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Rotate Tutorial https://freelancercommunity.net/viewtopic.php?f=5&t=515 |
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Author: | rasauul [ Tue Sep 15, 2009 5:05 am ] |

Post subject: | Rotate Tutorial |

Rotate tute by rasauul "Rotate" is made up of 3 values x, y, z and decides what way ur object/solar is facing X = this is the vertical axis, for example 90,y,z turns a docking ring so u dock with it from below ,docking from above demands a value of -90,y,z Y = this is the axis where u turn object right(if positive value) and left(if negative value) for example x, 90, z turns the object 90*(degrees) to the right Z = this is the "other" vertical axis, works like the ones above, for example: picture a docking ring a Z-value of zero ="00" (normal docking ring setting, looks like two zeros next to eachother) |

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