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Soupman
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Post subject: Freelancer Mod Manger 1.5 beta 1 Posted: Sat Mar 07, 2009 12:59 pm |
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Joined: Sun Jan 06, 2008 3:44 pm Posts: 740
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POSTED BY CRAZY
Freelancer Mod Manger 1.5 beta 1
Freelancer Mod Manger 1.5 beta 1 Filed under: Freelancer Mod Manager • 9:50 pm by Crazy I’m happy to announce the first beta release of FLMM 1.5.
I took over the project from Matthew “IGx89″ Lieder and will continue its developemnt by implementing new features and bug fixes.
The biggest addition in 1.5 beta 1 is the brand new mod updater. Check the HowTo and FAQ in order to find out how to make use of it.
To make it easier to fix bugs I’ve set up a bugtracker which you should use for bug reports and feature request. You’ll need to register an account in order to use it.
-> Support Site
-> FLMM Bug Tracker
-> FLMM V. 1.5 Beta 1 Download
Congrats crazy and Good Luck with the New Versions... Feel Free to Update this post as needed and i will keep an eye open for new Versions,,
Soup
Last edited by Soupman on Wed Mar 11, 2009 2:53 pm, edited 8 times in total.
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DwnUndr
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Post subject: Posted: Sat Mar 07, 2009 4:52 pm |
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Joined: Sun Jan 06, 2008 4:53 pm Posts: 1055
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Cool, I will have to check this out. 
_________________ http://FreelancerCommunity.net http://UnderVerse.us
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DwnUndr
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Post subject: Posted: Sat Mar 07, 2009 11:21 pm |
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Joined: Sun Jan 06, 2008 4:53 pm Posts: 1055
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P5 3.4 ghz with win2k and 1gb ram
TRY 1:
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I left my FLMM 1.3 installed.
For the FLMM 1.5 beta 1, I started with a fresh install of Freelancer. I let the FLMM 1.5 beta1 unzip it from .flmod state and activated it, no problems. I used the UnderVerse Beta5 for this, weighing in at 210mb zipped. I have a script.xml but don't use it to add/replace anything like some mods do.
I started Freelancer by closing FLMM and double-clicking the Freelancer icon (not by using the FLMM File/launch freelancer shortcut).
Then I joined the running server (on another internet machine) and played for a bit. No problems, everything was there. Then I jumped out and deactivated.
Error, can't deactivate properly etc. It left all the new dlls in the exe folder and did not un-flmmbak all the files it backed up to start with, even with the 'restore' function.
Furthermore, it couldn't delete the contents of the freelancer folder so I could make it fresh again since freelancer.exe was still running in the system memory. I don't have this problem with FLMM 1.3 Is there some reason that FLMM 1.5 beta1 would not be releasing freelancer.exe from memory? This is probably why it can't deactivate, it thinks it is still running and won't allow the 'read only' files to be removed.
Trying to open FLMM 1.5 Beta1 after this 'crash' won't work, the loadscreen comes up with 'loading' on it and a windows error sound. It just hangs there until closed with task manager.
Rebooting does not clear this load error. I couldn't remove 1.5 with add/remove programs because neither it or 1.3 showed up there. I was able to uninstall 1.3 from Program/FLMM 1.3/uninstall, 1.5 didn't show up there.
TRY 2:
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With FLMM 1.3 and 1.5beta1 gone and another fresh install of freelancer with quickfix I rebooted and tried again. I reinstalled 1.5beta1 and let it unzip a fresh mod version. I compared the properties of the extracted mod with the same file on another computer with FLMM 1.3; 4,277 files, 565 folders. Perfect match.
I closed Mod Manager, then tried to open it with the desktop icon. Again, the load screen would come up with the windows error sound and it hung up. This time I got an error message.
'Access to E:\Freelancer\EXE\Freelancer.ini was denied.'
It wouldn't matter that I didn't install Freelancer to the default directory would it? If your program is searching only the default, that could be a problem.
This version still doesn't show up in the Control Panel\Add/remove programs.
The Programs/Uninstall FLMM did work however, but I had to wipe Freelancer and reinstall again.
So, I am stuck now, not being able to even open it to deactivate it..
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Addendum. I wiped everything again. I reinstalled FLMM 1.3 and activated the mod, no problems. The desktop icon opens FLMM no problem. After exiting the game I checked the taskmanager, no freelancer.exe in memory. I open FLMM 1.3 and deactivated the mod, no problems. Nothing was left behind in the Freelancer folder.
_________________ http://FreelancerCommunity.net http://UnderVerse.us
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HunterKiller
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Post subject: Posted: Sun Mar 08, 2009 11:52 am |
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Joined: Mon May 05, 2008 5:44 am Posts: 835
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Hmmm? Needs some more work I presume, wouldn't you say, Watson?
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Sethernis
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Post subject: Posted: Tue Mar 10, 2009 3:20 pm |
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Shut down process Freelancer.exe and then restore backups again next time.
I had some problems with new global server made by Crazy aswell. Everytime i joined a server i got a huge lag. After 15 minutes it stopped. But when i left server and came back same thing. After i exit the game Freelancer.exe is still running (if used in multiplayer). Then i switched back to old Global server workaround - no more lag, freelancer process shuts down with the game.
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pmac
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Post subject: Re: Freelancer Mod Manger 1.5 beta 1 Posted: Mon Mar 18, 2013 7:31 pm |
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Joined: Mon Mar 11, 2013 4:46 pm Posts: 1
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Soupman
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Post subject: Re: Freelancer Mod Manger 1.5 beta 1 Posted: Mon Mar 18, 2013 8:50 pm |
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Joined: Sun Jan 06, 2008 3:44 pm Posts: 740
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Gibbon
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Post subject: Re: Freelancer Mod Manger 1.5 beta 1 Posted: Wed Mar 20, 2013 1:53 pm |
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Joined: Mon May 26, 2008 2:44 am Posts: 227 Location: Planet Primus
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Thought Adoxa had taken over development, saw something on Starport about it
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