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FlyByU
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Post subject: Re: Discussion of FlyByU's Freelancer Server & Mod Posted: Sun Mar 04, 2012 9:19 am |
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Joined: Mon Jan 07, 2008 11:24 pm Posts: 566 Location: Indiana, U.S.A.
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Thinking about changing the server over to Vanilla Freelancer or a lite modded to give a few extras. Does anyone have anything they would like to have. Or maybe just make the mod I have in there now easier and not so hard to kill NPC's
what are your thoughts. If you know of a mod you would like to run on the server post it here.
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RECON
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Post subject: Re: Discussion of FlyByU's Freelancer Server & Mod Posted: Sun Mar 04, 2012 3:46 pm |
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Joined: Mon Dec 26, 2011 6:35 pm Posts: 186
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Me to , i am having probs , I have done a compleat install 3 times freelancer installs ok SDK installs ok but the problem seems to be between flmm and the mod , could be that the downloads are corrupt , flmm keeps saying ( the program cant start because Dacom .dll is missing from your computer ) .
RECON
_________________ RECON
Player Characters -: RECON
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FlyByU
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Post subject: Re: Discussion of FlyByU's Freelancer Server & Mod Posted: Mon Mar 05, 2012 7:22 am |
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Joined: Mon Jan 07, 2008 11:24 pm Posts: 566 Location: Indiana, U.S.A.
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RECON wrote: Me to , i am having probs , I have done a compleat install 3 times freelancer installs ok SDK installs ok but the problem seems to be between flmm and the mod , could be that the downloads are corrupt , flmm keeps saying ( the program cant start because Dacom .dll is missing from your computer ) .
RECON That I think is a installed file from the game, or for the FL list server cannot remember. So you vote for Vanilla or a different mod then? I have the server running but if people aren't playing on it then it needs to change to something that they like. I mean no use of running and wasting money on an empty server.
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RECON
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Post subject: Re: Discussion of FlyByU's Freelancer Server & Mod Posted: Mon Mar 05, 2012 5:18 pm |
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Joined: Mon Dec 26, 2011 6:35 pm Posts: 186
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I vote for Vanilla seems the only away to go
_________________ RECON
Player Characters -: RECON
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FlyByU
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Post subject: Re: Discussion of FlyByU's Freelancer Server & Mod Posted: Tue Mar 06, 2012 12:07 pm |
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Joined: Mon Jan 07, 2008 11:24 pm Posts: 566 Location: Indiana, U.S.A.
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Well since no others replied it is now running Vanilla Freelancer. It is Player vs. NPC only...
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FlyByU
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Post subject: Re: Discussion of FlyByU's Freelancer Server Posted: Thu Mar 08, 2012 10:01 pm |
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Joined: Mon Jan 07, 2008 11:24 pm Posts: 566 Location: Indiana, U.S.A.
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Server is updating it files tonight so it maybe a little sluggish
Also like to report that there are several players already playing on the server.
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RECON
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Post subject: Re: Discussion of FlyByU's Freelancer Server Posted: Fri Mar 09, 2012 6:03 am |
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Joined: Mon Dec 26, 2011 6:35 pm Posts: 186
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Yep the server is running nice and smooth no probs here .
_________________ RECON
Player Characters -: RECON
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FlyByU
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Post subject: Re: Discussion of FlyByU's Freelancer Server Posted: Sat Mar 10, 2012 8:37 pm |
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Joined: Mon Jan 07, 2008 11:24 pm Posts: 566 Location: Indiana, U.S.A.
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XXX wrote: tried my XXX. said already in use so i used my alternate char name ExplorerOne. got to fly about a few min to an hour or so. loged off. havent seen u up until this afternoon, running v1.0. cant access server. ??? We are running Vanilla Freelancer now and it has been doing very well so far. It is Player vs. NPC only. You have to start a new character as it is Vanilla and your old Characters wont work with Vanilla FL.
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HunterKiller
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Post subject: Re: Discussion of FlyByU's Freelancer Server Posted: Wed Mar 14, 2012 6:00 am |
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Joined: Mon May 05, 2008 5:44 am Posts: 837
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Quote: If you know of a mod you would like to run on the server post it here  I liked it the way it was. I tried to log in tonight prior to reading all this and had the same problem as RECON had. So, no changes have been done and I need to just run the stock game now? Jump Hole and Jump Gates are locked and all, hunh? This is a Sad_Day for me. What caught my attention was the Stats Page.
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Lone-Wolf
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Post subject: Re: Discussion of FlyByU's Freelancer Server Posted: Thu Mar 15, 2012 1:34 pm |
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Joined: Wed Mar 14, 2012 4:32 pm Posts: 362
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For those that have been asking, FlyByU has now gotten all of the Story Line holes Open. The Alaska and Magellan gates are open as well. Some of the holes do not show up on the map, they need to be found Visually! Good Luck. 
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RECON
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Post subject: Re: Discussion of FlyByU's Freelancer Server Posted: Thu Mar 15, 2012 8:53 pm |
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Joined: Mon Dec 26, 2011 6:35 pm Posts: 186
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You know i was just thing that it would be great to have them open nice one FBU .
_________________ RECON
Player Characters -: RECON
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RECON
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Post subject: Re: Discussion of FlyByU's Freelancer Server Posted: Thu Mar 15, 2012 9:09 pm |
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Joined: Mon Dec 26, 2011 6:35 pm Posts: 186
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I was trying to get my 2 computers running freelancer but i only had one disk , i new there was a " No CD Patch " out there some where and i found one at " Starport " under ( downloads / mods / Freelancer Critical Downloads ) . Just copy the file over and replace the original Freelancer.exe , it was a bit of a fiddle but got there in the end , just copy and paste i think .
_________________ RECON
Player Characters -: RECON
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Lone-Wolf
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Post subject: Re: Discussion of FlyByU's Freelancer Server Posted: Fri Mar 16, 2012 7:45 am |
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Joined: Wed Mar 14, 2012 4:32 pm Posts: 362
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I wanted to ask if there was any chance of putting a Jump hole to Omicron Miner without having to use a Mod?
Maybe somewhere in the back of the Upper Nomad system?
I checked the Alien gate and the Lair JH in there with my SP Toon, and they each work. That would give players another 3 systems to get into.
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FlyByU
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Post subject: Re: Discussion of FlyByU's Freelancer Server Posted: Fri Mar 16, 2012 8:02 am |
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Joined: Mon Jan 07, 2008 11:24 pm Posts: 566 Location: Indiana, U.S.A.
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Lone-Wolf wrote: I wanted to ask if there was any chance of putting a Jump hole to Omicron Miner without having to use a Mod?
Maybe somewhere in the back of the Upper Nomad system?
I checked the Alien gate and the Lair JH in there with my SP Toon, and they each work. That would give players another 3 systems to get into. That would take a mod. Right now no one has any Ideas for a mod so if anyone whats to run a mod and will play on the server with it then that will be the direction we go. No use to running a server that doesn't have several coming to it at least every other day to play on it.
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Lone-Wolf
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Post subject: Re: Discussion of FlyByU's Freelancer Server Posted: Fri Mar 16, 2012 2:14 pm |
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Joined: Wed Mar 14, 2012 4:32 pm Posts: 362
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Thanks FlyByU, I guess we will just have to wait for that then.
I wanted to ask other players if they would be interested in an Award for accomplishments program?
After near 30 Hrs of play, I have $10 Million that is burning a hole in my pocket.
I already thought: 1. Map Completion - $1* Million per Player. (Sorry Not per Toon) 2. $2* Million if you beat my time on number 1. (I have been dragging my feet this time around.)
(I really think Recon would have a great shot at number 2)
Any other ideas players might have??
*This would be given from my Main Toon, not my SP Toon. (Time Earned Income, not System Payouts)
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