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FlyByU
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Post subject: Re: Freelancer Storyline/MP Mod Posted: Thu Oct 16, 2014 9:53 am |
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Joined: Mon Jan 07, 2008 11:24 pm Posts: 566 Location: Indiana, U.S.A.
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OK Testers the next version is ready PM or email me and i'll send you a link.
Make sure you do a clean install and delete the restart.fl and the autosave.fl in the save games folder.
Had several corrupt dll files in last version and was causing a ton of problems. Had to do a new install of FL. So somehow my install of FL got corrupted and caused all the problems. Its all good now.
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RECON
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Post subject: Re: Freelancer Storyline/MP Mod Posted: Fri Oct 17, 2014 6:28 pm |
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Joined: Mon Dec 26, 2011 6:35 pm Posts: 186
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Hi FlyByU a lot of the posts here seem to be 2013 then jumps to 2014 ? , If you do have a mod out i would like to have a download please .
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Player Characters -: RECON
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FlyByU
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Post subject: Re: Freelancer Storyline/MP Mod Posted: Sat Oct 18, 2014 8:37 am |
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Joined: Mon Jan 07, 2008 11:24 pm Posts: 566 Location: Indiana, U.S.A.
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RECON
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Post subject: Re: Freelancer Storyline/MP Mod Posted: Mon Oct 20, 2014 8:09 am |
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Joined: Mon Dec 26, 2011 6:35 pm Posts: 186
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Hi FlyByU , Cant download file FLSLB1C.zip from Games Front , I get to screen where the large button that says Download after that it gets to the next screen where the folder should be that says Save / Save as / Open but nothing there , there is a sign that says press here if your download doesn't appear in so many seconds , but when i do i get this " This Web Page is not Available " also " Error Code. ERR_Invalid_Response " . Does this make sense ? , I have tried on Explorer and Google Chrome , Both have similar replies , could it be that i am being blocked buy the Browsers or is it MSE Anti Virus .
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Player Characters -: RECON
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FlyByU
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Post subject: Re: Freelancer Storyline/MP Mod Posted: Mon Oct 20, 2014 8:48 am |
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Joined: Mon Jan 07, 2008 11:24 pm Posts: 566 Location: Indiana, U.S.A.
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I use Firefox and it seems to be fine. I tried Google Chrome it also worked OK. Might be a problem on your end. Check to see if they are up to date version of both. Also you might have tried when they was having high traffic or maybe a server problem.
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FlyByU
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Post subject: Re: Freelancer Storyline/MP Mod Posted: Sun Feb 01, 2015 4:59 pm |
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Joined: Mon Jan 07, 2008 11:24 pm Posts: 566 Location: Indiana, U.S.A.
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Sorry guys I have been delayed into getting this done and out, going to take some time been to busy.
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HunterKiller
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Post subject: Re: Freelancer Storyline/MP Mod Posted: Mon Feb 02, 2015 3:55 am |
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Joined: Mon May 05, 2008 5:44 am Posts: 837
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No worries, FBU. 
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RECON
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Post subject: Re: Freelancer Storyline/MP Mod Posted: Fri Mar 13, 2015 8:43 am |
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Joined: Mon Dec 26, 2011 6:35 pm Posts: 186
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Dito
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FlyByU
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Post subject: Re: Freelancer Storyline/MP Mod Posted: Wed Apr 22, 2015 11:27 pm |
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Joined: Mon Jan 07, 2008 11:24 pm Posts: 566 Location: Indiana, U.S.A.
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OK guys after a long delay I am able to get started again. Not going to be out anytime soon but will be able to plug away at it an hour or 2 a day now.
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HunterKiller
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Post subject: Re: Freelancer Storyline/MP Mod Posted: Thu Apr 23, 2015 4:05 am |
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Joined: Mon May 05, 2008 5:44 am Posts: 837
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Welcome back. No worries about a time frame. Take your time. 
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RECON
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Post subject: Re: Freelancer Storyline/MP Mod Posted: Tue Apr 28, 2015 4:06 pm |
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Joined: Mon Dec 26, 2011 6:35 pm Posts: 186
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Great can you give us a clue on your thoughts for the game besides real space .
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FlyByU
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Post subject: Re: Freelancer Storyline/MP Mod Posted: Tue Apr 28, 2015 6:28 pm |
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Joined: Mon Jan 07, 2008 11:24 pm Posts: 566 Location: Indiana, U.S.A.
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Go to OP on page 1 you can read up on what has been done or is being done to the mod.
Guys I think I'm going to leave the systems as is and change the ambient lighting. The colors will be there like Original Freelancer, but if will have a shadows behind planets and stations etc. When I get the test out and ready tell me how you like it.
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HunterKiller
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Post subject: Re: Freelancer Storyline/MP Mod Posted: Sat May 09, 2015 3:31 am |
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Joined: Mon May 05, 2008 5:44 am Posts: 837
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So, that info is all what you're doing now and you're finally adding these... Quote: -Hogosha and Junkers CSV you can now buy. into the mod?  I've mentioned them in the past and it's great to know they'll be in this one. Idk why but, I like those ships. I've always wound up mostly tagged as a Junker in game when playing it in Vanilla. Hell, "You can buy and sell anything on a Junker base." -NPC-
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FlyByU
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Post subject: Re: Freelancer Storyline/MP Mod Posted: Sat Jun 27, 2015 1:56 pm |
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Joined: Mon Jan 07, 2008 11:24 pm Posts: 566 Location: Indiana, U.S.A.
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HunterKiller wrote: So, that info is all what you're doing now and you're finally adding these... Quote: -Hogosha and Junkers CSV you can now buy. into the mod?  I've mentioned them in the past and it's great to know they'll be in this one. Idk why but, I like those ships. I've always wound up mostly tagged as a Junker in game when playing it in Vanilla. Hell, "You can buy and sell anything on a Junker base." -NPC- I will be adding them yes. Right now my time is very little so i mod a little at a time now. This is going to take longer then i thought.
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HunterKiller
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Post subject: Re: Freelancer Storyline/MP Mod Posted: Tue Jul 07, 2015 4:04 am |
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Joined: Mon May 05, 2008 5:44 am Posts: 837
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No worries, take your time, makes for a better mod.  One thing though. I still play the same version as the last one now and then and that issue with the shields not functioning when you launch, can that be fixed? I have to re-dock and launch again in order for them to work properly. OH yeah, one more thing. One of my External HDDS died on me and most all the mods for Freelancer I had collected over the years, were all on that drive. Gone now.  However, I have found many of your other mods from days gone by, located in an extra compressed folder I had a double of, on another drive, on one of my other XP PCs. When that one drive died on me, I lost hundreds of mods. Utilities and all. Mods & Utilities I collected from the old TLR website.
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