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Lone-Wolf
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Post subject: Re: Discussion of FlyByU's Freelancer Server Posted: Sat Mar 17, 2012 9:19 pm |
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Joined: Wed Mar 14, 2012 4:32 pm Posts: 362
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FINALLY!!! 50 Hours and 10 Minuets: (Damn, my old record was 39 Hours  ) 47 Systems 165 Bases (There are 166, but Tekagie's can not be Docked on) 138 Jump Holes If I missed any Bases or Jump Holes, it will take much longer to figure out which I missed. These numbers do not include Omicron Miner and the two adjacent Nomad systems. Also did not include Tekagies Base, as it was Hostile....go figer. OOPS!! Re-Edited 3-20-12
Last edited by Lone-Wolf on Tue Mar 20, 2012 5:15 am, edited 1 time in total.
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RECON
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Post subject: Re: Discussion of FlyByU's Freelancer Server Posted: Sun Mar 18, 2012 8:04 am |
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Joined: Mon Dec 26, 2011 6:35 pm Posts: 186
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I think me and sev have done this before . good call LW , Allso we did how many bases and JH's we could fined , and we got some realy cool free stuff like Nomad weaps sheilds that sort of stuff.
_________________ RECON
Player Characters -: RECON
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Lone-Wolf
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Post subject: Re: Discussion of FlyByU's Freelancer Server Posted: Sun Mar 18, 2012 9:46 am |
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Joined: Wed Mar 14, 2012 4:32 pm Posts: 362
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RECON wrote: I think me and sev have done* this before . good call LW , Allso we did how many bases and JH's we could fined , and we got some realy cool free stuff like **Nomad weaps sheilds that sort of stuff. *I try to do that on every server I play on. **Another good suggestion, but I would hold those for...Say...10,000 Kills? (Don't have any Nomad Shields in here with no Mod, Sry)
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FlyByU
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Post subject: Re: Discussion of FlyByU's Freelancer Server Posted: Sun Mar 18, 2012 10:41 pm |
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Joined: Mon Jan 07, 2008 11:24 pm Posts: 566 Location: Indiana, U.S.A.
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Shields are now loot-able (and useable they have the players shields on them now) on all NPC Ships that have shields. No mod needed changes are server-side.
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Lone-Wolf
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Post subject: Re: Discussion of FlyByU's Freelancer Server Posted: Mon Mar 19, 2012 7:47 am |
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Joined: Wed Mar 14, 2012 4:32 pm Posts: 362
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FlyByU wrote: Shields are now loot-able (and useable they have the players shields on them now) on all NPC Ships that have shields. No mod needed changes are server-side. I will test these out, probably today. Will let you know if I see any problems. btw. can you please verify for me the numbers I posted above for the Map? (My memory is leaky these days, and I did most of them from memory) I just want to make sure whether or not I got all items.
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Lone-Wolf
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Post subject: Re: Discussion of FlyByU's Freelancer Server Posted: Mon Mar 19, 2012 8:24 am |
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Joined: Wed Mar 14, 2012 4:32 pm Posts: 362
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FlyByU wrote: Shields are now loot-able (and useable they have the players shields on them now) on all NPC Ships that have shields. No mod needed changes are server-side. I killed about 30 or so ships, Police, Xenos, and Universal I think. I got 2 class 1 shields, and 1 Missile Launcher with some Missiles. As I was fighting, I also noticed that if I lost gun sight on target for a few seconds, Their shield regenerated. The class 1 is at a rate of 13 regen.
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FlyByU
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Post subject: Re: Discussion of FlyByU's Freelancer Server Posted: Mon Mar 19, 2012 8:43 am |
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Joined: Mon Jan 07, 2008 11:24 pm Posts: 566 Location: Indiana, U.S.A.
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Lone-Wolf wrote: FlyByU, Can you please check these numbers and let me know if I have completed the Map.
43 Hours and 28 Minuets: 47 Systems 163 Bases 132 Jump Holes
If I missed any Bases or Jump Holes, it will take much longer to figure out which I missed. These numbers do not include Omicron Miner and the two adjacent Nomad systems. Also did not include Tekagies Base, as it was Hostile....go figer.
OOPS!! Edited 3-18-12 47 Systems 2 of witch have nothing in them Alaska, and Tohoku but you can still go to them by JG and JH. Bretonian Space 32 Bases BoarderWorld Space 25 Bases Edgeworld Space 11 Bases Independent Space 12 Bases Kusari Space 29 Bases including Ryuku Base Liberty Space 28 Bases including Prison Station Mitchell which has nothing at all. Rheinland Space 29 Bases Order Space 1 Base Planet Toledo which you cannot get to unless you can beam yourself there. Total Bases = 167 Bases - 1 for Toledo = 166 that you can land on. JumpHoles I believe 142 IIRC with Storyline Holes open. Not totally sure on that number. Lone-Wolf wrote: FlyByU wrote: Shields are now loot-able (and useable they have the players shields on them now) on all NPC Ships that have shields. No mod needed changes are server-side. I killed about 30 or so ships, Police, Xenos, and Universal I think. I got 2 class 1 shields, and 1 Missile Launcher with some Missiles. As I was fighting, I also noticed that if I lost gun sight on target for a few seconds, Their shield regenerated. The class 1 is at a rate of 13 regen. Yes they regenerate because they are player shields that is why you can use them or sale them. NPC shields are not loot-able in org code I had to make them that way in the mod and they regenerate at 5 for all NPC shields. Player-shields you can sale anywhere get a good price for them if you don't use it yourself. You can loot the Adv Champion shield from several Factions that use them.
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RECON
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Post subject: Re: Discussion of FlyByU's Freelancer Server Posted: Mon Mar 19, 2012 12:09 pm |
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Joined: Mon Dec 26, 2011 6:35 pm Posts: 186
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OOOOOOW Adv Chapion , This Vannilla Ver is looking better all the time, I was wondering if any thing can be done on the Graphics , I have HD monitor is it posible to upgade the Resolution from 1280 + 960 upward maybe 1600 + 900 or some thing like that .
_________________ RECON
Player Characters -: RECON
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FlyByU
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Post subject: Re: Discussion of FlyByU's Freelancer Server Posted: Mon Mar 19, 2012 2:08 pm |
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Joined: Mon Jan 07, 2008 11:24 pm Posts: 566 Location: Indiana, U.S.A.
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RECON wrote: OOOOOOW Adv Chapion , This Vannilla Ver is looking better all the time, I was wondering if any thing can be done on the Graphics , I have HD monitor is it posible to upgade the Resolution from 1280 + 960 upward maybe 1600 + 900 or some thing like that . Mine is set at 1600x1200 it comes with the game. You have to have a GFX card that can do that (Modern GFX cards can) and your monitor has to be able to do do 1600x1200
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Lone-Wolf
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Post subject: Re: Discussion of FlyByU's Freelancer Server Posted: Mon Mar 19, 2012 5:38 pm |
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Joined: Wed Mar 14, 2012 4:32 pm Posts: 362
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Lone-Wolf wrote: FlyByU, Can you please check these numbers and let me know if I have completed the Map.
43 Hours and 28 Minuets: 47 Systems 163 Bases 132 Jump Holes
If I missed any Bases or Jump Holes, it will take much longer to figure out which I missed. These numbers do not include Omicron Miner and the two adjacent Nomad systems. Also did not include Tekagies Base, as it was Hostile....go figer.
OOPS!! Edited 3-18-12 Well, Let me get back to the Drawing Board here.... I ran into data that says there are 47 Systems that has been supported here There are, or at least should be 138 Jump Holes (As of this am I had 132, so I need to find 3 more Pair)  ( The same data says there should be 165 bases, so I need to find that 1 I missed. Again  ( I did land on that Prison Sta in Alaska, and it counts on the total. I also landed on that base in the Cloud near Tekagie's Base. Again you can't do anything there, but it does credit totals. Tekagie's is Hostile, so not counted or docked at. My totals as of this am: 47 Hours 58 minuets 47 Systems 164 Bases (Damn) 132 Jump Holes (mumbles under breath...) got to get looking.........
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Lone-Wolf
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Post subject: Re: Discussion of FlyByU's Freelancer Server Posted: Tue Mar 20, 2012 5:16 am |
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Joined: Wed Mar 14, 2012 4:32 pm Posts: 362
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I edited my post above with Target Numbers for players. Systems, Bases, and Jump Holes.
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Lone-Wolf
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Post subject: Re: Discussion of FlyByU's Freelancer Server Posted: Tue Mar 20, 2012 3:55 pm |
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Joined: Wed Mar 14, 2012 4:32 pm Posts: 362
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I am attempting to post the information I put together while working on Map Completion.
Crosses fingers....
Here is hoping it gets posted...
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Lone-Wolf
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Post subject: Re: Discussion of FlyByU's Freelancer Server Posted: Tue Mar 20, 2012 3:57 pm |
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Joined: Wed Mar 14, 2012 4:32 pm Posts: 362
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When I made the last post, it said the file Uploaded, but I do not see a link for it???
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Lone-Wolf
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Post subject: Re: Discussion of FlyByU's Freelancer Server Posted: Tue Mar 20, 2012 6:18 pm |
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Joined: Wed Mar 14, 2012 4:32 pm Posts: 362
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FlyByU wrote: Shields are now loot-able (and useable they have the players shields on them now) on all NPC Ships that have shields. No mod needed changes are server-side. As I posted before, I am finding that the shields are dropping. I seem to be getting 1 for around each 10 kills or in that ratio. I just killed 50 + Xenos in Hudson, and got 5 of the Class 6 Shields from them. I am not real sure, but that ration seems a bit high to me. If that same runs on into those Adv Champions, then the server will be Rife with them soon. Not sure what I would suggest, but at least 1/2 of that ratio, or 20 for 1 drop?? Maybe even 30 to 1??
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HunterKiller
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Post subject: Re: Discussion of FlyByU's Freelancer Server Posted: Wed Mar 21, 2012 5:51 am |
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Joined: Mon May 05, 2008 5:44 am Posts: 837
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I think the way it is, is fine. Dropping Pilots is what I like better though. I like to have a hold full of, Bounty Hunters. 
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