The Freelancer Community Site by Team [RIP] » Board index » The FLC Public Forums » Freelancer Tutorials




Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: Freelancer 3db Tutorial
 Post Posted: Tue Dec 18, 2012 2:07 am 
Offline
Member
Member
User avatar

Joined: Sun Jan 06, 2008 6:32 pm
Posts: 26
Making Freelancer icon .3dbs in Milkshape
By [RIP]Fusion


Based on the readme that came with the .3db exporter made by Colin S. at the =EOA= forums, I will simplify his instructions without the techno babble thrown in.

Programs needed:
[*]Milkshape
[*]Image editing progam(Gimp,Photoshop,etc)
[*]HardCMP

Auxilary files needed:
[*]ms3dbExporter Version 1.0.0.1
[*]Icon2.ms3d
[*]Icon2.3se

Before we open Milkshape, we need a image. If this is for a Commodity, Equipment, or Ship Dealer, What you use for source is totally up to you. Based on the samples that were provided with the exporter, your image's size must be a 256x256, saved as a uncompressed Targa file. Have your image? Great! Save your file as image_x_icon.tga (Where image_x is the name of your file.) For simplicity's sake, save it in the ms3DBExporterV1_0_0_1\Icon folder.

Open your Milkshape root folder and make sure you have the 3db exporter. File name is ms3dbExporter.dll. Open the Icon2.ms3d file. IconTut-Default is what you should see.

Just like everything else Freelancer, we need unique name for our icon needs. In the Groups tab we see "SHIP_Cobra2" as our group name. Using the Furyan Blade HF as our example, we will rename so that it says SHIP_Blade. IconTut-Groups.jpg should be your result.

Go to the Materials Tab. We need to rename the texture name. Following the provided example, we will call ours BladeIcon. Select your image_x_icon.tga that you made ealier in the texture selection box. Did yours look like IconTut-Materials.jpg? Teriffic! Let's export.

Go to File>Export and select Freelancer 3db as shown in IconTut-FileExport.jpg. IconTut-ExporterOptions.jpg should pop up. Since this is a new file, Hit the New 3db File button, saving as image_x_icon.3db. It will show up in the 3db Name box automaticlly after you declare a filename. Under Settings hit the Load button and load Icon2.3se. This will preset our needed exporting settings for us. IconTut-Preset.jpg should be what you are seeing. Hit Continue and you should have a new .3db file.

Open HardCMP. You'll have to use your mouse wheel to zoom in, then rotate 180 so that you can see your image. IconTut-HardCMP_Result.jpg shows the final product.

Fus


Attachments:
File comment: Template Files
ms3DBExporterIcon.zip [141.43 KiB]
Downloaded 286 times
File comment: SS for Tutorial
FL-D3edit_Text_Tut.zip [130.69 KiB]
Downloaded 258 times
File comment: exporter dll file
ms3dbExporter.zip [103.79 KiB]
Downloaded 271 times

_________________
Proud Member of Team [RIP] http://www.ripteam.com
[img]http://img.photobucket.com/albums/v105/tcoil/11.jpg[/img]
Top 
 Profile  
 
 Post subject: Re: Freelancer 3db Tutorial
 Post Posted: Tue Dec 18, 2012 4:33 am 
Offline
Member
Member

Joined: Wed Oct 14, 2009 3:08 pm
Posts: 75
i would be really interested if this could be used to build custom asteroids
so far i failed on that one


Top 
 Profile  
 
 Post subject: Re: Freelancer 3db Tutorial
 Post Posted: Tue Dec 18, 2012 11:29 pm 
Offline
Member
Member
User avatar

Joined: Sun Jan 06, 2008 6:32 pm
Posts: 26
SWAT_OP-R8R wrote:
i would be really interested if this could be used to build custom asteroids
so far i failed on that one


OP-R8R,
It is certainly a possibility. Within the ms3DBExporterV1_0_0_1\ root folder was a second folder called Torpedo. Within the readme is text mentioning the whys and math to backup his data on his exportation settings for a custom Torp Launcher. I will attach to this post the folder in question, which contains his ms3d, the settings .3se file, and a sample result.

Here's hoping some of the torpedo and sizing sections of the readme makes sense to a seasoned modder like yourself. Please share if any of this helps you in your asteroid modding.

Fus


Attachments:
Torpedo.zip [172.81 KiB]
Downloaded 298 times

_________________
Proud Member of Team [RIP] http://www.ripteam.com
[img]http://img.photobucket.com/albums/v105/tcoil/11.jpg[/img]
Top 
 Profile  
 
 Post subject: Re: Freelancer 3db Tutorial
 Post Posted: Wed Dec 19, 2012 4:46 am 
Offline
Member
Member

Joined: Wed Oct 14, 2009 3:08 pm
Posts: 75
will try when ive a bit more time


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 4 posts ] 

The Freelancer Community Site by Team [RIP] » Board index » The FLC Public Forums » Freelancer Tutorials


Who is online

Users browsing this forum: No registered users and 1 guest

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: