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bobthemanofsteel
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Post subject: Re: Mod version number reserve list Posted: Fri May 06, 2011 2:36 am |
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Joined: Wed Feb 23, 2011 6:49 am Posts: 3
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Hello!
Can I reserve 34 up (Snuggle us right behind Optical Lithium's warm buttcheeks) for FL10K please?
Thanks for your time!
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DwnUndr
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Post subject: Re: Mod version number reserve list Posted: Fri May 06, 2011 1:17 pm |
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Joined: Sun Jan 06, 2008 4:53 pm Posts: 1053
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Done. Good luck!
_________________ http://FreelancerCommunity.net http://UnderVerse.us
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bobthemanofsteel
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Post subject: Re: Mod version number reserve list Posted: Tue May 10, 2011 4:53 am |
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Joined: Wed Feb 23, 2011 6:49 am Posts: 3
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Thanks a bunch. 
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PolarBear
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Post subject: Re: Mod version number reserve list Posted: Wed Jun 08, 2011 6:27 am |
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Joined: Fri Jun 03, 2011 7:00 am Posts: 2
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Can I please reserve 1.5 for The Knowledge?
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SWAT_OP-R8R
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Post subject: Re: Mod version number reserve list Posted: Wed Jun 08, 2011 7:22 am |
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Joined: Wed Oct 14, 2009 3:08 pm Posts: 78
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Version 1.7 is not needed anymore for Crossfire and free to be used by anyone who wants
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DwnUndr
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Post subject: Re: Mod version number reserve list Posted: Wed Jun 08, 2011 12:36 pm |
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Joined: Sun Jan 06, 2008 4:53 pm Posts: 1053
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PolarBear wrote: Can I please reserve 1.5 for The Knowledge? Done, although if '1.44 - 1.60 TFL Parallel Universe' complains, you may have to choose again.
_________________ http://FreelancerCommunity.net http://UnderVerse.us
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DwnUndr
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Post subject: Re: Mod version number reserve list Posted: Wed Jun 08, 2011 12:36 pm |
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Joined: Sun Jan 06, 2008 4:53 pm Posts: 1053
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SWAT_OP-R8R wrote: Version 1.7 is not needed anymore for Crossfire and free to be used by anyone who wants Thanks, removed.
_________________ http://FreelancerCommunity.net http://UnderVerse.us
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SWAT_OP-R8R
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Post subject: Re: Mod version number reserve list Posted: Wed Jun 08, 2011 1:33 pm |
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Joined: Wed Oct 14, 2009 3:08 pm Posts: 78
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I have to thank, it makes no sense blocking that version number
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Hahukum Konn
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Post subject: Re: Mod version number reserve list Posted: Sat Oct 22, 2011 5:52 pm |
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Joined: Sat Oct 22, 2011 2:44 pm Posts: 5
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Hey there,
I see Phoenix is still listed! I'd like to reinstate my reservation on that and change the name of the mod to ZonerVerse (the Phoenix mod itself is no longer active).
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DwnUndr
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Post subject: Re: Mod version number reserve list Posted: Sat Oct 22, 2011 7:57 pm |
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Joined: Sun Jan 06, 2008 4:53 pm Posts: 1053
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Done 
_________________ http://FreelancerCommunity.net http://UnderVerse.us
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DwnUndr
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Post subject: Re: Mod version number reserve list Posted: Mon Jan 02, 2012 1:29 am |
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Joined: Sun Jan 06, 2008 4:53 pm Posts: 1053
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With the release of the UnderVerse version 2.26 I am freeing up our old numbers (2.220-2.250) Contacting Aigle now to see if they will free up 2.27-2.29 (they are showing as version 2.31 now) Also I am freeing up add-on numbers for my TCM and vanilla Starter Packs as no one has reported any bugs in a year, locking them in at 3.00 and 3.10 Additionally I am cleaning out any really old mods that have no contact name with them nor have any active mod showing in the server listings. I am fairly confident that these are dead mods as I am the one that started the contact name association years ago. I will be adding any new servers I see in the list. If anyone else has old numbers to free up or new numbers that you are currently using please post here so there are no mod conflicts. 
_________________ http://FreelancerCommunity.net http://UnderVerse.us
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DwnUndr
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Post subject: Re: Mod version number reserve list Posted: Tue Jan 03, 2012 11:42 pm |
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Joined: Sun Jan 06, 2008 4:53 pm Posts: 1053
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No response from current BSG folks and Aigle's reservation of 2.27 is no longer valid as BSGexodus.com no longer exists.
Reserving up to 2.30 for the UnderVerse...
_________________ http://FreelancerCommunity.net http://UnderVerse.us
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dexter200031
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Post subject: Re: Mod version number reserve list Posted: Wed Jun 13, 2012 6:58 pm |
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Joined: Wed May 12, 2010 7:33 pm Posts: 2
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Hello, I am Terry Seevers from Discovery Alliance aka www.discoveryalliance.org. Pleas reserve the info below please. The server is up and the mod is aviable at www.Discoveryalliance.org if any want to play. The Name of the server is Asylum 51 - Mod 5.3 thru Asylum 51 - Mod 10.0
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DwnUndr
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Post subject: Re: Mod version number reserve list Posted: Wed Jun 13, 2012 8:45 pm |
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Joined: Sun Jan 06, 2008 4:53 pm Posts: 1053
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The range from 5.3 to 10.0 is too large for a single mod (and many mods already have reservations in that range). 5.20 -=[ FAW : Open Sirius ]=- 5.20 - 5.39 Alliance Server (Sage)5.60 to 6.39 Freelancer Mercury (CONDOR)6.61 Freelancer Saarland http://www.gfls.eu6.66 Draconus Majorum (cvekiboy 3MAJ)6.66 L.O.S.T. Freelancer 6.668.000 to 8.200 Dominion Wars (Hunt21)8.5 to 8.9 Galactica series, Olympus(Gibbon)9.2 http://WarOfWorlds.free.fr 9.2 - 9.299 GHosTeDReMaiNS (GHosTShiP)9.90 - 9.99 FL Valhalla Expansion Pack (rik_starkiller)10 - 10.5 Project Venti (Toto)Please give me a more realistic set of numbers, look on the first post in this thread to see how others have done it. Mods can use to 3 decimal points, so 5.400 to 5.500 is 100 builds, quite a bit more than any mod has ever used.
_________________ http://FreelancerCommunity.net http://UnderVerse.us
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HunterKiller
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Post subject: Re: Mod version number reserve list Posted: Thu Jun 14, 2012 3:55 am |
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Joined: Mon May 05, 2008 5:44 am Posts: 835
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Tired to look into your server, Terry via the forum registration but, the Captcha is screwy. Everyone knows that the first system you visit when playing Freelancer is, 'New York' but, it keeps telling me that the answer is incorrect.
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