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ConMan8
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Post subject: I want the codes! Posted: Sun May 30, 2010 5:17 am |
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Joined: Mon May 24, 2010 4:35 am Posts: 13
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Can you make TTMK hashcodes for the IONCROSS programs, please? 
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HunterKiller
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Post subject: Posted: Sun May 30, 2010 8:45 am |
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Joined: Mon May 05, 2008 5:44 am Posts: 835
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Before running it on a server, is it server ready and/or, has rasauul given permission to run it server side? Just curious.
I do believe he's working on a new updated version? There were some buggs in that last one.
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DwnUndr
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Post subject: Posted: Sun May 30, 2010 8:55 am |
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Joined: Sun Jan 06, 2008 4:53 pm Posts: 1055
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And, this mod is singleplayer only. Having Ioncross files for a multiplayer server will do you no good.
_________________ http://FreelancerCommunity.net http://UnderVerse.us
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Vesko
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Post subject: Posted: Sun May 30, 2010 10:13 am |
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Joined: Wed Jan 27, 2010 3:30 pm Posts: 56 Location: Subotica, Serbia.
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1. There's a program that does that, scroll down from the Ioncross SO download page.
2. Agreed with the above. I'm not sure if the update is MP ready, but I don't believe TTMK is.
_________________ 
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HunterKiller
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Post subject: Posted: Mon May 31, 2010 12:46 pm |
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Joined: Mon May 05, 2008 5:44 am Posts: 835
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I wouldn't try to run anything without permission first because it causes a big stink in the Freelancer Community. :wink:
Be sure you have permission to run anything that doesn't already come with server files in it. Even then, if it's been modified, ask the person that modified it first. His info should be included in the readme.
Besides, the title of your post looks more like a demand than a request. JMHO.
Last edited by HunterKiller on Tue Jun 01, 2010 2:50 pm, edited 1 time in total.
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rasauul
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Post subject: Posted: Tue Jun 01, 2010 9:09 am |
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Joined: Sat Jul 25, 2009 6:41 am Posts: 93
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My knowledge of running a mp server is pretty low.....
TTMK has some bugs and is SP only, so i dont recommend using that for MP..
Adventures Of Trent:
The update/new evolution of TTMK is being worked on by Bullwinkle and me, FlyByu may take part in the work if his schedule allows...Flybyu has contributed with BDSL 1.25 and Fladv. and integration has begun...also Why485 is contributing with his effects...
So theres alot of stuff to integrate and make decisions on (what to use n so forth).
...also im adding extra storyline content to the present Prequel,vanilla missions and mission 14 + fixing bugs..
so...dont wait up!
If your gonna try to run TTMK as multiplayer ill be interested in hearing about your experiences with it.
Just go ahead and use TTMK, its here by open for all! BUT REMEMBER TO INCLUDE ALL SCRIPT-CREDITS AND README's
AoT is not included in the above we will try to keep that to ourselves for now.
 Ras
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HunterKiller
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Post subject: Posted: Tue Jun 01, 2010 2:53 pm |
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Joined: Mon May 05, 2008 5:44 am Posts: 835
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I didn't see any server files in it but, I'm blind anyway. I only play the game just to shoot anything I think that's in my way. Not to add colored-blind. It seems to me that everything is red and red is hostile so, watch out. I may be shooting at you too. 
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Xarian_Prime
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Post subject: Posted: Tue Jun 01, 2010 7:03 pm |
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Joined: Sat Jan 10, 2009 7:31 am Posts: 42
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I have a slight problem here..
If you can't generate you own hashcodes.. what hope do you have with most other server related funtimes..
Generating Hashcodes is the simplest task.. you grab the generator.. tell it where your mod is.. then click generate, pretty simple stuff other than separating your weapons hash's into the correct files (another easy 2 second job).
Knowing what your messing with is the first step into a decent server.. no use bugging the modder/dev every time you hit a roadblock.. trust me.. we get (even the nice ones like me lolz) pretty shitty about that.
Ras has given his blessing.. now spend the time to understand the fine work he's created & learn the howto's on server (self) setup before going further as your likley to dig yourself a hole or have ppl abusing your lack of understanding on whats "not right there" cheating openly due to the fact you don't know about something.. & they do.
It aint hard & gives you skilz you'll thank yourself for learning later
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DwnUndr
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Post subject: Posted: Tue Jun 01, 2010 10:37 pm |
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Joined: Sun Jan 06, 2008 4:53 pm Posts: 1055
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You all are still missing the point hehe. TTMK is a SINGLEPLAYER addition. You simply CAN'T host a multiplayer mod with it for any benefit. If you joined it in multiplayer (assuming it worked) all you would see is the standard vanilla New York (along with whatever ship and money he has started you with).
_________________ http://FreelancerCommunity.net http://UnderVerse.us
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HunterKiller
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Post subject: Posted: Wed Jun 02, 2010 4:10 am |
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Joined: Mon May 05, 2008 5:44 am Posts: 835
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rasauul wrote: My knowledge of running a mp server is pretty low..... TTMK has some bugs and is SP only, so i dont recommend using that for MP..Adventures Of Trent: The update/new evolution of TTMK is being worked on by Bullwinkle and me, FlyByu may take part in the work if his schedule allows...Flybyu has contributed with BDSL 1.25 and Fladv. and integration has begun...also Why485 is contributing with his effects... So theres alot of stuff to integrate and make decisions on (what to use n so forth). ...also im adding extra storyline content to the present Prequel,vanilla missions and mission 14 + fixing bugs.. so...dont wait up!  If your gonna try to run TTMK as multiplayer ill be interested in hearing about your experiences with it.
Just go ahead and use TTMK, its here by open for all! BUT REMEMBER TO INCLUDE ALL SCRIPT-CREDITS AND README's
AoT is not included in the above we will try to keep that to ourselves for now. Ras
Pretty much says it right there. 
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ConMan8
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Post subject: Re: I want the codes! Posted: Thu Jun 03, 2010 11:54 am |
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Joined: Mon May 24, 2010 4:35 am Posts: 13
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I want the hashcodes for IFCE, not IFSO... And, what hashcode generator?
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