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 Post Posted: Thu Apr 16, 2009 6:53 pm 
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Sounds great! I will look into this tonight. :P

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 Post Posted: Thu Apr 16, 2009 8:45 pm 
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I can confirm that this works! But only with a system-wide pop zone. It does come with it's own baggage though.

First, the ids name you supply will show up whenever you hover your mouse over the NAVmap, so simply use a blank space for the name. However even this leads to a bizarre error, random things now show up on the NAVmap like this (although careful selection of an ids number may stop this?):

Image

Second, this now becomes a field with the addition of an ids_name, which is why it works. However, this breaks the normal effects of naming individual clouds for the vignette descriptions that I described in this tutorial (since the largest 'field' gives the name to the location): viewtopic.php?t=355

Image

Also, new errors will show when you choose any mission because of this effect, so following my 'Second Magic Number' tutorial you will need to supply blanks entries at + 70476 and + 200 from that if you are going to use this method.

Nice work, but I can't negate all the work I did naming individual clouds that vignettes touched. Perhaps we can find another way to solve this.

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 Post Posted: Fri Apr 17, 2009 2:06 am 
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I don't have the problem with broken naming, mine is fine since I followed your standard offsets - by the way do you mean +70473 ?

I put in only two pop zones in my test system, overlapping in the middle of the system. They don't need to be pop zones, just that each vignette needs to be inside a named zone. So your zones should work since you have named all of them?

My other zones are just the planet, sun, jumphole and base zones, and my vignettes.

The problem with one large field is the missions will say "go to the Samson Debris Field" wherever your missions are. Its a personal choice in any event. Just pleased we know the reason now finally. ;)

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 Post Posted: Fri Apr 17, 2009 3:26 am 
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Not broken if you only want one or two named zones in the whole system, but we have up to seven fields in some systems, each one named.

Yes, good to know it can be fixed. :P

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 Post Posted: Tue Sep 15, 2009 5:26 am 
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found this old roo avery tute:

Feel free to edit or delete Downunder (if not viable)

Mission Nodes

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Written by Roo Avery
Thursday, 15 May 2008

(1)
Compiled by Crassie

This is a list of the mission nodes and their general meanings. Helpful if you have custom factions and don't want to offer certain types of missons. For instance, kill they guy types of missions against nomads.

The question marks under some of the mission nodes mean we're not sure exactly what that node does.

node_id = 330
Offer_group = rh_m_grp, rh_n_grp, rh_p_grp, li_lsf_grp, li_n_grp,
li_p_grp, br_m_grp, br_n_grp, br_p_grp, ku_n_grp, ku_p_grp
Assassination mission


node_id = 337
Offer_group = gd_bh_grp, gd_gm_grp, gd_im_grp, gd_z_grp, co_alg_grp,
co_be_grp, co_hsp_grp, co_ic_grp, co_khc_grp, co_kt_grp, co_me_grp,
co_ni_grp, co_nws_grp, co_os_grp, co_rs_grp, co_shi_grp, co_ss_grp, co_ti_grp, co_vr_grp
Assassination mission

node_id = 187
Offer_group = rh_m_grp, rh_n_grp, rh_p_grp, li_lsf_grp, li_n_grp,
li_p_grp, br_m_grp, br_n_grp, br_p_grp, ku_n_grp, ku_p_grp
Capture the guy

node_id = 232
Offer_group = gd_bh_grp, gd_gm_grp, gd_im_grp, gd_z_grp, co_alg_grp,
co_be_grp, co_hsp_grp, co_ic_grp, co_khc_grp, co_kt_grp, co_me_grp,
co_ni_grp, co_nws_grp, co_os_grp, co_rs_grp, co_shi_grp, co_ss_grp, co_ti_grp, co_vr_grp
Capture the guy

node_id = 258
Offer_group = rh_m_grp, rh_n_grp, rh_p_grp, li_lsf_grp, li_n_grp,
li_p_grp, br_m_grp, br_n_grp, br_p_grp, ku_n_grp, ku_p_grp
Mission loot missions

node_id = 336
Offer_group = gd_bh_grp, gd_gm_grp, gd_im_grp, gd_z_grp, co_alg_grp,
co_be_grp, co_hsp_grp, co_ic_grp, co_khc_grp, co_kt_grp, co_me_grp,
co_ni_grp, co_nws_grp, co_os_grp, co_rs_grp, co_shi_grp, co_ss_grp, co_ti_grp, co_vr_grp
Mission loot missions

node_id = 340
Offer_group = rh_m_grp, rh_n_grp, rh_p_grp, li_lsf_grp, li_n_grp,
li_p_grp, br_m_grp, br_n_grp, br_p_grp, ku_n_grp, ku_p_grp
Destroy loot missions

node_id = 346
Offer_group = gd_bh_grp, gd_gm_grp, gd_im_grp, gd_z_grp, co_alg_grp,
co_be_grp, co_hsp_grp, co_ic_grp, co_khc_grp, co_kt_grp, co_me_grp,
co_ni_grp, co_nws_grp, co_os_grp, co_rs_grp, co_shi_grp, co_ss_grp, co_ti_grp, co_vr_grp
Destroy loot missions

node_id = 351
Offer_group = rh_m_grp, rh_n_grp, rh_p_grp, li_lsf_grp, li_n_grp,
li_p_grp, br_m_grp, br_n_grp, br_p_grp, ku_n_grp, ku_p_grp
?

node_id = 357
Offer_group = gd_bh_grp, gd_gm_grp, gd_im_grp, gd_z_grp, co_alg_grp,
co_be_grp, co_hsp_grp, co_ic_grp, co_khc_grp, co_kt_grp, co_me_grp,
co_ni_grp, co_nws_grp, co_os_grp, co_rs_grp, co_shi_grp, co_ss_grp, co_ti_grp, co_vr_grp
?

node_id = 415
Offer_group = rh_m_grp, rh_n_grp, rh_p_grp, li_lsf_grp, li_n_grp,
li_p_grp, br_m_grp, br_n_grp, br_p_grp, ku_n_grp, ku_p_grp
Destroy all mission

node_id = 421
Offer_group = gd_bh_grp, gd_gm_grp, gd_im_grp, gd_z_grp, co_alg_grp,
co_be_grp, co_hsp_grp, co_ic_grp, co_khc_grp, co_kt_grp, co_me_grp,
co_ni_grp, co_nws_grp, co_os_grp, co_rs_grp, co_shi_grp, co_ss_grp, co_ti_grp, co_vr_grp
Destroy all mission

node_id = 255
Offer_group = rh_m_grp, rh_n_grp, rh_p_grp, li_lsf_grp, li_n_grp,
li_p_grp, br_m_grp, br_n_grp, br_p_grp, ku_n_grp, ku_p_grp
?

node_id = 377
Offer_group = gd_bh_grp, gd_gm_grp, gd_im_grp, gd_z_grp, co_alg_grp,
co_be_grp, co_hsp_grp, co_ic_grp, co_khc_grp, co_kt_grp, co_me_grp,
co_ni_grp, co_nws_grp, co_os_grp, co_rs_grp, co_shi_grp, co_ss_grp, co_ti_grp, co_vr_grp
?

node_id = 323
Offer_group = rh_m_grp, rh_n_grp, rh_p_grp, li_lsf_grp, li_n_grp,
li_p_grp, br_m_grp, br_n_grp, br_p_grp, ku_n_grp, ku_p_grp
Extra ships sent

node_id = 398
Offer_group = gd_bh_grp, gd_gm_grp, gd_im_grp, gd_z_grp, co_alg_grp,
co_be_grp, co_hsp_grp, co_ic_grp, co_khc_grp, co_kt_grp, co_me_grp,
co_ni_grp, co_nws_grp, co_os_grp, co_rs_grp, co_shi_grp, co_ss_grp, co_ti_grp, co_vr_grp
Extra ships sent

node_id = 10
Offer_group = rh_m_grp, rh_n_grp, rh_p_grp, li_lsf_grp, li_n_grp,
li_p_grp, br_m_grp, br_n_grp, br_p_grp, ku_n_grp, ku_p_grp
Destroy base mission

node_id = 17
Offer_group = gd_bh_grp, gd_gm_grp, gd_im_grp, gd_z_grp, co_alg_grp,
co_be_grp, co_hsp_grp, co_ic_grp, co_khc_grp, co_kt_grp, co_me_grp,
co_ni_grp, co_nws_grp, co_os_grp, co_rs_grp, co_shi_grp, co_ss_grp, co_ti_grp, co_vr_grp
Destroy base or facility

node_id = 19
Offer_group = rh_m_grp, rh_n_grp, rh_p_grp, li_lsf_grp, li_n_grp,
li_p_grp, br_m_grp, br_n_grp, br_p_grp, ku_n_grp, ku_p_grp
Destroy base or facility

node_id = 25
Offer_group = gd_bh_grp, gd_gm_grp, gd_im_grp, gd_z_grp, co_alg_grp,
co_be_grp, co_hsp_grp, co_ic_grp, co_khc_grp, co_kt_grp, co_me_grp,
co_ni_grp, co_nws_grp, co_os_grp, co_rs_grp, co_shi_grp, co_ss_grp, co_ti_grp, co_vr_grp
Destroy base mission

node_id = 27
Offer_group = rh_m_grp, rh_n_grp, rh_p_grp, li_lsf_grp, li_n_grp,
li_p_grp, br_m_grp, br_n_grp, br_p_grp, ku_n_grp, ku_p_grp
Destroy base or facility

node_id = 33
Offer_group = gd_bh_grp, gd_gm_grp, gd_im_grp, gd_z_grp, co_alg_grp,
co_be_grp, co_hsp_grp, co_ic_grp, co_khc_grp, co_kt_grp, co_me_grp,
co_ni_grp, co_nws_grp, co_os_grp, co_rs_grp, co_shi_grp, co_ss_grp, co_ti_grp, co_vr_grp
Destroy base or facility

node_id = 35
Offer_group = rh_m_grp, rh_n_grp, rh_p_grp, li_lsf_grp, li_n_grp,
li_p_grp, br_m_grp, br_n_grp, br_p_grp, ku_n_grp, ku_p_grp
Destroy base or facility

node_id = 41
Offer_group = gd_bh_grp, gd_gm_grp, gd_im_grp, gd_z_grp, co_alg_grp,
co_be_grp, co_hsp_grp, co_ic_grp, co_khc_grp, co_kt_grp, co_me_grp,
co_ni_grp, co_nws_grp, co_os_grp, co_rs_grp, co_shi_grp, co_ss_grp, co_ti_grp, co_vr_grp
Destroy base or facility

node_id = 32
Offer_group = rh_m_grp, rh_n_grp, rh_p_grp, li_lsf_grp, li_n_grp,
li_p_grp, br_m_grp, br_n_grp, br_p_grp, ku_n_grp, ku_p_grp
?

node_id = 46
Offer_group = gd_bh_grp, gd_gm_grp, gd_im_grp, gd_z_grp, co_alg_grp,
co_be_grp, co_hsp_grp, co_ic_grp, co_khc_grp, co_kt_grp, co_me_grp,
co_ni_grp, co_nws_grp, co_os_grp, co_rs_grp, co_shi_grp, co_ss_grp, co_ti_grp, co_vr_grp
?

node_id = 49
Offer_group = rh_m_grp, rh_n_grp, rh_p_grp, li_lsf_grp, li_n_grp,
li_p_grp, br_m_grp, br_n_grp, br_p_grp, ku_n_grp, ku_p_grp
?

node_id = 54
Offer_group = gd_bh_grp, gd_gm_grp, gd_im_grp, gd_z_grp, co_alg_grp,
co_be_grp, co_hsp_grp, co_ic_grp, co_khc_grp, co_kt_grp, co_me_grp,
co_ni_grp, co_nws_grp, co_os_grp, co_rs_grp, co_shi_grp, co_ss_grp, co_ti_grp, co_vr_grp
?

node_id = 57
Offer_group = rh_m_grp, rh_n_grp, rh_p_grp, li_lsf_grp, li_n_grp,
li_p_grp, br_m_grp, br_n_grp, br_p_grp, ku_n_grp, ku_p_grp
?

node_id = 62
Offer_group = gd_bh_grp, gd_gm_grp, gd_im_grp, gd_z_grp, co_alg_grp,
co_be_grp, co_hsp_grp, co_ic_grp, co_khc_grp, co_kt_grp, co_me_grp,
co_ni_grp, co_nws_grp, co_os_grp, co_rs_grp, co_shi_grp, co_ss_grp, co_ti_grp, co_vr_grp
?


node_id = 88
Offer_group = rh_m_grp, rh_n_grp, rh_p_grp, li_lsf_grp, li_n_grp,
li_p_grp, br_m_grp, br_n_grp, br_p_grp, ku_n_grp, ku_p_grp
?

node_id = 111
Offer_group = gd_bh_grp, gd_gm_grp, gd_im_grp, gd_z_grp, co_alg_grp,
co_be_grp, co_hsp_grp, co_ic_grp, co_khc_grp, co_kt_grp, co_me_grp,
co_ni_grp, co_nws_grp, co_os_grp, co_rs_grp, co_shi_grp, co_ss_grp, co_ti_grp, co_vr_grp
?

node_id = 124
Offer_group = rh_m_grp, rh_n_grp, rh_p_grp, li_lsf_grp, li_n_grp,
li_p_grp, br_m_grp, br_n_grp, br_p_grp, ku_n_grp, ku_p_grp
?

node_id = 131
Offer_group = gd_bh_grp, gd_gm_grp, gd_im_grp, gd_z_grp, co_alg_grp,
co_be_grp, co_hsp_grp, co_ic_grp, co_khc_grp, co_kt_grp, co_me_grp,
co_ni_grp, co_nws_grp, co_os_grp, co_rs_grp, co_shi_grp, co_ss_grp, co_ti_grp, co_vr_grp
?

node_id = 134
Offer_group = rh_m_grp, rh_n_grp, rh_p_grp, li_lsf_grp, li_n_grp,
li_p_grp, br_m_grp, br_n_grp, br_p_grp, ku_n_grp, ku_p_grp
?

node_id = 145
Offer_group = gd_bh_grp, gd_gm_grp, gd_im_grp, gd_z_grp, co_alg_grp,
co_be_grp, co_hsp_grp, co_ic_grp, co_khc_grp, co_kt_grp, co_me_grp,
co_ni_grp, co_nws_grp, co_os_grp, co_rs_grp, co_shi_grp, co_ss_grp, co_ti_grp, co_vr_grp
?

node_id = 316
Offer_group = rh_m_grp, rh_n_grp, rh_p_grp, li_lsf_grp, li_n_grp,
li_p_grp, br_m_grp, br_n_grp, br_p_grp, ku_n_grp, ku_p_grp
?

node_id = 367
Offer_group = gd_bh_grp, gd_gm_grp, gd_im_grp, gd_z_grp, co_alg_grp,
co_be_grp, co_hsp_grp, co_ic_grp, co_khc_grp, co_kt_grp, co_me_grp,
co_ni_grp, co_nws_grp, co_os_grp, co_rs_grp, co_shi_grp, co_ss_grp, co_ti_grp, co_vr_grp
?

node_id = 372
Offer_group = rh_m_grp, rh_n_grp, rh_p_grp, li_lsf_grp, li_n_grp,
li_p_grp, br_m_grp, br_n_grp, br_p_grp, ku_n_grp, ku_p_grp
?

node_id = 404
Offer_group = gd_bh_grp, gd_gm_grp, gd_im_grp, gd_z_grp, co_alg_grp,
co_be_grp, co_hsp_grp, co_ic_grp, co_khc_grp, co_kt_grp, co_me_grp,
co_ni_grp, co_nws_grp, co_os_grp, co_rs_grp, co_shi_grp, co_ss_grp, co_ti_grp, co_vr_grp
?

node_id = 471
Offer_group = fc_b_grp, fc_bd_grp, fc_c_grp, fc_fa_grp, fc_g_grp,
fc_gc_grp, fc_h_grp, fc_j_grp, fc_kn_grp, fc_lh_grp, fc_ln_grp,
fc_lr_grp, fc_lwb_grp, fc_m_grp, fc_n_grp, fc_or_grp, fc_ou_grp,
fc_ouk_grp, fc_rh_grp, fc_rn_grp, fc_u_grp, fc_x_grp
Destroy base or facility

node_id = 475
Offer_group = fc_b_grp, fc_bd_grp, fc_c_grp, fc_fa_grp, fc_g_grp,
fc_gc_grp, fc_h_grp, fc_j_grp, fc_kn_grp, fc_lh_grp, fc_ln_grp,
fc_lr_grp, fc_lwb_grp, fc_m_grp, fc_n_grp, fc_or_grp, fc_ou_grp,
fc_ouk_grp, fc_rh_grp, fc_rn_grp, fc_u_grp, fc_x_grp
Destroy base or facility

node_id = 482
Offer_group = fc_b_grp, fc_bd_grp, fc_c_grp, fc_fa_grp, fc_g_grp,
fc_gc_grp, fc_h_grp, fc_j_grp, fc_kn_grp, fc_lh_grp, fc_ln_grp,
fc_lr_grp, fc_lwb_grp, fc_m_grp, fc_n_grp, fc_or_grp, fc_ou_grp,
fc_ouk_grp, fc_rh_grp, fc_rn_grp, fc_u_grp, fc_x_grp
Destroy base or facility

node_id = 488
Offer_group = fc_b_grp, fc_bd_grp, fc_c_grp, fc_fa_grp, fc_g_grp,
fc_gc_grp, fc_h_grp, fc_j_grp, fc_kn_grp, fc_lh_grp, fc_ln_grp,
fc_lr_grp, fc_lwb_grp, fc_m_grp, fc_n_grp, fc_or_grp, fc_ou_grp,
fc_ouk_grp, fc_rh_grp, fc_rn_grp, fc_u_grp, fc_x_grp
Destroy base or facility

node_id = 496
Offer_group = fc_b_grp, fc_bd_grp, fc_c_grp, fc_fa_grp, fc_g_grp,
fc_gc_grp, fc_h_grp, fc_j_grp, fc_kn_grp, fc_lh_grp, fc_ln_grp,
fc_lr_grp, fc_lwb_grp, fc_m_grp, fc_n_grp, fc_or_grp, fc_ou_grp,
fc_ouk_grp, fc_rh_grp, fc_rn_grp, fc_u_grp, fc_x_grp
?

node_id = 499
Offer_group = fc_b_grp, fc_bd_grp, fc_c_grp, fc_fa_grp, fc_g_grp,
fc_gc_grp, fc_h_grp, fc_j_grp, fc_kn_grp, fc_lh_grp, fc_ln_grp,
fc_lr_grp, fc_lwb_grp, fc_m_grp, fc_n_grp, fc_or_grp, fc_ou_grp,
fc_ouk_grp, fc_rh_grp, fc_rn_grp, fc_u_grp, fc_x_grp
?

node_id = 502
Offer_group = fc_b_grp, fc_bd_grp, fc_c_grp, fc_fa_grp, fc_g_grp,
fc_gc_grp, fc_h_grp, fc_j_grp, fc_kn_grp, fc_lh_grp, fc_ln_grp,
fc_lr_grp, fc_lwb_grp, fc_m_grp, fc_n_grp, fc_or_grp, fc_ou_grp,
fc_ouk_grp, fc_rh_grp, fc_rn_grp, fc_u_grp, fc_x_grp
?

node_id = 514
Offer_group = fc_b_grp, fc_bd_grp, fc_c_grp, fc_fa_grp, fc_g_grp,
fc_gc_grp, fc_h_grp, fc_j_grp, fc_kn_grp, fc_lh_grp, fc_ln_grp,
fc_lr_grp, fc_lwb_grp, fc_m_grp, fc_n_grp, fc_or_grp, fc_ou_grp,
fc_ouk_grp, fc_rh_grp, fc_rn_grp, fc_u_grp, fc_x_grp
?

node_id = 517
Offer_group = fc_b_grp, fc_bd_grp, fc_c_grp, fc_fa_grp, fc_g_grp,
fc_gc_grp, fc_h_grp, fc_j_grp, fc_kn_grp, fc_lh_grp, fc_ln_grp,
fc_lr_grp, fc_lwb_grp, fc_m_grp, fc_n_grp, fc_or_grp, fc_ou_grp,
fc_ouk_grp, fc_rh_grp, fc_rn_grp, fc_u_grp, fc_x_grp
?

node_id = 520
Offer_group = fc_b_grp, fc_bd_grp, fc_c_grp, fc_fa_grp, fc_g_grp,
fc_gc_grp, fc_h_grp, fc_j_grp, fc_kn_grp, fc_lh_grp, fc_ln_grp,
fc_lr_grp, fc_lwb_grp, fc_m_grp, fc_n_grp, fc_or_grp, fc_ou_grp,
fc_ouk_grp, fc_rh_grp, fc_rn_grp, fc_u_grp, fc_x_grp
?

node_id = 538
Offer_group = fc_b_grp, fc_bd_grp, fc_c_grp, fc_fa_grp, fc_g_grp,
fc_gc_grp, fc_h_grp, fc_j_grp, fc_kn_grp, fc_lh_grp, fc_ln_grp,
fc_lr_grp, fc_lwb_grp, fc_m_grp, fc_n_grp, fc_or_grp, fc_ou_grp,
fc_ouk_grp, fc_rh_grp, fc_rn_grp, fc_u_grp, fc_x_grp
Capture the guy

node_id = 541
Offer_group = fc_b_grp, fc_bd_grp, fc_c_grp, fc_fa_grp, fc_g_grp,
fc_gc_grp, fc_h_grp, fc_j_grp, fc_kn_grp, fc_lh_grp, fc_ln_grp,
fc_lr_grp, fc_lwb_grp, fc_m_grp, fc_n_grp, fc_or_grp, fc_ou_grp,
fc_ouk_grp, fc_rh_grp, fc_rn_grp, fc_u_grp, fc_x_grp
Kill guy and pick up item

node_id = 544
Offer_group = fc_b_grp, fc_bd_grp, fc_c_grp, fc_fa_grp, fc_g_grp,
fc_gc_grp, fc_h_grp, fc_j_grp, fc_kn_grp, fc_lh_grp, fc_ln_grp,
fc_lr_grp, fc_lwb_grp, fc_m_grp, fc_n_grp, fc_or_grp, fc_ou_grp,
fc_ouk_grp, fc_rh_grp, fc_rn_grp, fc_u_grp, fc_x_grp
Find guy and kill him and destroy the loot

node_id = 547
Offer_group = fc_b_grp, fc_bd_grp, fc_c_grp, fc_fa_grp, fc_g_grp,
fc_gc_grp, fc_h_grp, fc_j_grp, fc_kn_grp, fc_lh_grp, fc_ln_grp,
fc_lr_grp, fc_lwb_grp, fc_m_grp, fc_n_grp, fc_or_grp, fc_ou_grp,
fc_ouk_grp, fc_rh_grp, fc_rn_grp, fc_u_grp, fc_x_grp
Kill the guy

node_id = 566
Offer_group = fc_b_grp, fc_bd_grp, fc_c_grp, fc_fa_grp, fc_g_grp,
fc_gc_grp, fc_h_grp, fc_j_grp, fc_kn_grp, fc_lh_grp, fc_ln_grp,
fc_lr_grp, fc_lwb_grp, fc_m_grp, fc_n_grp, fc_or_grp, fc_ou_grp,
fc_ouk_grp, fc_rh_grp, fc_rn_grp, fc_u_grp, fc_x_grp
?

node_id = 572
Offer_group = fc_b_grp, fc_bd_grp, fc_c_grp, fc_fa_grp, fc_g_grp,
fc_gc_grp, fc_h_grp, fc_j_grp, fc_kn_grp, fc_lh_grp, fc_ln_grp,
fc_lr_grp, fc_lwb_grp, fc_m_grp, fc_n_grp, fc_or_grp, fc_ou_grp,
fc_ouk_grp, fc_rh_grp, fc_rn_grp, fc_u_grp, fc_x_grp
Usual mission

node_id = 585
Offer_group = fc_b_grp, fc_bd_grp, fc_c_grp, fc_fa_grp, fc_g_grp,
fc_gc_grp, fc_h_grp, fc_j_grp, fc_kn_grp, fc_lh_grp, fc_ln_grp,
fc_lr_grp, fc_lwb_grp, fc_m_grp, fc_n_grp, fc_or_grp, fc_ou_grp,
fc_ouk_grp, fc_rh_grp, fc_rn_grp, fc_u_grp, fc_x_grp
?

node_id = 587
Offer_group = fc_b_grp, fc_bd_grp, fc_c_grp, fc_fa_grp, fc_g_grp,
fc_gc_grp, fc_h_grp, fc_j_grp, fc_kn_grp, fc_lh_grp, fc_ln_grp,
fc_lr_grp, fc_lwb_grp, fc_m_grp, fc_n_grp, fc_or_grp, fc_ou_grp,
fc_ouk_grp, fc_rh_grp, fc_rn_grp, fc_u_grp, fc_x_grp

node_id = 590
Offer_group = fc_b_grp, fc_bd_grp, fc_c_grp, fc_fa_grp, fc_g_grp,
fc_gc_grp, fc_h_grp, fc_j_grp, fc_kn_grp, fc_lh_grp, fc_ln_grp,
fc_lr_grp, fc_lwb_grp, fc_m_grp, fc_n_grp, fc_or_grp, fc_ou_grp,
fc_ouk_grp, fc_rh_grp, fc_rn_grp, fc_u_grp, fc_x_grp
?

node_id = 593
Offer_group = fc_b_grp, fc_bd_grp, fc_c_grp, fc_fa_grp, fc_g_grp,
fc_gc_grp, fc_h_grp, fc_j_grp, fc_kn_grp, fc_lh_grp, fc_ln_grp,
fc_lr_grp, fc_lwb_grp, fc_m_grp, fc_n_grp, fc_or_grp, fc_ou_grp,
fc_ouk_grp, fc_rh_grp, fc_rn_grp, fc_u_grp, fc_x_grp


Last edited by rasauul on Tue Sep 15, 2009 5:30 am, edited 1 time in total.

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 Post Posted: Tue Sep 15, 2009 5:28 am 
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Joined: Sat Jul 25, 2009 6:41 am
Posts: 93
Old missions thread from LR

Ok so I have a few questions on Random Missions :
1-


--------------------------------------------------------------------------------
mission_type = DestroyMission, 0.000000, 0.112387, 30
--------------------------------------------------------------------------------


The 2 numbers after Destroy Mission mean the difficulty based on the RankDiff.ini numbers, but there are some numbers that are not listed there and that are used for Random Missions. Where are these listed? Is there any logic behind these numbers?

And how can I know what level is 0.112387 referencing to? minimum lvl 1 maximum lvl X...

2- How can I change the number of NPCs during Random Missions so that I could have 2 waves of 25 NPCs per wave?

3- How can I change the money given by that mission with 25 NPCs so that it makes 1M each time? But not changing the given $$ of other missions.

4- Will the rank of amission automatically be levelled up if it gives 1M $ and has 2 waves of 25 NPCs?

If I got other questions I'll post these after.


firebase
Lt. Colonel
posted 8/13/2004 22:28 PST
--------------------------------------------------------------------------------
actually you are looking at the wrong file...
Try looking at Diff2Money.ini in the RandomMissions folder... this is the one that the DestroyMission uses.



--------------------------------------------------------------------------------
a message from firebase...
--------------------------------------------------------------------------------


[Diff2Money
Diff2Money = 0, 1800 < Level 0 RM and its payoff
Diff2Money = 0.082100, 2200 < Level 1 RM and its payoff
Diff2Money = 0.112380, 2655 < Level 1 RM and its payoff
Diff2Money = 0.205130, 3219 < Level 2 RM and its payoff
Diff2Money = 0.351000, 3919 < Level 3 RM and its payoff
Diff2Money = 0.480490, 4792 < Level 4 RM and its payoff
Diff2Money = 0.657740, 5887 < Level 5 RM and its payoff
Diff2Money = 0.900380, 7264 < Level 6 RM and its payoff
Diff2Money = 1.232530, 9001 < Level 7 RM and its payoff
Diff2Money = 1.687200, 11201 < Level 8 RM and its payoff
Diff2Money = 2.309610, 13994 < Level 9 RM and its payoff
Diff2Money = 3.161630, 17551 < Level 10 RM and its payoff
Diff2Money = 4.327960, 22093 < Level 11 RM and its payoff
Diff2Money = 5.924540, 27904 < Level 12 RM and its payoff
Diff2Money = 8.110100, 35356 < Level 13 RM and its payoff
Diff2Money = 11.101920, 44928 < Level 14 RM and its payoff
Diff2Money = 15.197410, 57246 < Level 15 RM and its payoff
Diff2Money = 20.803740, 73118 < Level 16 RM and its payoff
Diff2Money = 28.478239, 93597 < Level 17 RM and its payoff
Diff2Money = 38.983860, 120051 < Level 18 RM and its payoff
Diff2Money = 53.365002, 146192 < Level 19 RM and its payoff
Diff2Money = 73.051361, 190050
Diff2Money = 100.000000, 247065


Edited by - Sun Striker on 8/13/2004 10:36:12 PM


FriendlyFire
Lt. Commander
posted 8/14/2004 05:51 PST
--------------------------------------------------------------------------------
If this file is the one used by DestroyMission, does that mean that I could write 17.000000 and get a mission payoff of ~60k?

Chips
Admiral
(Moderator)
posted 8/14/2004 06:50 PST
--------------------------------------------------------------------------------
DestroyMission, 0.000000, 0.112387
These two numbers are the range basically - so from difficulty 0 to difficulty 0.112387 - or around difficulty 1-3 missions


IF you put 0, 100 then it would be offereing a mixture of missions from diff 1 to 43 or whatever they are - the max ones. The last is the weight in offering on the boards.


FriendlyFire
Lt. Commander
posted 8/14/2004 15:36 PST
--------------------------------------------------------------------------------
I still have these questions as asked upper :


--------------------------------------------------------------------------------
2- How can I change the number of NPCs during Random Missions so that I could have 2 waves of 25 NPCs per wave?
3- How can I change the money given by that mission with 25 NPCs so that it makes 1M each time? But not changing the given $$ of other missions.

4- Will the rank of amission automatically be levelled up if it gives 1M $ and has 2 waves of 25 NPCs?



--------------------------------------------------------------------------------

I've been able to change Malta so that it only gives highest missions available. But I can't get through the lvl 43 border. I also edited the BHs Formation so it has twice spots for ships, but I don't see any ship using these slots...

Edited by - Friendly_Fire on 8/14/2004 4:02:36 PM


Chips
Admiral
(Moderator)
posted 8/14/2004 16:41 PST
--------------------------------------------------------------------------------
NpcRank = 1, 0.009850, 0.035690, 0.077540, 0.135390, 0.209230, 0.299080, 0.404930, 0.526770
NpcRank = 2, 0.013480, 0.048860, 0.106140, 0.185330, 0.286420, 0.409410, 0.554300, 0.721100
NpcRank = 3, 0.018450, 0.066880, 0.145300, 0.253700, 0.392080, 0.560440, 0.758790, 0.987120
NpcRank = 4, 0.025260, 0.091560, 0.198900, 0.347290, 0.536720, 0.767190, 1.038700, 1.351260
NpcRank = 5, 0.034570, 0.125330, 0.272280, 0.475400, 0.734710, 1.050210, 1.421880, 1.849740
NpcRank = 6, 0.047330, 0.171570, 0.372720, 0.650780, 1.005750, 1.437630, 1.946410, 2.532110
NpcRank = 7, 0.064790, 0.234860, 0.510210, 0.890850, 1.376770, 1.967970, 2.664450, 3.466210
NpcRank = 8, 0.088690, 0.321500, 0.698430, 1.219480, 1.884660, 2.693950, 3.647360, 4.744900
NpcRank = 9, 0.121410, 0.440100, 0.956080, 1.669350, 2.579900, 3.687750, 4.992870, 6.495290
NpcRank = 10, 0.166190, 0.602450, 1.308780, 2.285170, 3.531630, 5.048160, 6.834750, 8.891400
NpcRank = 11, 0.227500, 0.824700, 1.791590, 3.128170, 4.834450, 6.910420, 9.356080, 12.171400
NpcRank = 12, 0.311430, 1.128930, 2.452510, 4.282160, 6.617880, 9.459670, 12.807500, 16.661400
NpcRank = 13, 0.426320, 1.545400, 3.357240, 5.861840, 9.059210, 12.949300, 17.532200, 22.807899
NpcRank = 14, 0.583580, 2.115490, 4.595720, 8.024280, 12.401100, 17.726299, 23.999800, 31.221701
NpcRank = 15, 0.798870, 2.895900, 6.291090, 10.984400, 16.975901, 24.265600, 32.853401, 42.739399
NpcRank = 16, 1.093570, 3.964190, 8.611870, 15.036500, 23.238300, 33.217201, 44.973000, 58.506001
NpcRank = 17, 1.496990, 5.426580, 11.788700, 20.583500, 31.811001, 45.471001, 61.563599, 80.088799
NpcRank = 18, 2.049230, 7.428450, 16.137600, 28.176800, 43.546001, 62.245201, 84.274399
NpcRank = 19, 2.805190, 10.168800, 22.090799, 38.571301, 59.610199, 85.207497
Keep adding numbers to these, like this:
NpcRank = 1, 0.009850, 0.035690, 0.077540, 0.135390, 0.209230, 0.299080, 0.404930, 0.526770

Becomes
NpcRank = 1, 0.009850, 0.035690, 0.055690, 0.077540, 0.10000, 0.135390, 0.175390, 0.191390, 0.209230, 0.259230, 0.299080, 0.359080, 0.404930, 0.526770

That gives more fighters in missions - you will get waves of fighters in large large numbers

Edited by - Chips on 8/14/2004 4:42:08 PM


FriendlyFire
Lt. Commander
posted 8/14/2004 17:46 PST
--------------------------------------------------------------------------------
Thanks for the reply Chips but what numbers to I add? Any I want from 0 to 100?
How can I set where to change of wave? Like there are 25 NPCs, then u get to another waypoint and get 25 others?

Finally, why do I see a max of 8 numbers while that some missions have like 17 NPCs (In 2 Waves)?

Edited by - Friendly_Fire on 8/16/2004 12:48:09 PM


FriendlyFire
Lt. Commander
posted 8/16/2004 07:04 PST
--------------------------------------------------------------------------------
BUMP

LordFjord
Sqdr. Commander
posted 8/17/2004 05:36 PST
--------------------------------------------------------------------------------
the rank2diff file defines how many NPCs have what diffclass.
the rank (up to 19 for fighters in vanilla FL) defines what ships are spawned (see npcships.ini).
rank2diff then sets the overall mission difficulty. that are the 2 numbers that are given as a range in mbases.ini.
diff2money is responsible for the payout of the mission.

its a bit complex but easy to understand once u modded every part of this as i did
tough to balance though.

an example:

we have a NPCship, lets say a light fighter with rank 4
in npcships:
npc_class = lawful, class_fighter, d4

ok, in rank2diff we have
NpcRank = 4, 0.025260, 0.091560, 0.198900, 0.347290, 0.536720, 0.767190, 1.038700, 1.351260

so 8 of these will have a diff of 1.351260.

in mbases we have:
mission_type = DestroyMission, 0.112387, 5.924538, 100

lets pretend our mission spawns 3 waves of 8 fighters -> we take the 1.351260 and multiply with 3 -> 4.053780
this is within the range we gave in mbases so this scenario could actually happen.

payment for this would be:
diff2money:
Diff2Money = 3.161630, 17551
Diff2Money = 4.327960, 22093
Diff2Money = 5.924540, 27904
i took the nearest entries, i think the exact payment is interpolated but in this case it would be ~21k

i hope this was somewhat understandable.

Fjord


---------------------------------
Excelcia Mod Leading Developer


FriendlyFire
Lt. Commander
posted 8/17/2004 07:36 PST
--------------------------------------------------------------------------------
Thanks for the tip!
I tried to do it logically without any good result...

Here are my files :
mBases.ini (Malta Entry) :

[MVendor
num_offers = 5, 5

[BaseFaction
faction = fc_ou_grp
weight = 100
offers_missions = true
mission_type = DestroyMission, 90.000000, 100.000000, 100

NpcRankToDiff.ini ( on 1 line each NPC Rank = # ) :

NpcRank = 1, 2.805190, 4.000000, 6.000000, 8.000000, 10.168800, 14.000000, 18.000000, 22.090799, 26.000000, 30.000000, 34.000000, 38.571301, 42.000000, 46.000000, 50.000000, 54.000000, 59.610199, 63.000000, 70.000000, 75.000000, 80.000000, 85.207497
[...
NpcRank = 19, 2.805190, 4.000000, 6.000000, 8.000000, 10.168800, 14.000000, 18.000000, 22.090799, 26.000000, 30.000000, 34.000000, 38.571301, 42.000000, 46.000000, 50.000000, 54.000000, 59.610199, 63.000000, 70.000000, 75.000000, 80.000000, 85.207497

Diff2Money.ini :

[Diff2Money
Diff2Money = 0, 1800
Diff2Money = 0.082100, 2200
Diff2Money = 0.112380, 2655
Diff2Money = 0.205130, 3219
Diff2Money = 0.351000, 3919
Diff2Money = 0.480490, 4792
Diff2Money = 0.657740, 5887
Diff2Money = 0.900380, 7264
Diff2Money = 1.232530, 9001
Diff2Money = 1.687200, 11201
Diff2Money = 2.309610, 13994
Diff2Money = 3.161630, 17551
Diff2Money = 4.327960, 22093
Diff2Money = 5.924540, 27904
Diff2Money = 8.110100, 35356
Diff2Money = 11.101920, 44928
Diff2Money = 15.197410, 57246
Diff2Money = 20.803740, 73118
Diff2Money = 28.478239, 93597
Diff2Money = 38.983860, 120051
Diff2Money = 53.365002, 146192
Diff2Money = 73.051361, 190050
Diff2Money = 100.000000, 1000000

Edited by - Friendly_Fire on 8/18/2004 5:56:45 AM

Edited by - Friendly_Fire on 8/18/2004 6:43:22 AM

Edited by - Friendly_Fire on 8/19/2004 6:59:38 AM


FriendlyFire
Lt. Commander
posted 8/17/2004 14:36 PST
--------------------------------------------------------------------------------
Ok now I can get the missions and they pay about 900k but I still get normal number of NPCs, which is about a total of 20. But me I want to get 25 NPCs per WAVE! I want that when I arrive at the first waypoint, I get 25 BHs on my back!

LordFjord
Sqdr. Commander
posted 8/18/2004 00:19 PST
--------------------------------------------------------------------------------
what have you changed to the above settings to make it work?
the only thing i can spot at 1st quick sight is that the diff2money entries dont go up to rank 300 as ur missions do.

---------------------------------
Excelcia Mod Leading Developer


FriendlyFire
Lt. Commander
posted 8/18/2004 05:56 PST
--------------------------------------------------------------------------------
I just updated my ini on my older post.

LordFjord
Sqdr. Commander
posted 8/18/2004 06:03 PST
--------------------------------------------------------------------------------
ah, i can see it now (probably).
change back the offered mission diffrange to 200, 300
add additional lines to diff2money - over the 100 up to 300 - with the cash that you want them to pay out.

i think the mission didnt appear because no payment was defined for the range of 200-300.

->
...
...
Diff2Money = 38.983860, 120051
Diff2Money = 53.365002, 146192
Diff2Money = 73.051361, 190050
Diff2Money = 100.000000, 1000000
Diff2Money = 150.000000, 1500000
Diff2Money = 200.000000, 2000000
...
up to 300

Fjord

---------------------------------
Excelcia Mod Leading Developer


FriendlyFire
Lt. Commander
posted 8/18/2004 06:45 PST
--------------------------------------------------------------------------------
Updated again. Still doesn't work, get no mission...
COuld it be because the NPC Rank is 19? Would be too hard NPC for Malta?


LordFjord
Sqdr. Commander
posted 8/19/2004 00:13 PST
--------------------------------------------------------------------------------
hmmm, maybe you need to change a few more ranks in the rank2diff file.
give rank 14 and above higher numbers.
in alpha you have rank18 encounters usually. maybe missions only spawn ships that are also in hte zones that overlap with the vignette zones. but this is just a guess.
give the lower ones also a bit higher numbers, not just for 19.
Fjord

---------------------------------
Excelcia Mod Leading Developer


FriendlyFire
Lt. Commander
posted 8/19/2004 06:55 PST
--------------------------------------------------------------------------------
I did this for ranks 1 to 19
I didn't work, but then I decided to change the inis again. See the modified versions up.

And it works! Only thing... I get 4 Waves of 13 fighters,,, but these are Pirhanas!!

I'll try to lower that to 2 Waves of 26 fighters (How crazy I am...) and to change that to HH!

EDIT : After some tests, it looks like I can't get HH with my big missions, and that the harder are the ships, the less I get.

What can I do?

Edited by - Friendly_Fire on 8/19/2004 7:12:30 AM


LordFjord
Sqdr. Commander
posted 8/19/2004 07:16 PST
--------------------------------------------------------------------------------
hmm, you lowered the max rank to 100 again. why?
thats why only piranhas appear.
try a bigger range.
you know that it works for 90 to100.
try 90 to 500 for example. dont forget to update diff2money!
otherwise, i have no idea. this is a bit weird.

---------------------------------
Excelcia Mod Leading Developer


FriendlyFire
Lt. Commander
posted 8/19/2004 07:20 PST
--------------------------------------------------------------------------------
Well, I though that the mBase Missions numbers work in %. So 100 is the toughest mission of the game, 100% of thoughness, and 0 would be the easiest.
I'll try what you said again Fjord, and btw thanx alot, I wouldn't have done that without you.

EDIT : I tried with 100 to 300, and I only get 100 missions. 1M exactly, but not more. I really think it's in %..

I though about something : I'll make a new faction with Eagles only, so that there would only be these spawning.

EDIT AGAIN : I removed everything to BH except HH and it works. I got caught in a big Cross, it was crazy!

Edited by - Friendly_Fire on 8/19/2004 7:25:24 AM

Edited by - Friendly_Fire on 8/19/2004 11:03:13 AM

Edited by - Friendly_Fire on 8/19/2004 11:13:10 AM


LordFjord
Sqdr. Commander
posted 8/19/2004 23:44 PST
--------------------------------------------------------------------------------
so far i was always convinced that its not % but absolute values, but i havent experimented with missions of that high difficulty yet.
but this might explain a few troubles i got in the past.

but where is the max diff then taken? is 100 the max or where do you "set" the 100% value? maybe diff is capped at 100.

Fjord

---------------------------------
Excelcia Mod Leading Developer


w0dk4
1st Lieutenant
posted 12/26/2004 12:26 PST
--------------------------------------------------------------------------------
Well....!
@FriendlyFire

I got it working with ~16 Fighters per wave (!), I tried it with 25 for you, but it crashed. I guess I messed up the formation...

Anyways:

The numbers after the NPC Rank in NPCRankToDiff.ini are not standalone values!!
-> You have to sum them.
The solution for your problem has to look like this:

NpcRank = 19, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 95.444444

I worked on a formation with 25 "slots" but it didnt work... well I guess a made a mistake..
But in fact another limit for the spawning fighters is the formation. It has to have enough slots for the ships, so that they are able to spawn.

Based on that theorie (the numbers sum up) one can finally understand the following phenomenon:
Give a base a mission range from 90-100.
Now if you look at the vanilla FL NPCRankToDiff.ini there are no formations allowed, because the highest %-diff number is 85.207497 (thinking the values do not connect to each other).
So, adding those numbers u get the following:
There will be no missions with a wave of more than 4 lvl 19 fighters
(2.805190 + 10.168800 + 22.090799+ 38.571301 + 59.610199 -> 131 -> more than 100% -> invalid... or, well did someone see more than 4 lvl19 ships in a std. fl mission...? (except assasinate missions))
And this theorie also explains why there can be waves with lvl 16-18 fighters
(lvl16: 1.093570 + 3.964190 + 8.611870 + 15.036500 +23.238300 + 33.217201 + 44.973000 + 58.506001)
and so on...

So, if you want to make missions less randomized, you have to regard this important note.
(or better: i think the devs solved it this way to get a better chance-system)

Sorry for my bad english...


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