This has happened in NY FB to Missouri, Colorado, Gate to Denver, and Texas, from gate to Houston.
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DwnUndr
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Post subject: Re: Report Bugs & Errors Here Posted: Thu Apr 12, 2012 5:40 pm |
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Joined: Sun Jan 06, 2008 4:53 pm Posts: 966
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Quote: Every once in a while, I see failure for Trade Lane to Re-Establish Docking Capability after an Interruption. Yes, this is a bug in the original game. Most players simply think they got a tradelane ambush and are happy when red names don't appear on their hud. No idea what causes it. Indeed, F1 in front of the dead section and when you come back in it has a bar and full health.
_________________ http://FreelancerCommunity.net http://UnderVerse.us
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**Paladin**
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Post subject: Re: Report Bugs & Errors Here Posted: Thu Oct 11, 2012 11:03 pm |
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Joined: Thu Jun 21, 2012 4:40 pm Posts: 99
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Yes FBU I just found an error on Planet Toledo with the Military Scanner. I thought that would be nice seeing how the Nomad scanner has a 1000k further cargo scan than the Advanced vs. I just bought one, however trying it out it isn't as good as the Nomad Scanner. A big chunk for a inoperative extra.  I know it will all come out in the wash, I'm going to keep it, but will hold off buying it for my other toon.  Havn't seen any other problems, thought I'd better say something about this as not everyone is rushing to get one.  Thanks, doing a great job looking forward to the big "D" 
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Lone-Wolf
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Post subject: Re: Report Bugs & Errors Here Posted: Fri Oct 12, 2012 7:34 am |
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Joined: Wed Mar 14, 2012 4:32 pm Posts: 394
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**Paladin** wrote: Yes FBU I just found an error on Planet Toledo with the Military Scanner. I thought that would be nice seeing how the Nomad scanner has a 1000k further cargo scan than the Advanced vs. I just bought one, however trying it out it isn't as good as the Nomad Scanner. A big chunk for a inoperative extra.  I know it will all come out in the wash, I'm going to keep it, but will hold off buying it for my other toon.  Havn't seen any other problems, thought I'd better say something about this as not everyone is rushing to get one.  Thanks, doing a great job looking forward to the big "D"  I mounted a Military Scanner on my SPA Toon, and when I came out of Trade Lane near FB, I saw Rogues, which were Red at that time, at a range of 34 K, Prob near Pittsburgh, not sure, and on another Toon, I have the Nomad Scanner, and See Red Ships at a range of 13 K or so. I can't say that is all the time, but is what I observed at one point in time.
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FlyByU
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Post subject: Re: Report Bugs & Errors Here Posted: Fri Oct 12, 2012 8:25 am |
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Joined: Mon Jan 07, 2008 11:24 pm Posts: 532 Location: Indiana, U.S.A.
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**Paladin** wrote: Yes FBU I just found an error on Planet Toledo with the Military Scanner. I thought that would be nice seeing how the Nomad scanner has a 1000k further cargo scan than the Advanced vs. I just bought one, however trying it out it isn't as good as the Nomad Scanner. A big chunk for a inoperative extra.  I know it will all come out in the wash, I'm going to keep it, but will hold off buying it for my other toon.  Havn't seen any other problems, thought I'd better say something about this as not everyone is rushing to get one.  Thanks, doing a great job looking forward to the big "D"  It works but most NPC's are gone way before that. It is more for player detection then NPC. When NPC spawn they do so at about 2.4k away but you can click on one and leave it on it travel away from it as long as it doesn't get removed by the server then you will see it. Players should show up around 50k away now for you. try that out also remember there are interference zones where the scanner range is reduced as well.
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**Paladin**
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Post subject: Re: Report Bugs & Errors Here Posted: Fri Oct 12, 2012 2:43 pm |
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Joined: Thu Jun 21, 2012 4:40 pm Posts: 99
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@FBU,  Heehee, sry bout that, I left Planet Toledo wanting to try it out & didn't get the anticipated results as advertized & understand. Will be buying for my other toon soon. 
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Daggit
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Post subject: Re: Report Bugs & Errors Here Posted: Fri Oct 19, 2012 8:18 pm |
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Joined: Fri Mar 30, 2012 12:43 am Posts: 286
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I've been using the millitary scnner as well. It does pick up tagets at 1500m ut you cannot target them at that range. Also you will only pick them up that far if they are negaged in combat. Other wise they spawn at a normal range snd you can target them then. So basically if a grpuo of ships or other playes is fightig ships you will see the action from 1500m. That can be usefull though at ccertain times. Like when you want to lend a hand to someone. I'll keep my millitary scanner for now, but I wish I could target ships at maximum range. Don't know why I can't do that. I even tried kilcking on the scanner target with mouse, but no avail. Daggit out.
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Lone-Wolf
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Post subject: Re: Report Bugs & Errors Here Posted: Thu Jan 03, 2013 4:01 pm |
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Joined: Wed Mar 14, 2012 4:32 pm Posts: 394
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HunterKiller wrote: Ok, I can't find my original post concerning this issue but, it's not only the Sabre II that was not jetisoning the cargo in space right, it's happening with my Drone as well. I was killing BH's in Texas and there was an overabundance of bats/bots floating around so, I jetisoned a bundle of my bats to destroy in order to tractor some of the floaters and all my bots were gone so, I tried again and one of my looted tractor beams, next in line above the bots, was floating in space. Something is not right there. I scanned the area and there they were, all 90 of my bots floating in space, in one lump sum. I thought this had been posted as a Bug some time back, but I don't see it, so maybe not. I was in an Anubis doing some testing of Tractor Beams, and found this. If it is happening with multiple ship types, then I would guess there is Code Errors in the Equipment Items?? Seems like the Look Up Tables are not finding the correct Item.
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**Paladin**
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Post subject: Re: Report Bugs & Errors Here Posted: Sat Jan 05, 2013 2:28 am |
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Joined: Thu Jun 21, 2012 4:40 pm Posts: 99
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 I just had problems a couple of times trying to jettison Nomad Armor in Tohoku. I transfered the same to a player with no problem. I have jettisoned Armor before but not Power Plants as I've already talked to FBU about the latter already. This is a 1st & 2nd for me. The last time I tried, highlighting the armor and clicking jettison, my shields jettisoned and when I continued the bots went but not the armor. I hope this is enough info to get to the root of the problem. O'h and by the way I was in a Sobek.
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sev98
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Post subject: Re: Report Bugs & Errors Here Posted: Sat Jan 05, 2013 6:29 am |
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Joined: Mon Jul 20, 2009 7:26 am Posts: 104
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i have jettisoned armours before and just have to wait until all items are dropped. if you change chars begore you may lose some items. it can take several minutes if you drop lots of items. My sp char is in a sobek and has dropped lots of nomad stuff off in tohoku. if i rush i always lose some items. wait for that shield on before you change chars. i hope that solves a problem. if not i wil get a replacemant armour for you.
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HunterKiller
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Post subject: Re: Report Bugs & Errors Here Posted: Sat Jan 05, 2013 7:11 am |
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Joined: Mon May 05, 2008 5:44 am Posts: 776
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This may solve one individuals problem as well, instead of making false accusations. I've had this happen to me in the past as well. Not just here but, on other servers.
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Lone-Wolf
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Post subject: Re: Report Bugs & Errors Here Posted: Sat Jan 05, 2013 8:42 am |
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Joined: Wed Mar 14, 2012 4:32 pm Posts: 394
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sev98 wrote: i have jettisoned armours before and just have to wait until all items are dropped. if you change chars begore you may lose some items. it can take several minutes if you drop lots of items. My sp char is in a sobek and has dropped lots of nomad stuff off in tohoku. if i rush i always lose some items. wait for that shield on before you change chars. i hope that solves a problem. if not i wil get a replacemant armour for you. HunterKiller wrote: This may solve one individuals problem as well, instead of making false accusations. I've had this happen to me in the past as well. Not just here but, on other servers. Yep! In the original Game Play, the Shields Re-Loaded Very Slowly. If a Player Hit F-1 to reload the next character before the shield reset, they could loose any items that were not floating in space. In this mod, the Shield comes back up VERY Quickly, but I always check to see if all items are there prior to hitting the F-1 key. If I have just 1 of some item, I will purposely drop that item Last, and when I see that item, I change Toons.
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