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 Post subject: Freelancer Storyline/MP Mod
 Post Posted: Tue Aug 06, 2013 12:00 pm 
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What is being done in this mod.

-Spinning planet mod by Gibbon

-Capship Encounters by Crabtree Enhanced and Updated by FlyByU

-HD Textures by Radiant

-All Ships have been Changed. More Armor, More Bots/Batts, More Cargo space. Also a few have new Names.

-Hogosha and Junkers CSV you can now buy.

-Realistic Relations, Relations with factions will fluctuate more with who you kill or who you help.

-Realistic Bribes, pay much more to get your reputation repaired. So make sure you don't make a faction upset that you want to be friendly with.

-System Speed is different for the different classes. Light fighter 120, Heavy fighter 100, Very heavy Fighter 80, Freighter 80.

-3 Tractor-beams.

-5 Scanners.

-15 Armor upgrades.

-15 Power-plant upgrades.

-9 Powerful New Shields. Includes 6 for Cap-ships.

-10 Shield Supercharger's.

-Buy Ship Equipment on Shipyards only. Scanners, tractor-beams, thrusters, Armor upgrades, Countermeasures, Power-plant upgrades, Shield Superchargers, and Shields.

-Buy any ship, all equipment at any player level all you need is a good reputation and credits.

-Loot-able Pilots on all ships, Nomads have their own.

-Added VIP's and Prisoners as commodities.

-Loot from mining is increased a lot. Mining is Good ;)

-Tweaked weapons Color, Damage, Rate of Fire, Range, Power usage on many weapons

-All CM's do not use Ammo just power. (Simply Turn Them On) or continue to Launch them with your favorite buttons of choice.

-Freighters/Transports will drop all cargo. Pirating is Good ;)

-Fire jump-hole effect.

-Deshima Bounty Hunter Station now sales BH Ships.

-Nomad's have Loot-able Scanners, Thrusters, CD's, Weapons, Armor, and Pilots.

-Order weapons have been improved they are now class 5, 7, & 9

-2 Billion+ is the new limit for credits/overall worth on Character.

-Edge Worlds you can take missions against Corsairs, BH, Nomads, Outcasts, and a small chance for a nomad encounter as you explore them systems.

-Beefed up all ships Armor, Bots/Bats, Cargo. All ship can use Class 10 weapons.

-Made NPC shields loot-able. These shields are not the player shields. They only regenerate at 5 point per sec so are useless to the player but can be sold.(Do not make the mistake of mounting one of these just because it is a Class 10, and you have only a Class 5. You WILL be Sorry. Sell it as suggested.)

-Lights are now brighter and look very nice with the Dark Space.

-Yellow Enemy Target Reticle.

-New ship wrecks to be found.

-New Jump-holes to be found


Last edited by FlyByU on Fri May 01, 2015 6:58 am, edited 14 times in total.

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 Post subject: Re: Freelancer Storyline Mod
 Post Posted: Tue Aug 06, 2013 9:38 pm 
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This will be for Single Player, correct? If so, sure. I'll run a clean install then.

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 Post subject: Re: Freelancer Storyline Mod
 Post Posted: Wed Aug 07, 2013 5:03 am 
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Love to help FlyByU count me in .

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 Post subject: Re: Freelancer Storyline Mod
 Post Posted: Wed Aug 07, 2013 5:08 am 
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HK whats this Universal Trading .

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 Post subject: Re: Freelancer Storyline Mod
 Post Posted: Wed Aug 07, 2013 8:42 am 
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It is storyline and will have MP as well but main goal now for it is Storyline. Then will move to MP. You will be able to run it on server when all said and done as well. Just grab a FLAC and run away ;)


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 Post subject: Re: Freelancer Storyline Mod
 Post Posted: Thu Aug 08, 2013 2:09 am 
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Cool. I wouldn't mind running back through the story again, nothing else for me to do these days. 8)



RECON wrote:
HK whats this Universal Trading .


I was the name of my server when I run the Discovery Mods years ago on my server. The link to the forum is in my sig. However, the forum is closed now but, still available for use. I've just been using it for storing info about other things. Had to clean it up a bit. Deleted over 500 member accounts due to no one posting on it since the server stopped running. I had an average player base of around 45-60 players most of the time. Had a lot of fun back then. It was a role play based server but, with less restrictions pertaining to those who just wanted to log in and enjoy the game for what it was meant to be, Freelancer. You could create clans as any of the factions in the game of your choosing, no limited, mandatory factions. Universal Trading was based on the Universal Shipping faction in Freelancer. However, we had our share of running rogue now and then. :) There were Events and all. Since my move several yeas ago and change of ISP, haven't been able to get a stable server up and running since. :(

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 Post subject: Re: Freelancer Storyline Mod
 Post Posted: Thu Aug 08, 2013 8:01 am 
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Yes same here HK , I played on Crossfire server we where UAC then we had a ball same as you , But they where the good old days :) . My Charecter name RECON goes back to when i played on Americas Army i had a ball there as well :-)) .

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 Post subject: Re: Freelancer Storyline Mod
 Post Posted: Thu Aug 08, 2013 5:10 pm 
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America"s Army. Someone asked me to get it and play, just two days ago. I have been playing a few shooters lately and all my skills are returning. I was also asked to join a team and get BF4 and be their Sniper. I don't want to play BF4 though. I have enough time playing BF3.

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 Post subject: Re: Freelancer Storyline Mod
 Post Posted: Fri Aug 09, 2013 5:59 am 
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Americas Army is first class m8 , There's nothing like it , The map that i liked the best was called the " pipe line " , The maps are based on the real thing and you have to go through training but its all worth while .

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 Post subject: Re: Freelancer Storyline Mod
 Post Posted: Wed Sep 24, 2014 6:00 pm 
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If you would like to help Test this out post here or send me a PM. It's been awhile but I am back on it again. Updated the OP.


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 Post subject: Re: Freelancer Storyline Mod
 Post Posted: Mon Sep 29, 2014 5:00 am 
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RECON wrote:
Americas Army is first class m8 , There's nothing like it , The map that i liked the best was called the " pipe line " , The maps are based on the real thing and you have to go through training but its all worth while .

I've played it some, of late. I've had it installed for a while now. I should play it more often than I do though. 8)


FlyByU wrote:
If you would like to help Test this out post here or send me a PM. It's been awhile but I am back on it again. Updated the OP.

I've taken down my XP systems with Freelancer on them because of a need to move, however, I can set one back up since, I've still not been able to get Freelancer to install on my W7. :(

Would like to check it out, too.

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 Post subject: Re: Freelancer Storyline/MP Mod
 Post Posted: Mon Sep 29, 2014 7:59 am 
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HK check your PM.

I play freelancer on Win 7 have for years now. Make sure you have it up to date with service pack etc... Turning off the UAC I found it to play a lot of older games that way.


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 Post subject: Re: Freelancer Storyline/MP Mod
 Post Posted: Mon Sep 29, 2014 11:02 am 
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I can play a lot of older games but, I just can't seem to get Freelancer to run. :/

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 Post subject: Re: Freelancer Storyline/MP Mod
 Post Posted: Tue Oct 14, 2014 6:21 am 
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OK guys will have the next test mod up in a few days got a lot of bugs worked out of it.


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 Post subject: Re: Freelancer Storyline/MP Mod
 Post Posted: Wed Oct 15, 2014 1:06 am 
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Good going.

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