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 Post subject: Re: Discussion of FlyByU's Freelancer Server & Mod
 Post Posted: Sat Aug 13, 2011 10:08 pm 
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Freelancer Advanced Server

Discuss Freelancer Advanced Server, Ask Questions, Give Tips, Share Experiences, and other things about the Server and Mod.

Donations Received 2012
Lone Wolf
Recon
*TW*Hessian & Aphrodite





=====================================
=====================================
FlyByU Freelancer Advanced Mod v0.70.3b
Created By: FlyByU
=====================================
=====================================

Did you find a Bug? Go to http://freelancercommunity.net then on left hand side click Board index. Now scroll down until you find
Freelancer Advanced Server Forum. Then just open the Report Bugs & Errors Here thread and post your find.

Read this readme for full details of the mod and the changes that happen with each update

--------------------------------------------------------------------
Features in Freelancer Advanced Mod v0.70.3
--------------------------------------------------------------------

*] Relistic Relatoins added now. Going to be hard to keep everyone happy. Also you can get friendly with Nomads now. Just have to kill a lot of The Order

--------------------------------------------------------------------
Features in Freelancer Advanced Mod v0.70.2
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*] New start ship for v70.2 Rino Prototype. 24 Botts/Batts 160 cargo space. Basicly same as Rino just half as good.

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Features in Freelancer Advanced Mod v0.70.1
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*] 15 Power Plant Upgrade, 14 Armor Upgrades, 10 Shield Generator Upgrades, 5 scanner Upgrades, 3 Tractor Beam Upgrades.

*] 23 new Class 10 Guns/Turrets, 5 new Capship Turrets, 5 new missile pods.

*] 6 new Capship shields now sold on shipyards.

*] Tweaked weapons Color, Damage, Rate of Fire, Range, Power usage. Missile and Torpedo Turn Rate Adjusted to hit a lot more often. Code weapon Turrets have been added as well. All mines have increased speed to 160 and 180 for the seeker mines. (Mines, Missiles, Cruise Disruptor track targets like they have Magnets in the Nose now). Weapons color has been tweaked they look very nice with the Real Space feature.

*] Cruise speed 425, flight speed is now 80 for VHF's and Frighters 90 Medium-Heavy Fighters & 100 for Light Fighterrs.

*) Fast Docking

*] Ships Added to mod. Armored Transport, Liberty Cruiser, Rhineland Gunboat, Hammerhead II, Dagger II, Dragon II, Valkyrie II, Sabre II, Wolfhound II, Mule II, Rhino II, Defender II, Sobek.

*] Max Missiles, Mines is 50

*] Ships, Weapons, Missiles, Mines, CM's, and Equipment can be bought at any level or reputation. If you can land on a base you can buy whatever you like if you have the credits for it.

*] All CM's, Energy Missiles, and Energy Mine do not use Ammo. (Simply Turn Them On) or continue to Launch them with your favorite buttons of choice. Energy Mine is a very powerful mine to have on your side. Also 5 Energy missile launchers to choose from.

*] Shipyards are very important now. You can only buy Power Plant Upgrades, Scanners, Tractor Beams, Armor, Shield Generator, Thrusters, CM's etc... there.

*] NPC Freighters/Transports will drop all cargo.

*] All ships have improved handling. They all turn pretty quick now including freighters.

*] Real Space and it looks very nice.

*] Player levels go to 40. However, Player Level has nothing to do with this Mod.

*] Sight range increased you can see stations, planets, trade lanes etc... from a longer distance now.

*] Fire jump-hole effect.

*] Loot-able Nomad turret that works on all ships. Must kill a Nomad Gun Boat or Nomad Fighter to get them.

*] Regenerative Nomad Armor, (Loot-able) It regenerates so you do not have to use as many Nanobots. New is the Order Hybrid Armor similar to Nomad Armor

*] Nomad's have Loot-able Countermeasures, Scanners, Thrusters, CD's, Shields, Weapons, and Pilots.

*] 3 new shields that are like the nomad shield except you can buy these at Planet Toledo. There are 3 classes: Light Fighter, Heavy/Very heavy Fighter, & Freighter.

*] All Player Freighters the max cargo now 1200 for the Humpback & Dromedary. 1800 for the Rhino 2, and 2500 for the Armored Transport.

*] We have cap ship encounters in the mod as well, with Battleships, Cruisers, Destroyers, and Gunboats and Fighters. Factions with Cap ship Encounters are: All House Military, Nomads, and the Order. (Nomad Fleets do not have the Battleship)

*] The Navy fleets are very powerful. They also carry Navy Officers, and a Fleet Commander which is worth a lot of Credits.

*] Order weapons have been improved they are now class 7, 9, & 10

*] 2 Billion+ is the new limit for credits on Character. Players also have a bank they can use to store credits on there account. It is good for all Characters for that account and allows you to share Credits with all Characters.

*] All Military Bases now have high paying/high level missions so watch what mission you take as you may not survive.

*) 12 new Nomad wrecks in 7 Nomad Infested Systems with surprises on them, and 14 other new wrecks in the other NPC systems. You will have to find them on your own. That is a total of 26 new wrecks have been placed, and one additional Nomad* system opened up to hide the best one in. (In addition, some Vanilla Wrecks have had some Weapons or Commodities changed or increased)

*) The Nomad Home World system is open moreover, it is very populated, to put it mildly. (If you enjoy fighting Nomads, this system has got to be your target destination)

*] Beefed up all ships Armor, Bots/Bats, Cargo. All ship can use Class 10 weapons. Info cards show info for all ships.

*] Adjusted the system lighting to make it more comfortable and bring out the textures in Bases and ships.

*] All factions have loot-able pilots.

*] Added many new Jump holes.

*] Made NPC shields loot-able. These shields are not the player shields. They only regenerate at 5 point per sec so are useless to the player but can be sold (Do not make the mistake of mounting one of these just because it is a Class 10, and you have only a Class 5. You WILL be Sorry. Sell it as suggested.)

*] Lights are now brighter and look very nice with the Real Space feature.

*] NPC's now take loot. So make sure you grab it before they do or you will have to kill them to get it back.

*] Open Single Player is built into this mod. Meaning you can play it in SP mode without the storyline. You start with a Startracker and $10,000 credits. You are neutral with everyone except Nomads.

*] 3 New Bases added The Osiris, Prision Station Mitchell, Juneau Shipyard

*] Planet Primus & Gammu now have Ship dealer and Commodity dealer

*The mod will use FLMM v 1.31 to activate*

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

******************************************************************************************************************************************************************************************************************************

This Mod was created for any and all Players who LOVE playing Freelancer. Whether you Mine, Trade, Pirate, or Fight Pirates. All of the Basic areas of the Original Freelancer scheme have been addressed. For those who love Freelencer, and do not expect to get the best Ship, with the Best Shield, and the Best Weapons in the first TWO Hours of game play, then this mod is for you. As you work your way up to that Hammerhead, or Titan, or Dromedary, you will EARN each new piece of Equipment or up-grade that you get.

Come test your skills on FlyByU's server. He has worked hard to bring you the great feelings of vanilla Freelancer but with lots of new tweaks. Come out and enjoy this great mod. If you want to be in a clan check out the rules for starting a clan on FlyByU's server and come out and have a blast with your clan. (Suggestion, Use your Clan Members to GANG UP on those Nomads)

For Fierce Die Hard Freelancers, these Nomads will now give you a REAL Serious run for your money. If you are made of “The Right Stuff”, these bad boys are the ones that will help you find out what you are really made of!! Then after you prove yourself against the Nomads, step up and take on the ORDER next, HEE HEE HEE!!

PVP is now allowed in all system however Liberty space is PVP free! PVP Rules will are posted on our forum under Server Rules, or just see them below.

A PVP arena in Tohoku it is encased in rock asteroids and on the out side of that is a minefield. you will be able to use a J/H to get to it from New York. Tohoku is nothing but a PVP Arena now you can land on the Blood Dragon (it is neutral to all now) base there to buy Bots/Bats. It is all geared for PVP in that system.

*DO expect to have a fun time for this mod. It is for those who want to kill a lot of NPC's, and enjoy engaging PVP with your friends or enemies.*


****************************************
Credits/Thanks go to the following Freelancers:
****************************************

- The mod base is Freelancer SDK 1.3b files by Louva Deus included.

- A special Thank You to Swat-Portal and Freelancer Community. The new home ports for Freelancers.

- Evolutions mod for their outstanding Commodities and Ship Icons (Pilots) and allowing me to use them. Thank you Evolutions Mod Team!

- SWAT_OP-R8R for his Nomad Pilot Icon & help throughout the years of modding Freelancer.

- Louva-Deus for his SDK 1.3b, Real Space mod

- Eagle for his Freelancer Anti Cheat (FLAC)

- JoeBoomz for his IONCROSS Freelancer Server Operator

- Mancer for his Shippack5v1.10

- Crabtree for his Armored Transport mod

- DwnUndr for many errors fixes found in his new Vanilla Starter Pack

- Matthew 'IGx89' Lieder for Freelancer Mod Manager

- Lancer Solurus for his FL Error Checker

- Gibbon for his Armored Transport & Liberty Cruiser Icon

- DwnUndr & Soupman for help with IonCross and FLAC running together, and providing forums for freelancer communities. *They do a great job*

- Aegir for his Roll Baby Roll mod

- NX-317 for his New Main Menu Backgrounds

- Silvik for his Incoming Missile sound

- Lone Wolf, sev98, Daggit, Hunter Killer, Alexander, and many others that have helped in testing the mod & reporting Errors/Bugs or just in general screw-ups by the modder we wont mention his name.

==================
Web Sites to check out.
==================


Swat-Portal http://www.swat-portal.com/

The Freelancer Community http://freelancercommunity.net/

**************************************************************************



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 Post subject: Re: Discussion of FlyByU's Freelancer Server & Mod
 Post Posted: Sun Aug 28, 2011 10:29 am 
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good to see the server up and running again. see you all online soon i hope.


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 Post subject: Re: Discussion of FlyByU's Freelancer Server & Mod
 Post Posted: Fri Sep 02, 2011 11:16 pm 
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i have always wondered why the planets are so small in scale? I have seen one mod that tried to address this but they forgot to re-route trade lanes as they went into and through planets. Hehehe. planet diving at interstellar speeds.

P.S. Busy with school work for a while willgt back as soon as i can.


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 Post subject: Re: Discussion of FlyByU's Freelancer Server & Mod
 Post Posted: Sat Sep 03, 2011 8:17 am 
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sev98 wrote:
i have always wondered why the planets are so small in scale? I have seen one mod that tried to address this but they forgot to re-route trade lanes as they went into and through planets. Hehehe. planet diving at interstellar speeds.

P.S. Busy with school work for a while willgt back as soon as i can.


Play when you can your always welcome.


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 Post subject: Re: Discussion of FlyByU's Freelancer Server & Mod
 Post Posted: Mon Sep 05, 2011 9:10 am 
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The Home page is back up with the proper links in it. to view the homepage go here Welcome to home page of FlyByU's Freelancer Server

This link has Server Rules | Contact Info | Server Forum | | Player Stats | All links have been updated. except for the global rankings which I plan on doing soon to direct you to Freelancer Communities global stats page.


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 Post subject: Re: Discussion of FlyByU's Freelancer Server & Mod
 Post Posted: Thu Sep 15, 2011 1:56 am 
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I gotta say, this looks interesting! :)


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 Post subject: Re: Discussion of FlyByU's Freelancer Server & Mod
 Post Posted: Sun Sep 18, 2011 8:54 am 
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I've not lost connection to that page since whenever. It's always been up for me.

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 Post subject: Re: Discussion of FlyByU's Freelancer Server & Mod
 Post Posted: Thu Sep 29, 2011 2:31 am 
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no server tonight :-(


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 Post subject: Re: Discussion of FlyByU's Freelancer Server & Mod
 Post Posted: Thu Sep 29, 2011 4:10 am 
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garrydal wrote:
no server tonight :-(


It up. Been up for several weeks now. No Power Outages lately so all is working OK.

I just checked and Comcast changed my IP address the new one is 24.14.77.9 I have updated the IP address thread.


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 Post subject: Re: Discussion of FlyByU's Freelancer Server & Mod
 Post Posted: Mon Nov 28, 2011 1:19 am 
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Hate for a forum to go to long without any comments. Hope everyone had a great thanksgiving. I did :D)


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 Post subject: Re: Discussion of FlyByU's Freelancer Server & Mod
 Post Posted: Mon Nov 28, 2011 3:31 am 
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Me as well. Stuffed :)

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 Post subject: Re: Discussion of FlyByU's Freelancer Server & Mod
 Post Posted: Fri Dec 02, 2011 3:47 am 
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Seqan wrote:
I gotta say, this looks interesting! :)


It is and a lot of fun too. Takes a bit to get going but, once you do, it's great. :P

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 Post subject: Re: Discussion of FlyByU's Freelancer Server & Mod
 Post Posted: Thu Dec 08, 2011 6:14 pm 
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I think i have a corrupted installation need to reinstall everything. dam. cant seem to get flmm working properly.


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 Post subject: Re: Discussion of FlyByU's Freelancer Server & Mod
 Post Posted: Sun Dec 11, 2011 11:54 pm 
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Quote:
reinstall everything



8) :wink:

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 Post subject: Re: Discussion of FlyByU's Freelancer Server & Mod
 Post Posted: Fri Jan 06, 2012 3:14 am 
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Just checking in to keep this forum live at least for January. Any updates?


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