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 Post subject: Giant Planets Tutorial
 Post Posted: Tue Sep 15, 2009 5:11 am 
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Giant Planets tute

Giant planets


All the planets are stored in DATASOLARPLANETS. For the example of the tutorial, i'll use planet_earth_3000 model to play with.



First thing to do is make a copy of the planet_earth_3000.sph file, and rename it to the size of the planet that you want, shall we say 40000, so the renamed file should look like this, planet_earth_40000.sph



Next step is to open up the file with UTF editor and locate the radius entry and modify this as a float array and change the number at the top to your new radius, in this case 40000.



That's the difficult stuff over with. The next thing you need to do is to make a new entry in the Solararch.ini file located in your DATASOLAR folder. You can just copy and paste the entry and rename the relevant sections.



Here is the original entry for the planet we are using,



[Solar]

nickname = planet_earth_3000

ids_name = 60203

ids_info = 60204

type = PLANET

DA_archetype = solarplanetsplanet_earthplanet_earth_3000.sph

material_library = solarplanetsplanet_earth.txm

material_library = solarplanetsdetailmapsdetailmap_rock01.txm

material_library = solarplanetsdetailmapsdetailmap_ocean.txm

material_library = solarplanetsatmosphere.txm

material_library = solarplanetsplanet_earthplanet_earth.mat

mass = 1000000

solar_radius = 3000

shape_name = NNM_SM_MEDIUM_FOREST_MOON



Which now needs to look like this,



[Solar]

nickname = planet_earth_40000 <----------- Number changed to new radius

ids_name = 60203

ids_info = 60204

type = PLANET

DA_archetype = solarplanetsplanet_earthplanet_earth_40000.sph <---- Number changed

material_library = solarplanetsplanet_earth.txm

material_library = solarplanetsdetailmapsdetailmap_rock01.txm

material_library = solarplanetsdetailmapsdetailmap_ocean.txm

material_library = solarplanetsatmosphere.txm

material_library = solarplanetsplanet_earthplanet_earth.mat

mass = 1000000

solar_radius = 40000 <----------------------Radius changed here

shape_name = NNM_SM_MEDIUM_FOREST_MOON



Next thing to do is add it to a system,



[Object]

nickname = EW05_planet_1

ids_name = 123456

spin = 0.000000, 0.000000, 0.000000

rotate = 0, 0, 0

pos = 0, 0, 0

archetype = planet_earth_50000 <------- Make sure you use the new planet model name

atmosphere_range = 51000 <-------- Change the atmosphere setting to the new size

burn_color = 255, 222, 160

ids_info = 123456



Then add a death zone. Remember this needs to be bigger than the planet size but smaller than the atmosphere size.



[zone]

nickname = Zone_EW05_planet_1_death

pos = 0, 0, 0

shape = SPHERE

size = 50500 <-------- New number

damage = 9999999 <------ This number guarantees you get vapourized

sort = 99.500000

density = 0

relief_time = 0


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 Post subject: Re: Giant Planets Tutorial
 Post Posted: Sat Mar 05, 2011 4:55 pm 
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Confusing issue for anyone looking at the above. Your new planet that you made has a radius of 40000 but in the system ini file you're telling them to add one with 50000. Should be 40000.

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 Post subject: Re: Giant Planets Tutorial
 Post Posted: Sun Mar 06, 2011 9:11 pm 
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If that's set up for Plant Manhattan, it was as big as the system to me when I tested the mod. My ship looked like a pin head next to it. I thought it was going to take 365 days to fly around it to get to the docking rings. :) Good thing the cruise was set at 999 or, better. I haven't played it since.

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