http://freelancercommunity.net/ | |
Genesis 1.4 - The Sol Chronicles http://freelancercommunity.net/viewtopic.php?f=35&t=970 |
Page 1 of 1 |
Author: | Gibbon [ Sun Apr 01, 2018 6:21 am ] |
Post subject: | Genesis 1.4 - The Sol Chronicles |
![]() The Genesis mod is an addon mod for Freelancer by Digital Anvil/Microsoft that works in Multiplayer, putting you into the game just after the original campaign has finished. Version 1.44 incorporates all the fixes from the previous versions. CHANGELOG 1.44 MP Fixed a couple of typos on some of the bases in Jupiter Changed the texture on the Nighthawk Pachyderm freighter Adjusted commodity prices Mission payouts adjusted across the universe Added a new Bounty Hunter base in Tohoku Added a Nomad bribe in game to be able to fly the Nomad ships Added new Nomad Lairs to go with the new Nomad rep in Frankfurt, Stuttgart, Omega 13, Venus, Mars, Chugoku, Kyushu, Sigma 19, Kepler, Bering, Edinburgh, Manchester, Tau 37 and Omega 3 Incorrect engines on Corsair ships - FIXED Incorrect engines on Bounty Hunter ships - FIXED Incorrect engines on the Sabretooth, Ravensclaw, and Hellhound - FIXED Added new weapons to various factions Blood Dragon Arisaka guns & turrets (Anti-Shield) Outcast Lonbarda guns & turrets (Anti-Shield) Red Hessian Jäger guns & turrets (Anti-Shield) Bounty Hunter 'T' series Thunderbolt guns & turrets (Anti-Shield) Simian Trade Federation Tamarin guns & turrets Added new weapons to appropriate NPC ship loadouts Incorrect loadout on Blood Dragon Samurai NPC ship, was one gun short - FIXED Capship loadouts altered, more cargo loot added All Asteroid Field Jump Holes renamed Asteroid Belt Jump Hole, also Jump Gates leading to Astreoid Belt renamed Yet another major upgrade for all missiles, torps and cruise disruptors, they are all much faster and more useful Wrong tradelane name used in Mercury - FIXED Tradelane infocards in Sol showing up as 'object unknown' - FIXED Alcatraz system name not showing up - FIXED CHANGELOG 1.43 MP Fixed server crash in Venus with wrong wreck loadout Fixed server crash in Earth with wrong wreck loadout Infocard corrected on Liberty Rogue base in Earth Added 5 new commodities to trade: Mandroid Organic Sidearms Organic Ammunition VR Neural Chips VR Neural Programs Paychyderm 500 R Rebel engine sound adjusted, now used for cruise speed as well Hardpoints redone on APS Coyote, Hyena & Jackal Updated player flyable Nomad Crusader ship from Freelancer Beta 1 with folding wings Nomad Gunship added Various other infocards updated CHANGELOG 1.42 MP Audio volume for Monolith reset to normal Changed tractor beam hardpoint on Nomad Battlecruiser Kellingley Mining Facility infocard fixed Three custom bases with inproper npc loadouts fixed Tractor beam issue with new Patriot model fixed. This was bringing down the server regularly as it also affected the npc version as well. Everytime a player or npc tried to use the tractor beam with that ship model, it would crash the server A small number of other ships affected by animation issues, all fixed CHANGELOG 1.41 MP Updated market commodities file to reflect the buying and selling of Mezzrats Updated some more base infocards Updated NPC names on some bases not showing up correctly CHANGELOG 1.4 MP 'THE SOL CHRONICLES' The Sol system addon, comprising ten systems that have been added (each planet has its own system) is very, very loosely based on Mephistopholes' Sol mod. I have re-textured all of the planets used, using the latest NASA satellite images. I've redone all the solar infocards for all the systems, using up to date information and made all the minor moons available to see on the navmap and positioned them to taste. Systems have been resized as well. In fact there's not a lot left of his addon mod at all, but i did start out with it as a basis for the Sol systems, so only fair it gets a mention. New tradelane model added for the Sol system - Original model by Angryfly - Heavily modified by Gibbon New custom news items added in the Sol sector Custom Asteroid models in Sol systems by Forsaken Asteroid draw distances increased in some of the new systems Marsflyer added Nomad Battlecruiser added Discovery XD-1 wreck added Winnebago wreck added Pachyderm handling fixed on the player freighters (YAY!!) Will now dock properly without circling for hours New Pachyderm freighters added New Pachyderm Transports added (NPC only) Kusari Blood Dragon Samurai ship now has correctly named breakable parts Enabled NPC's to actually use countermeasures properly New trading faction added, Interpork. Famous for their square pigs!! Missile & Torpedo engine trails more realistic Redone all the patrol path files making route planning a bit better Patrol paths fixed, especially in Sigma 13, Sigma 19 and California which were leading to crashes Reworking of all the encounters in game NPC shields renamed, so when scanned they don't have NPC in the name (doh) Fixed pilot names not showing correctly on Nomads, Razids and Martians Slowed down planet rotations Blackhole texture redone in Omega 13 Increased docking speed when docking at bases Single player buttons removed from menu screen Create a secondary 'MINIMIZE HUD' key in the 'CONTROLS' section in 'OPTIONS' to completely remove all HUD elements in game Various typos fixed One of the key improvements is connectivity to the multiplayer server running Genesis. On later copies of windows (7, 8, 10) IPv6 is a major issue with older games, no different with Freelancer. This has been fixed with the Genesis mod so hopefully, judging from my in game team of testers, we've not had any issues with people joining the server. Look forward to seeing you on the server. All instructions on how to add the mod are in the included README file in the download. Download from MODDB here: https://www.moddb.com/mods/genesis-mod/downloads |
Author: | DwnUndr [ Sun Apr 01, 2018 7:21 pm ] |
Post subject: | Re: Genesis 1.4 - The Sol Chronicles |
Nice to see you still plugging away ![]() |
Author: | Soupman [ Sat Apr 07, 2018 2:02 pm ] |
Post subject: | Re: Genesis 1.4 - The Sol Chronicles |
Gibbon wrote: Btw, any way to make the images smaller on here? Im afraid i cant do that Dave....... just use the [rimg] tags when posting images ... edited your image link in original post |
Author: | Gibbon [ Sun Apr 15, 2018 7:07 am ] |
Post subject: | Re: Genesis 1.4 - The Sol Chronicles |
Thanks Soup, makes things not so big ![]() Right, a little update. I'm kind of done with the new systems, all the systems have been built and are finished. All the new bases, asteroid fields etc are all in. All the encounters are done, all the new patrol paths, hundreds of the damn things are done. All the npcs have been added to the new bases and generic news items are done. All the store stuff, equipment and commodities are in. The only thing i have left are custom news items, which i have to think up and getting the pricing right for the base commodities, this is going to take time and fry my brain, but it will be done ![]() |
Author: | Gibbon [ Tue Jul 17, 2018 2:03 pm ] |
Post subject: | Re: Genesis 1.4 - The Sol Chronicles |
Released today, download link and changelog updated in original post ![]() |
Author: | Gibbon [ Wed Jul 25, 2018 2:56 am ] |
Post subject: | Re: Genesis 1.4 - The Sol Chronicles |
Version 1.42 now needed to join the server, all links updated. Was having some major server crashes, turned out was one ship causing it, all fixed and stable now ![]() |
Author: | Gibbon [ Mon Sep 24, 2018 1:59 am ] |
Post subject: | Re: Genesis 1.4 - The Sol Chronicles |
Some more big updates and fixes, plus now you can be a traitor to the human race and pick up a Nomad bribe and turn your back on humanity to side with the Nomads. Download here: https://www.moddb.com/mods/genesis-mod/downloads |
Author: | DwnUndr [ Mon Sep 24, 2018 6:47 pm ] |
Post subject: | Re: Genesis 1.4 - The Sol Chronicles |
Hehe, sounds fun! |
Page 1 of 1 | All times are UTC - 4 hours |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |