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 Post subject: Re: Discussion of FlyByU's Freelancer Server
 Post Posted: Sat Apr 07, 2012 6:05 pm 
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RECON wrote:
.....Just Microsoft :( .


:shock: Really?? A problem with Microsoft?? Really?? :roll:


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 Post subject: Re: Discussion of FlyByU's Freelancer Server
 Post Posted: Sat Apr 07, 2012 6:17 pm 
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Glad o hear you made it safely to Spain RECON.

Thanks for the update on the mod. You might want to Google that problem there might be a fix for it. Something may need to be turned off on the other computer.


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 Post subject: Re: Discussion of FlyByU's Freelancer Server
 Post Posted: Sat Apr 07, 2012 10:42 pm 
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I just noticed on peopels post they are naming FBUFLSM70cC.zip. I have FBUFLSM79bC. That may be my problem. I'll check the download section to look for an update!
Ok I found it!


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 Post subject: Re: Discussion of FlyByU's Freelancer Server
 Post Posted: Sun Apr 08, 2012 8:08 am 
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Yes Daggit, you need to upgrade.


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 Post subject: Re: Discussion of FlyByU's Freelancer Server
 Post Posted: Sun Apr 08, 2012 10:30 am 
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I had a aproblem with freelancer when i upgraded my video drivers on amd ATI radeon hd 4800. FL wouldnt run at all. Not the usual graphics card unrecognised. But a total failure beware the updates. had to rollback drivers and eventually use system restore.


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 Post subject: Re: Discussion of FlyByU's Freelancer Server
 Post Posted: Sun Apr 08, 2012 12:43 pm 
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I've finnaly gotten on to the server! :) Very happy about that! It's awsome to say the least. Love the graphics. Space looks more like space now. But man the cost of equipment! I mean 12million credits for counter measure dropper! Whewwwwwww! Fortunatly ther is the avenger wrck in the badlands. :) Still with those 500k misions I supose once I feel ready to take those on I'll have no problem earning enough money to get where I want to get. Still gonna have earn alot of money before I have the equipment to do those jobs! So son't be surprised if it taks me a long time to my character to a high level. I might be working on that for years! :)


Last edited by Daggit on Thu Apr 19, 2012 11:24 pm, edited 1 time in total.

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 Post subject: Re: Discussion of FlyByU's Freelancer Server
 Post Posted: Sun Apr 08, 2012 12:58 pm 
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Daggit wrote:
I've finnaly gotten on to hte server! :) Very happy about that! It's awsome to say the least. Love the graphics. Space looks more like space now. But man the cost of equipment! I mean 12million credits for counter measure dropper! Whewwwwwww! Fortunatly ther is the avenger wrck in the badlands. :) Still with those 500k misions I supose once I feel ready to take those on I'll have no problem earning enough money to get where I want to get. Still gonna have earn alot of money before I have the equipment to do those jobs! So son't be surprised if it taks me a long time to my character to a high level. I might be working on that for years! :)


Don't worry, if you can fight better than I can, (which is not too hard to do), that Patriot can get you through Block Walls! Heck of a Great Ship. (And, King will be right by your side) (Not Juni though, I am keeping her to myself, hehehe)


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 Post subject: Re: Discussion of FlyByU's Freelancer Server
 Post Posted: Sun Apr 08, 2012 1:34 pm 
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I mapped one of the earlier mods in under 15 hrs in a starfury starter ship hehe (was a cheat i had been set all neutral) so i wont count it and got sall wrecks etc. I stillhave them listed for sale at 100 mill real $ hahaha


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 Post subject: Re: Discussion of FlyByU's Freelancer Server
 Post Posted: Sun Apr 08, 2012 3:27 pm 
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New version of mod is up for Download please download before coming onto the server. v79d of FlyByU's Freelancer server mod.


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 Post subject: Re: Discussion of FlyByU's Freelancer Server
 Post Posted: Tue Apr 10, 2012 11:38 am 
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Coming up in next release (v79e) is the Dagger II it will be sold on Rochester for now unless you all want or think it is best to be sold some place else. Along with a bug fix (Lone Wolf, sev98, and Alexander did testing) on the Armored Transport the 2nd thruster if unmounted would not allow both to remount. The fix will be in v79e. Also Roll Baby Roll will be added to the mod by requests for it. Also Daggit found an error on a few Bounty Hunter guns that will be fixed in next release. They were not firing as fast as the rest of the BH guns.

***If you do not want this in the mod voice your opinion now or it will be implemented***

Quote:
Roll Baby Roll, Version: Very Early, Lets just call it, Ummm, 0.1 should do...
By Aegir, (Aegis86@hotmail.com)

What this mod basicly does is enable some more advanced movement options, Ie: Rolling.
It is not a substitute for the existing movement system, Rather, and extension of it.

It enables the player to strafe verticly, and in certain circumstances, Roll left and right. The rolling is a little complicated, So Ill explain it furthur down.

First of all, Install and activate the .FLMM mod like you would any other mod (It will work with probably 90% of other mods). Then, Goto your My Games\Freelancer folder, It will most likely be in your My Documents directory. Then, copy the UserKeymap.ini file that you found in the zip (Not in the FLMM, Thats in the zip) to this directory, If you have already set up custom keys it will overwrite them, If you havent (Your My Games\Freelancer folder shouldnt then have the UserKeyMap.ini file), it will simply set the keyboard up.

Then, Run freelancer, In your keyboard cofig menu, There will be four new entries and some others will be changed.


When in flight, THese keys will allow you to use the advanced maneuvers.
This is using the keypad, so make sure NumLock is on.

/ = Reverse Thrust
* = Cruise
- = Strafe Down
+ = Strafe Up
Enter = Fire weapons (Will fire towards the mouse pointer, So use the keypad with your left hand and your mouse (Or trackball) in the right, Or the other way around if your a leftie.)
./Del = Toggles auto-leveling
0/Ins = Engine kill

7 = Pitch left
8 = Pitch Down
9 = Pitch Right
4 = Roll Left
5 = Nothing
6 = Roll Right
1 = Strafe Left
2 = Pitch Up
3 = Strafe Right

Now, Heres where it gets tricky. Rolling ONLY works in Cockpit mode with mouse flight disabled. It does not work in Chase-Cam mode due to Freelancers habit of trying to auto-level you a seccond time, This is due to ship rolling and camera settings in mouse flight, Freelancer thinks that your trying to roll when still in normal mouse flight mode, And auto levels you, This isnt as bad as standard auto leveling, As you can still be at weird angles, But it reverse the effects of your rolling in cockpit mode (when you swap to chasecam after haing rolled in cockpit mode), and completly disables it in chasecam mode. If you enable turret view while in cockpit mode, You can roll, and strafe, But you can not alter your up/down/left/right pitch.


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 Post subject: Re: Discussion of FlyByU's Freelancer Server
 Post Posted: Wed Apr 11, 2012 1:35 pm 
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Also will be adding the Liberty Cruiser to the mod as well.

Fixed Hamburg to Frankfurt JH's to show on map. Not sure but this may take a new Character to see them on the map. I may be wrong on that we will have to wait and see. It isn't that big a deal to start a new char over 2 JH showing up IMO.

I will be releasing the new version of the mod on Friday if all goes well.


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 Post subject: Re: Discussion of FlyByU's Freelancer Server
 Post Posted: Thu Apr 12, 2012 10:46 am 
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Added the Rhineland Gunboat, 1 new power-plant, Got the CM's on the SY where they belong now. Well be releasing tonight or in the morning. So be looking for it soon.

Played around with the Gunboat in SP and it looks to be a winner. You will love it!

All capships added have the same turrets as the navy fleets so they are worth the money to get them.


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 Post subject: Re: Discussion of FlyByU's Freelancer Server
 Post Posted: Thu Apr 12, 2012 9:02 pm 
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The server is up and running v79e now so grab it and come on.

I suggest that you delete the previous versions before downloading the 79e



Features in FlyByU Freelancer Server Mod v0.79e

1.] 14 Power Plant Upgrade.

2.] Tweeked weapons

3.] Cruise speed 400, flight speed is now 80.

4.] Max Missiles, Mines, and CM's is 200

5.] NPC Traders will drop all cargo.

6.] Turrets on all Freighters are moved to better positions for better field of fire.

7.] Commodities take less room. Now you can haul more...

8.] Real Space and it looks very nice.

9.] Player levels go to 89 . However, Player Level has nothing to do with this Mod.

10.] Sight range increased you can see stations, planets, trade lanes etc... from a longer distance now.

11.] Several tweaks to ships, weapons, and systems.

12.] Fire jump-hole effect.

12.] Lootable Nomad turret that works on all ships. Must kill a Nomad Gun Boat or Nomad Fighter to get them.

14.] Regenerative Nomad Armor, (Loot-able) It regenerates so you do not have to use as many Nanobots.

15.] Nomad Countermeasures.

16.] All Turrets class 7 and above have 25% more damage with the same power usage as the gun.

17.] Code weapon Turrets have been fixed to have the same range and velocity as the guns.

18.] 3 new shields that are like the nomad shield except you can buy these at Planet Toledo. There are 3 classes: Light Fighter, Heavy/Very heavy Fighter, & Freighter.

19.] All Player Freighter shields are 25% stronger and regenerate 25% faster except the new Hybrid shield.

20.] All Player Freighters the max cargo now 1200 for the Humpback & Dromedary.

21.] We have cap ship encounters back in the mod as well, with Battleships, Cruisers, Destroyers, and Gunboats. Factions with Cap ship Encounters are: All House Military, Nomads, and the Order. (Nomad Fleets do not have the Battleship)

22.] The Navy fleets are now much more powerful and have much more armor now they also carry a Fleet Commander which is worth $25+ Million Credits.

23.] Order weapons have been improved they are now class 7, 9, & 10

24.] Scanner range has been improved; you can now see a player within 40k+.

25.] 2 Billion+ is the new limit for credits on Character.

26.] Players now have a bank they can use to store credits on there account.

27.] Improved all shield buster guns.

28.] All Military Bases now have high paying/high level missions so watch what mission you take as you may not survive.

29.] Additional Equipment changes: See your local Shipyard for more details.

30.) Nomad shield that is loot-able and you can use it on your ship. It is resistant to damage from all gun weapon types except Nomad and Code guns. (Its greatest weaknesses are Mines and Missiles)

31.) Nomad Weapons 8% more powerful and take 15% less energy per shot.
All nomad weapons have been redone they are much better now. (To test this, just pick a fight with a few of them. Hee Hee)

32.) Made a new Energy Mine. A very powerful mine to have on your side.

33.) 7 new Nomad wrecks in 6 Nomad Infested Systems with surprises on them, and 12 other new wrecks in the other NPC systems. You will have to find them on your own. That is a total of 19 new wrecks have been placed, and one additional Nomad* system opened up to hide the best one in. (In addition, some Vanilla Wrecks have had some Weapons or Commodities changed or increased)

34.) A new System is open, the Nomad Home World system, moreover, it is very populated, to put it mildly. (If you enjoy fighting Nomads, this system has got to be your target destination)

35.) Fast Docking

36.) Nine new pieces of equipment: Shield Generators. They increase the regeneration rate of shields. (The first time you Mount, one of these Puppies, You WILL want to come back for more)

37.] CM's and Energy Missiles do not use Ammo. (Simply Turn Them On) or continue to Launch them with your favorite buttons of choice.

38.] Ships, Weapons, Missiles, Mines, CM's, and Equipment can be bought at any level or reputation. If you can land on a base you can buy whatever you like if you have the credits for it.

39.] Beefed up all ships by 2x the Armor, Botts/Batts. 2 x the Cargo and all ships. The Dromedary/Humpback are now the best Freighter. Fixed the info cards to show the right info for all ships.

40.] Adjusted the system lighting to make it more comfortable and bring out the textures in Bases and ships.

41.] Added some of the equipment that was put in the game but not buyable. Added, loot-able/buyable, Scanners (5) and tractor beam, Nomad, and Order thrusters etc.

42.] All factions have loot-able pilots.

43.] Added many new Jump holes.

44.] Adjusted Weapons such as the Missiles to do more damage and hit a lot more often

45.] Add more damage to mines and increased there speed to 160 and 180 for the seeker mines

46.] Adjusted the performance of the torpedoes, and Cruise Disrupters

(Mines, Missiles, Cruise Disrupters track targets like they have Magnets in the Nose now)

47.] Guns, Missiles, and Ammo has no level or reputation requirement on it so if you find a weapon or loot a weapon you will be able to buy ammo for it at anytime as well as buy it anytime as long as you have the credits for it.

48.] All ships have improved handling. They all turn pretty quick now including freighters

49.] Made NPC shields loot-able. These shields are not the player shields. They only regenerate at 5 point per sec so are useless to the player but can be sold (Do not make the mistake of mounting one of these just because it is a Class 10, and you have only a Class 5. You WILL be . Sell it as suggested.)

50.] Shipyards are very important now. You can only buy Power Plant Upgrades, Scanners, Tractor Beams, Armor, Shield Generator, Thrusters, etc... there.

51.] Lower paying missions now.

52.] All Commodities are 4x higher then Vanilla Freelancer some are even more .

53.] Lights are now brighter and look very nice with the Real Space feature.

54.] Weapons color has been tweaked they also look very nice with the Real Space feature.

55.] NPC's now take loot.

56.] MP Start: - Ship = Patriot - $10,000 Credits - Armor - Shield Generator - CM - Guns: 1xShield Buster - 3xGuns - Class 1 Shield - 20 Bots/Batts. So you will have a nice start.

57.] AI is Vanilla for all except Nomads, And Capship Fleets.

58.] Fleet Commanders are worth over $10 million now.

59.] Armored Transport Added to mod.

60.] Roll Baby Roll is now in mod. Gives the player the ability to roll and perform other complex maneuvers while in cockpit mode. Not a substitute for the current controll system, Just an extension of it.

61.] Added the Liberty Cruiser

62.] Added the Rheinland Gunboat

63.] Added the Dagger 2

64.] CM's now sold only at Shipyards.

65.] Added 1 new Powerplant, 2 new engines for the capships


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 Post subject: Re: Discussion of FlyByU's Freelancer Server
 Post Posted: Fri Apr 13, 2012 7:07 pm 
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After several days of playing on FlyBy us freelancer sever I feel i sohould say something. Job well done! In all these years of playing I've never had so much fun! Everytime I play I know there's another upgrade or ship that I want to buy. And the combat intensity is out of this world! I never know what's going to hppen next. Thanks for putting in all that work to make freelancer a better game than microsoft could ever hope to do!


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 Post subject: Re: Discussion of FlyByU's Freelancer Server
 Post Posted: Sat Apr 14, 2012 12:34 am 
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Flybyu, i have been flying your mods for a couple of years now, and hands down this is really looking good. Cant wait to equip up enought to explore all of the systems. Still hate to do trade runs and really like running missions but for starters i just kill bounty hunters and do a little trading :-). Eventually I will get a rhino ll and a anubis an just run all around the map. Thanks for putting this great mod up with all of the enchancements.


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