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 Post subject: Rotate Tutorial
 Post Posted: Tue Sep 15, 2009 5:05 am 
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Rotate tute by rasauul


"Rotate" is made up of 3 values x, y, z and decides what way ur object/solar is facing

X = this is the vertical axis,
for example 90,y,z turns a docking ring so u dock with it from below
,docking from above demands a value of -90,y,z

Y = this is the axis where u turn object right(if positive value) and left(if negative value)
for example x, 90, z turns the object 90*(degrees) to the right

Z = this is the "other" vertical axis, works like the ones above,
for example: picture a docking ring a Z-value of zero ="00"
(normal docking ring setting, looks like two zeros next to eachother)


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