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 Post subject: Question about Initial Reputation
 Post Posted: Thu May 30, 2013 3:13 am 
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When I start a new game in my mod, I always have 'Liberty Police' in the list of factions on my Player Status screen.

I am using the TCM Starter pack, and although I have left all the custom factions in place, none of them are used in the mod (except for perhaps the systems you have to leave in (FP7 and the ST systems).

My question is -what file(s) do I have to modify to get rid of the 'Liberty Police' faction in my status list and replace with the custom faction that owns the starting base I am using?

Thanks


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 Post subject: Re: Question about Initial Reputation
 Post Posted: Thu May 30, 2013 3:30 am 
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There are 3 places to modify.
A new player feeds off of the mpnewcharacter.fl in the EXE folder:

house = 0.91, li_n_grp
house = 0.91, li_lsf_grp
house = 0.65, li_p_grp
house = 0, br_n_grp
house = 0, br_p_grp
house = 0, ku_n_grp
house = 0, ku_p_grp
house = 0, rh_n_grp
house = 0, rh_p_grp
house = 0, co_alg_grp
house = 0, co_be_grp
house = 0, br_m_grp
house = 0, co_nws_grp
house = 0, co_hsp_grp
house = 0.65, co_ic_grp
house = -0.3, co_khc_grp
house = -0.3, co_kt_grp
house = 0, rh_m_grp
house = 0.65, co_me_grp
house = 0.65, co_ni_grp
house = 0, co_os_grp
house = -0.3, co_rs_grp
house = -0.3, co_shi_grp
house = 0.65, co_ss_grp
house = 0, co_ti_grp
house = 0.65, co_vr_grp
house = -0.3, fc_bd_grp
house = -0.3, fc_b_grp
house = -0.65, fc_c_grp
house = -0.3, fc_fa_grp
house = -0.3, fc_g_grp
house = -0.3, fc_gc_grp
house = -0.3, fc_h_grp
house = -0.3, fc_j_grp
house = -0.65, fc_lh_grp
house = -0.65, fc_lr_grp
house = -0.3, fc_lwb_grp
house = -0.65, fc_m_grp
house = -0.65, fc_ou_grp
house = -0.65, fc_rh_grp
house = 0, fc_or_grp
house = -0.65, fc_u_grp
house = -0.65, fc_x_grp
house = 0, gd_gm_grp
house = 0, fc_uk_grp
house = -0.65, fc_n_grp
house = -0.65, fc_ln_grp
house = -0.65, fc_kn_grp
house = -0.65, fc_rn_grp
house = 0, fc_ouk_grp
house = 0, fc_q_grp
house = 0, fc_f_grp
house = 0, gd_im_grp
house = 0, gd_z_grp
house = -0.3, gd_bh_grp

This is also referenced in the newplayer.fl file (use SaveEditor.exe to edit it).

Additionally the NewCharacter.ini in the DATA\CHARACTERS folder references a rep:

[Faction]
nickname = new_player
rep_group = co_ic_grp
base = Li01_01_Base
Package = ge_fighter
Pilot = trent

-------------------------------
The way it works is that the highest rep at the top of the list is the rep that you character will be green with.
In vanilla it is house = 0.91, li_n_grp , Liberty Police
Simply put your new factions at the top with a rep of 0.91 or above.
To remove Liberty Police, overwrite that name with a new one or remove them from the list.

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 Post subject: Re: Question about Initial Reputation
 Post Posted: Thu May 30, 2013 3:31 am 
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BTW, after making these changes, be sure to delete the contents of the Multiplayer and Singleplayer folders so your new pilot doesn't start with those factions already in place. Chasing ghosts can be nerve racking. :)

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 Post subject: Re: Question about Initial Reputation
 Post Posted: Thu May 30, 2013 4:37 am 
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Joined: Mon Mar 04, 2013 5:20 am
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Cheers DwnUndr,

I've been googling and searching other forums with no success for a while on this, this makes perfect sense - I will get it sorted later today and let you know if I've got it working.


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 Post subject: Re: Question about Initial Reputation
 Post Posted: Thu May 30, 2013 6:06 am 
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That worked a treat - cheers


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