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 Post subject: Destructible Bases
 Post Posted: Fri Jul 23, 2010 1:42 pm 
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I have upgraded our four Destructible Bases for the upcoming 2.25 release. They bite now, be careful :)

http://downloads.ripteam.com/dwnundr/Mu ... uction.wmv

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 Post subject: Re: Destructible Bases
 Post Posted: Fri Jul 23, 2010 4:07 pm 
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Sweet Dwn ..

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 Post subject: Re: Destructible Bases
 Post Posted: Sun Jul 25, 2010 8:00 am 
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'Destructible' how? They go boom but still exist? Or they go boom and don't exist? Or they go boom and turn invisible?

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 Post subject: Re: Destructible Bases
 Post Posted: Sun Jul 25, 2010 9:06 am 
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Because of the death screen the base appeared to remain after it was destroyed. Actually they disappear like any other destructible object until the flserver restarts.

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 Post subject: Re: Destructible Bases
 Post Posted: Tue Jul 27, 2010 7:08 am 
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Was that a new build on a fx for it or did FL have it built in Dwn?


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 Post subject: Re: Destructible Bases
 Post Posted: Tue Jul 27, 2010 12:31 pm 
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For the explosion? Vanilla-ish. The explosion is from 'Realistic Battleships' or whatever it was called that came with FLMM.

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