Post new topic Reply to topic  [ 11 posts ] 
Author Message
 Post subject: I want the codes!
 Post Posted: Sun May 30, 2010 5:17 am 
Offline
Member
Member
User avatar

Joined: Mon May 24, 2010 4:35 am
Posts: 13
Can you make TTMK hashcodes for the IONCROSS programs, please? :)

_________________
Image
Image
Image


Top 
 Profile  
 
 Post subject:
 Post Posted: Sun May 30, 2010 8:45 am 
Offline
Member
Member
User avatar

Joined: Mon May 05, 2008 5:44 am
Posts: 834
Before running it on a server, is it server ready and/or, has rasauul given permission to run it server side? Just curious.

I do believe he's working on a new updated version? There were some buggs in that last one.

_________________
Image
Freelancer
13 Years & Counting.

| Universal Trading 46563 |


Top 
 Profile  
 
 Post subject:
 Post Posted: Sun May 30, 2010 8:55 am 
Offline
Site Admin
Site Admin
User avatar

Joined: Sun Jan 06, 2008 4:53 pm
Posts: 1025
And, this mod is singleplayer only. Having Ioncross files for a multiplayer server will do you no good.

_________________
http://FreelancerCommunity.net
http://UnderVerse.us


Top 
 Profile  
 
 Post subject:
 Post Posted: Sun May 30, 2010 10:13 am 
Offline
Member
Member

Joined: Wed Jan 27, 2010 3:30 pm
Posts: 56
Location: Subotica, Serbia.
1. There's a program that does that, scroll down from the Ioncross SO download page. :roll:

2. Agreed with the above. I'm not sure if the update is MP ready, but I don't believe TTMK is.

_________________
Image


Top 
 Profile  
 
 Post subject:
 Post Posted: Mon May 31, 2010 12:46 pm 
Offline
Member
Member
User avatar

Joined: Mon May 05, 2008 5:44 am
Posts: 834
I wouldn't try to run anything without permission first because it causes a big stink in the Freelancer Community. :wink:

Be sure you have permission to run anything that doesn't already come with server files in it. Even then, if it's been modified, ask the person that modified it first. His info should be included in the readme.

Besides, the title of your post looks more like a demand than a request. JMHO.

_________________
Image
Freelancer
13 Years & Counting.

| Universal Trading 46563 |


Last edited by HunterKiller on Tue Jun 01, 2010 2:50 pm, edited 1 time in total.

Top 
 Profile  
 
 Post subject:
 Post Posted: Tue Jun 01, 2010 9:09 am 
Offline
Moderator
Moderator
User avatar

Joined: Sat Jul 25, 2009 6:41 am
Posts: 93
My knowledge of running a mp server is pretty low.....


TTMK has some bugs and is SP only, so i dont recommend using that for MP..

Adventures Of Trent:
The update/new evolution of TTMK is being worked on by Bullwinkle and me, FlyByu may take part in the work if his schedule allows...Flybyu has contributed with BDSL 1.25 and Fladv. and integration has begun...also Why485 is contributing with his effects...

So theres alot of stuff to integrate and make decisions on (what to use n so forth).

...also im adding extra storyline content to the present Prequel,vanilla missions and mission 14 + fixing bugs..

so...dont wait up! :D

If your gonna try to run TTMK as multiplayer ill be interested in hearing about your experiences with it.

Just go ahead and use TTMK, its here by open for all! BUT REMEMBER TO INCLUDE ALL SCRIPT-CREDITS AND README's

AoT is not included in the above we will try to keep that to ourselves for now.

:D Ras


Top 
 Profile  
 
 Post subject:
 Post Posted: Tue Jun 01, 2010 2:53 pm 
Offline
Member
Member
User avatar

Joined: Mon May 05, 2008 5:44 am
Posts: 834
I didn't see any server files in it but, I'm blind anyway. I only play the game just to shoot anything I think that's in my way. Not to add colored-blind. It seems to me that everything is red and red is hostile so, watch out. I may be shooting at you too. :lol:

_________________
Image
Freelancer
13 Years & Counting.

| Universal Trading 46563 |


Top 
 Profile  
 
 Post subject:
 Post Posted: Tue Jun 01, 2010 7:03 pm 
Offline
Member
Member

Joined: Sat Jan 10, 2009 7:31 am
Posts: 42
I have a slight problem here..

If you can't generate you own hashcodes.. what hope do you have with most other server related funtimes..

Generating Hashcodes is the simplest task.. you grab the generator.. tell it where your mod is.. then click generate, pretty simple stuff other than separating your weapons hash's into the correct files (another easy 2 second job).

Knowing what your messing with is the first step into a decent server.. no use bugging the modder/dev every time you hit a roadblock.. trust me.. we get (even the nice ones like me lolz) pretty shitty about that.

Ras has given his blessing.. now spend the time to understand the fine work he's created & learn the howto's on server (self) setup before going further as your likley to dig yourself a hole or have ppl abusing your lack of understanding on whats "not right there" cheating openly due to the fact you don't know about something.. & they do.

It aint hard & gives you skilz you'll thank yourself for learning later

_________________
Image
http://www.smfweb.com/forums/xlrdev - XLR MOD http://www.smfweb.com/forums/MERCHQ - [MERC]


Top 
 Profile  
 
 Post subject:
 Post Posted: Tue Jun 01, 2010 10:37 pm 
Offline
Site Admin
Site Admin
User avatar

Joined: Sun Jan 06, 2008 4:53 pm
Posts: 1025
You all are still missing the point hehe. TTMK is a SINGLEPLAYER addition. You simply CAN'T host a multiplayer mod with it for any benefit. If you joined it in multiplayer (assuming it worked) all you would see is the standard vanilla New York (along with whatever ship and money he has started you with).

_________________
http://FreelancerCommunity.net
http://UnderVerse.us


Top 
 Profile  
 
 Post subject:
 Post Posted: Wed Jun 02, 2010 4:10 am 
Offline
Member
Member
User avatar

Joined: Mon May 05, 2008 5:44 am
Posts: 834
rasauul wrote:
My knowledge of running a mp server is pretty low.....


TTMK has some bugs and is SP only, so i dont recommend using that for MP..

Adventures Of Trent:
The update/new evolution of TTMK is being worked on by Bullwinkle and me, FlyByu may take part in the work if his schedule allows...Flybyu has contributed with BDSL 1.25 and Fladv. and integration has begun...also Why485 is contributing with his effects...

So theres alot of stuff to integrate and make decisions on (what to use n so forth).

...also im adding extra storyline content to the present Prequel,vanilla missions and mission 14 + fixing bugs..

so...dont wait up! :D

If your gonna try to run TTMK as multiplayer ill be interested in hearing about your experiences with it.

Just go ahead and use TTMK, its here by open for all! BUT REMEMBER TO INCLUDE ALL SCRIPT-CREDITS AND README's

AoT is not included in the above we will try to keep that to ourselves for now.


:D Ras



Pretty much says it right there. :wink:

_________________
Image
Freelancer
13 Years & Counting.

| Universal Trading 46563 |


Top 
 Profile  
 
 Post subject: Re: I want the codes!
 Post Posted: Thu Jun 03, 2010 11:54 am 
Offline
Member
Member
User avatar

Joined: Mon May 24, 2010 4:35 am
Posts: 13
I want the hashcodes for IFCE, not IFSO...
And, what hashcode generator?

_________________
Image
Image
Image


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 11 posts ] 


Who is online

Users browsing this forum: No registered users and 1 guest

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron