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 Post subject: Genesis 1.4 - The Sol Chronicles
 Post Posted: Sun Apr 01, 2018 6:21 am 
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The Genesis mod is an addon mod for Freelancer by Digital Anvil/Microsoft that works in Multiplayer, putting you into the game just after the original campaign has finished. Version 1.44 incorporates all the fixes from the previous versions.

CHANGELOG 1.44 MP

Fixed a couple of typos on some of the bases in Jupiter
Changed the texture on the Nighthawk Pachyderm freighter
Adjusted commodity prices
Mission payouts adjusted across the universe
Added a new Bounty Hunter base in Tohoku
Added a Nomad bribe in game to be able to fly the Nomad ships
Added new Nomad Lairs to go with the new Nomad rep in Frankfurt, Stuttgart, Omega 13, Venus, Mars, Chugoku, Kyushu, Sigma 19, Kepler, Bering, Edinburgh, Manchester, Tau 37 and Omega 3
Incorrect engines on Corsair ships - FIXED
Incorrect engines on Bounty Hunter ships - FIXED
Incorrect engines on the Sabretooth, Ravensclaw, and Hellhound - FIXED
Added new weapons to various factions
Blood Dragon Arisaka guns & turrets (Anti-Shield)
Outcast Lonbarda guns & turrets (Anti-Shield)
Red Hessian Jäger guns & turrets (Anti-Shield)
Bounty Hunter 'T' series Thunderbolt guns & turrets (Anti-Shield)
Simian Trade Federation Tamarin guns & turrets
Added new weapons to appropriate NPC ship loadouts
Incorrect loadout on Blood Dragon Samurai NPC ship, was one gun short - FIXED
Capship loadouts altered, more cargo loot added
All Asteroid Field Jump Holes renamed Asteroid Belt Jump Hole, also Jump Gates leading to Astreoid Belt renamed
Yet another major upgrade for all missiles, torps and cruise disruptors, they are all much faster and more useful
Wrong tradelane name used in Mercury - FIXED
Tradelane infocards in Sol showing up as 'object unknown' - FIXED
Alcatraz system name not showing up - FIXED


CHANGELOG 1.43 MP

Fixed server crash in Venus with wrong wreck loadout
Fixed server crash in Earth with wrong wreck loadout
Infocard corrected on Liberty Rogue base in Earth
Added 5 new commodities to trade:
Mandroid
Organic Sidearms
Organic Ammunition
VR Neural Chips
VR Neural Programs
Paychyderm 500 R Rebel engine sound adjusted, now used for cruise speed as well
Hardpoints redone on APS Coyote, Hyena & Jackal
Updated player flyable Nomad Crusader ship from Freelancer Beta 1 with folding wings
Nomad Gunship added
Various other infocards updated

CHANGELOG 1.42 MP

Audio volume for Monolith reset to normal
Changed tractor beam hardpoint on Nomad Battlecruiser
Kellingley Mining Facility infocard fixed
Three custom bases with inproper npc loadouts fixed
Tractor beam issue with new Patriot model fixed. This was bringing down the server regularly as it also affected the npc version as well. Everytime a player or npc tried to use the tractor beam with that ship model, it would crash the server
A small number of other ships affected by animation issues, all fixed

CHANGELOG 1.41 MP

Updated market commodities file to reflect the buying and selling of Mezzrats
Updated some more base infocards
Updated NPC names on some bases not showing up correctly

CHANGELOG 1.4 MP 'THE SOL CHRONICLES'

The Sol system addon, comprising ten systems that have been added (each planet has its own system) is very, very loosely based on Mephistopholes' Sol mod. I have re-textured all of the planets used, using the latest NASA satellite images. I've redone all the solar infocards for all the systems, using up to date information and made all the minor moons available to see on the navmap and positioned them to taste. Systems have been resized as well. In fact there's not a lot left of his addon mod at all, but i did start out with it as a basis for the Sol systems, so only fair it gets a mention.
New tradelane model added for the Sol system - Original model by Angryfly - Heavily modified by Gibbon
New custom news items added in the Sol sector
Custom Asteroid models in Sol systems by Forsaken
Asteroid draw distances increased in some of the new systems
Marsflyer added
Nomad Battlecruiser added
Discovery XD-1 wreck added
Winnebago wreck added
Pachyderm handling fixed on the player freighters (YAY!!) Will now dock properly without circling for hours
New Pachyderm freighters added
New Pachyderm Transports added (NPC only)
Kusari Blood Dragon Samurai ship now has correctly named breakable parts
Enabled NPC's to actually use countermeasures properly
New trading faction added, Interpork. Famous for their square pigs!!
Missile & Torpedo engine trails more realistic
Redone all the patrol path files making route planning a bit better
Patrol paths fixed, especially in Sigma 13, Sigma 19 and California which were leading to crashes
Reworking of all the encounters in game
NPC shields renamed, so when scanned they don't have NPC in the name (doh)
Fixed pilot names not showing correctly on Nomads, Razids and Martians
Slowed down planet rotations
Blackhole texture redone in Omega 13
Increased docking speed when docking at bases
Single player buttons removed from menu screen
Create a secondary 'MINIMIZE HUD' key in the 'CONTROLS' section in 'OPTIONS' to completely remove all HUD elements in game
Various typos fixed
One of the key improvements is connectivity to the multiplayer server running Genesis. On later copies of windows (7, 8, 10) IPv6 is a major issue with older games, no different with Freelancer. This has been fixed with the Genesis mod so hopefully, judging from my in game team of testers, we've not had any issues with people joining the server.

Look forward to seeing you on the server.

All instructions on how to add the mod are in the included README file in the download.

Download from MODDB here: https://www.moddb.com/mods/genesis-mod/downloads

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Last edited by Gibbon on Mon Sep 24, 2018 2:01 am, edited 3 times in total.

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 Post subject: Re: Genesis 1.4 - The Sol Chronicles
 Post Posted: Sun Apr 01, 2018 7:21 pm 
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Nice to see you still plugging away ;)

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 Post subject: Re: Genesis 1.4 - The Sol Chronicles
 Post Posted: Fri Apr 06, 2018 1:57 am 
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Got back into it earlier this year, and then i thought, i wonder if i can remember how to do things in FL, and then it all started coming back to me. Find it relaxing tbh. Here's another screenie from my Jupiter system... Think i made a Discovery lol. Btw, any way to make the images smaller on here? On my forum it down sizes them, not sure how to do that on here

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 Post subject: Re: Genesis 1.4 - The Sol Chronicles
 Post Posted: Sat Apr 07, 2018 2:02 pm 
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Gibbon wrote:
Btw, any way to make the images smaller on here?




Im afraid i cant do that Dave.......


just use the [rimg] tags when posting images ... edited your image link in original post

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 Post subject: Re: Genesis 1.4 - The Sol Chronicles
 Post Posted: Sun Apr 15, 2018 7:07 am 
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Thanks Soup, makes things not so big :)

Right, a little update. I'm kind of done with the new systems, all the systems have been built and are finished. All the new bases, asteroid fields etc are all in. All the encounters are done, all the new patrol paths, hundreds of the damn things are done. All the npcs have been added to the new bases and generic news items are done. All the store stuff, equipment and commodities are in.

The only thing i have left are custom news items, which i have to think up and getting the pricing right for the base commodities, this is going to take time and fry my brain, but it will be done :) I'd say about 90% finished now...

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 Post subject: Re: Genesis 1.4 - The Sol Chronicles
 Post Posted: Tue Jul 17, 2018 2:03 pm 
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Released today, download link and changelog updated in original post :)

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 Post subject: Re: Genesis 1.4 - The Sol Chronicles
 Post Posted: Wed Jul 25, 2018 2:56 am 
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Version 1.42 now needed to join the server, all links updated. Was having some major server crashes, turned out was one ship causing it, all fixed and stable now :)

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 Post subject: Re: Genesis 1.4 - The Sol Chronicles
 Post Posted: Mon Sep 24, 2018 1:59 am 
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Some more big updates and fixes, plus now you can be a traitor to the human race and pick up a Nomad bribe and turn your back on humanity to side with the Nomads.

Download here: https://www.moddb.com/mods/genesis-mod/downloads

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