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Freelancer Vanilla Domes https://freelancercommunity.net/viewtopic.php?f=28&t=942 |
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Author: | Soupman [ Sun Apr 27, 2014 10:38 am ] |
Post subject: | Freelancer Vanilla Domes |
You know the Domes From Vanilla that you could always look in but never play inside? well that is changed now ... thanks to Dwn`s hard work Final pictures of the new domes installed in the UV (note that some video cards may not show the glass as opaque, go figure) if you want to add these domes to your own mod here is the download. Credit is appreciated. [RIP]DwnUndr http://ripteam.com/downloads/final_bio_domes.zip a Short video of us using the new dome in The Underverse 2.29 https://www.youtube.com/watch?v=_zUlGOt ... sQ&index=2 Thunder Dome concept ..Two go in sometimes none come out ![]() |
Author: | Robocop [ Sat Mar 28, 2015 5:37 pm ] |
Post subject: | Re: Freelancer Vanilla Domes |
Question on the domes. I notice there are a LOT of domes being added to the solararch.ini file. What are the differences between them. Is it possible to add just one? (Looking into it as I type this...) |
Author: | Robocop [ Sat Mar 28, 2015 6:29 pm ] |
Post subject: | Re: Freelancer Vanilla Domes |
I added just a plain arena dome. Looks good although the domes are not transparent. Basically I added the two solararches for the arena dome, all associated files in the SOLAR file and the two objects to the system file. Also, the four system lights although I used the same location points as you provided while the dome is placed elsewhere from your original coordinates. What else should I be doing? |
Author: | Robocop [ Sat Mar 28, 2015 6:58 pm ] |
Post subject: | Re: Freelancer Vanilla Domes |
Another question... (these are awesome btw), how can they be made so they're not visible to the eye until you're about 10k away? Right now they can be seen from across the system. |
Author: | Robocop [ Sat Mar 28, 2015 7:28 pm ] |
Post subject: | Re: Freelancer Vanilla Domes |
Sorry if this is coming across as stream of consciousness, sometimes that's the only way I can keep my thoughts in order. So, I added the dome, working great. I changed the visibility to appear/disappear at 35k by editing the LODranges to 0, 30000. The only thing left is the glass opacity. Right now it looks like the panes are covered with plating. |
Author: | DwnUndr [ Sat Mar 28, 2015 10:26 pm ] |
Post subject: | Re: Freelancer Vanilla Domes |
Hiya Robocop, As you noticed, all entries for each type of dome have to be included. The opacity is always a hit or miss. In the UV I added the plain one to four systems. Three worked perfect, the fourth came out not transparent. I had to play with the lighting placement, lighting colors and starspheres to make it come out. The mausoleum dome in another system I could never get transparent. Silly old game, heh. If you figure out the secret post it here! |
Author: | Robocop [ Sat Mar 28, 2015 10:53 pm ] |
Post subject: | Re: Freelancer Vanilla Domes |
I moved the light sources to surround the domes on all four corners. (The dome is in the middle of one of the squares on the map and the light sources are on each corner. That didn't do it. Either way it's an awesome addition but it would be that much cooler if you could have spectators outside. Any suggestions on placement of light sources? |
Author: | DwnUndr [ Sun Mar 29, 2015 11:50 am ] |
Post subject: | Re: Freelancer Vanilla Domes |
I like to have one light source slightly below it so the bottom texture shows up, otherwise it is just one big black bottom. When I get back today I will post stats of the ones that work... |
Author: | DwnUndr [ Sun Mar 29, 2015 3:07 pm ] | ||
Post subject: | Re: Freelancer Vanilla Domes | ||
MP01: (Another event system with two domes in it) [SystemInfo] name = MP01 space_color = 0, 0, 0 local_faction = co_ni_grp [TexturePanels] file = UNIVERSE\HEAVENS\shapes.ini [Dust] spacedust = Dust [Ambient] color = 60, 20, 10 [Background] basic_stars = SOLAR\STARSPHERE\starsphere_stars_basic.cmp complex_stars = SOLAR\STARSPHERE\starsphere_br03_stars.cmp nebulae = SOLAR\STARSPHERE\starsphere_br02.cmp [LightSource] nickname = MP01_system_light pos = 38431, 0, 236 color = 247, 0, 18 range = 60000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = MP01_system_light_02 pos = 15522, 9000, 29 color = 255, 255, 255 range = 10000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = MP01_UVbioD_1 ids_name = 261167 pos = 23048, 0, 44038 archetype = UVbioD [Object] nickname = MP01_UVbioE2_1 ids_name = 261167 pos = 23048, 1, 44038 archetype = UVbioE [Object] nickname = MP01_UVbioD_2 ids_name = 261167 pos = 21053, 0, -41338 archetype = UVbioD [Object] nickname = MP01_UVbioE2_2 ids_name = 261167 pos = 21053, 1, -41338 archetype = UVbioE
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Author: | DwnUndr [ Sun Mar 29, 2015 3:16 pm ] | ||
Post subject: | Re: Freelancer Vanilla Domes | ||
CT01: [SystemInfo] name = CT01 space_color = 0, 0, 0 local_faction = co_ni_grp [TexturePanels] file = UNIVERSE\HEAVENS\shapes.ini [Dust] spacedust = Dust [Ambient] color = 60, 20, 10 [Background] basic_stars = SOLAR\STARSPHERE\starsphere_stars_basic.cmp complex_stars = SOLAR\STARSPHERE\starsphere_br02_stars.cmp nebulae = SOLAR\STARSPHERE\starsphere_ku07.cmp [LightSource] nickname = CT01_system_light pos = -21774, 0, 9644 color = 255, 255, 255 range = 90000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = CT01_system_light_01 pos = 8226, 0, -14828 color = 255, 255, 255 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = CT01_UVbioA ids_name = 261167 pos = -3388, 0, -8659 archetype = UVbioA [Object] nickname = CT01_UVbioC ids_name = 261167 pos = -3388, 0, -8659 archetype = UVbioC [Object] nickname = CT01_UVbioE ids_name = 261167 pos = -3388, 1, -8659 archetype = UVbioE [Object] nickname = CT01_UVbioF ids_name = 261167 pos = -3388, 2, -8659 archetype = UVbioF
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Author: | DwnUndr [ Sun Mar 29, 2015 3:23 pm ] | ||
Post subject: | Re: Freelancer Vanilla Domes | ||
CT02: [SystemInfo] name = CT02 space_color = 0, 0, 0 local_faction = co_os_grp [TexturePanels] file = UNIVERSE\HEAVENS\shapes.ini [Dust] spacedust = Dust [Ambient] color = 60, 20, 10 [Background] basic_stars = SOLAR\STARSPHERE\starsphere_stars_basic.cmp complex_stars = SOLAR\STARSPHERE\starsphere_br01_stars.cmp nebulae = SOLAR\STARSPHERE\starsphere_hi01.cmp [LightSource] nickname = CT02_system_light pos = -24499, 0, 11086 color = 239, 255, 76 range = 90000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = CT02_system_light_01 pos = 13563, 0, -6437 color = 239, 255, 76 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = CT02_UVbioA ids_name = 261167 pos = 27542, 0, 2823 archetype = UVbioA [Object] nickname = CT02_UVbioC ids_name = 261167 pos = 27542, 0, 2823 archetype = UVbioC [Object] nickname = CT02_UVbioE ids_name = 261167 pos = 27542, 1, 2823 archetype = UVbioE [Object] nickname = CT02_UVbioF ids_name = 261167 pos = 27542, 2, 2823 archetype = UVbioF
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Author: | DwnUndr [ Sun Mar 29, 2015 3:32 pm ] | ||
Post subject: | Re: Freelancer Vanilla Domes | ||
CS01: This is the mausoleum, I never could get it transparent... [SystemInfo] name = CS01 space_color = 0, 0, 0 local_faction = gd_gm_grp [TexturePanels] file = UNIVERSE\HEAVENS\shapes.ini [Dust] spacedust = Dust [Nebula] file = SOLAR\NEBULA\CS01_cs_cloud1_01.ini zone = Zone_CS01_cs_cloud1_01 [Ambient] color = 60, 20, 10 [Background] basic_stars = SOLAR\STARSPHERE\starsphere_stars_walker.cmp complex_stars = SOLAR\STARSPHERE\starsphere_br05_stars.cmp nebulae = SOLAR\STARSPHERE\starsphere_br03.cmp [LightSource] nickname = CS01_system_light pos = -55226, 0, -30374 color = 192, 192, 192 range = 180000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = CS01_system_light_01 pos = 22090, 0, 20512 color = 192, 192, 192 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = CS01_UVbioQ ids_name = 261167 rotate = 0, 179, 0 pos = 48965, 0, -34782 archetype = UVbioQ [Object] nickname = CS01_UVbioE ids_name = 261167 rotate = 0, 179, 0 pos = 48965, 1, -34782 archetype = UVbioE [Object] nickname = CS01_UVbioG ids_name = 261167 rotate = 0, 179, 0 pos = 48965, 3, -34782 archetype = UVbioG [Object] nickname = CS01_UVbioH ids_name = 261167 rotate = 0, 179, 0 pos = 48965, 4, -34782 archetype = UVbioH [Object] nickname = CS01_UVbioI ids_name = 261167 rotate = 0, 179, 0 pos = 48965, 5, -34782 archetype = UVbioI [Object] nickname = CS01_UVbioJ ids_name = 261167 rotate = 0, 179, 0 pos = 48965, 6, -34782 archetype = UVbioJ [Object] nickname = CS01_UVbioK ids_name = 261167 rotate = 0, 179, 0 pos = 48965, 7, -34782 archetype = UVbioK [Object] nickname = CS01_UVbioL ids_name = 261167 rotate = 0, 179, 0 pos = 48965, 8, -34782 archetype = UVbioL [Object] nickname = CS01_UVbioM ids_name = 261167 rotate = 0, 179, 0 pos = 48965, 9, -34782 archetype = UVbioM
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Author: | Robocop [ Tue Mar 31, 2015 10:09 am ] |
Post subject: | Re: Freelancer Vanilla Domes |
I'll check these out, thx. I notice that you have a jpg of the mausoleum dome that shows the dome transparent. Also, I don't add any non-vanilla items to vanilla systems. Anything like this would be in a completely new system. So, backgrounds etc. shouldn't be a problem. Although, I do try to keep the added systems consistent with the associated vanilla systems. For example, I'm building a new liberty based system which should have a background consistent with the other liberty systems so, I'll have to take that into consideration. |
Author: | Robocop [ Tue Mar 31, 2015 10:59 am ] |
Post subject: | Re: Freelancer Vanilla Domes |
It's interesting, I used the exact same positioning and settings as you did for the D/E dome and no transparency. Just for fun I tried putting a .10 spin on the domes but that didn't work. The ship kept crashing against something invisible inside. |
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