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Did anyone ever manage a bigger navmap?
http://freelancercommunity.net/viewtopic.php?f=4&t=615
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Author:  rasauul [ Wed May 05, 2010 4:59 am ]
Post subject:  Did anyone ever manage a bigger navmap?

It seems the current navmap is limited to a 30x40 grid or so, even though decimals are possible here it does get a bit crowded IMO have anyone ever managed to make a bigger navmap?

Author:  DwnUndr [ Wed May 05, 2010 5:35 am ]
Post subject: 

Not that I am aware of. The systems can only be placed in so many of those grids anyway. -1 to 17 if I remember right, without pulling out my notes. Beyond that that they don't show.

Now I'm not saying that an exe hack can't make it bigger, but I don't see the point myself. Any mod much over 120 systems won't be played much, simply too many places to go and too few players left.

Author:  Vesko [ Wed May 05, 2010 7:34 am ]
Post subject: 

Tekagi's Treasure has 160 systems, and they don't have any trouble at all. They fit in comfortably, too.

I believe you can fit in more systems in a navmap, using a utility made by someone (can't remember who, though :?)that lets you put systems at decimal points, (etc. 1.5 or 2.3 instead of 1 or 3).

Author:  rasauul [ Wed May 05, 2010 8:46 am ]
Post subject: 

Yeah u can do that even without a program, but imagine a widescreen universe map...ey?...ey?...drool?

Author:  Vesko [ Wed May 05, 2010 12:09 pm ]
Post subject: 

My eyes, it burnsssss! 8)

Author:  rasauul [ Wed May 05, 2010 1:05 pm ]
Post subject: 

No thats just the Bloom-effect!!

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