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 Post subject: how do i get a jump hole working as a docking ring??
 Post Posted: Thu Jun 05, 2008 9:23 am 
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ive allready made it work on SP but not MP


i mean...the jump effect is still there and on SP i just can press escape and im docked but not on MP + on MP when i undock im suddenly in the sun corona?

EDIT: server log:

Loading initial data...
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1111) : NOTICE:General:Current DACOM.DLL version: 1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1112) : NOTICE:General: Compiled against version: 1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(852) : NOTICE:General:DACOM: initialize: dllpath: 'D:\Games\Freelancer\EXE\'
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(880) : NOTICE:General:DACOM: initialize: Loading DLL's from [libraries] group.
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Games\Freelancer\EXE\readfile.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Games\Freelancer\EXE\engbase.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Games\Freelancer\EXE\x86math.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Games\Freelancer\EXE\rendcomp.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Games\Freelancer\EXE\system.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Games\Freelancer\EXE\Thorn.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Games\Freelancer\EXE\DebugLib.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Games\Freelancer\EXE\rp8.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Games\Freelancer\EXE\shading.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Games\Freelancer\EXE\FLHook.dll' [0.0.0]
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(763) : NOTICE:General:RenderPipeline
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'DirectX8' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'MaterialLibrary' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'TextureLibrary' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Animation' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Hardpoint' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'RenderManager' [] returned [OK]
Starting logic thread...
Server running, ready for log in.
Connecting to list server...
LOG: Login on account someMPID ("C:\Documents and Settings\fgfsdgf\Mine dokumenter\My Games\Freelancer\Accts\MultiPlayer\someMPID")
LOG: Delete character on account someMPID ("C:\Documents and Settings\fgfsdgf\Mine dokumenter\My Games\Freelancer\Accts\MultiPlayer\someMPID")
LOG: Create character on account someMPID ("C:\Documents and Settings\fgfsdgf\Mine dokumenter\My Games\Freelancer\Accts\MultiPlayer\someMPID")

E:\FL\Scratch\Source\Common\CSolar.cpp(348) : *** ERROR: UHH index not 0
;THIS IS WHERE I HAVE NO IDEA
Failed to make connection to list server...
Connecting to list server...


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 Post subject:
 Post Posted: Thu Jun 05, 2008 11:29 am 
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Do you mean you are trying to dock at a planet with the look of a wormhole instead of a ring?

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 Post subject:
 Post Posted: Thu Jun 05, 2008 12:05 pm 
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yes...


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 Post subject:
 Post Posted: Thu Jun 05, 2008 2:37 pm 
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nevermind...found out of it..


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 Post subject:
 Post Posted: Thu Jun 05, 2008 5:39 pm 
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What was it?


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 Post subject:
 Post Posted: Fri Jun 06, 2008 9:32 am 
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it was "type = JUMP_HOLE" and not "type = DOCKING RING" :P :P


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