rasauul wrote:
Its starting to look like the update will be a Fusing of Flybyu's mod BDSL and TTMK, this will take some time to do, but the work has begun!
Cool.
I thought that TTMK was already based on Big Daddy Story Line? Whatever... I am sure that you will do well.
Here is another glitch that I ran into: I found some ";GENERATE" declarations in several .INI files. I believe that FLMM 1.4 (or 1.5?) is required in order to use FLMM this way? In any case, my FLMM 1.31 did not populate those IDs. I populated them manually.
If you are going to use this feature then I would recommend telling users that they need FLMM 1.4. I suggest modifying both your
download post and your
Installation Guide.
INIs affected:
DATA\EQUIPMENT\engine_good.ini (2 hits)
Line 138: ids_name = 0 ;GENERATESTRRES("Combat Shield Generator")
Line 139: ids_info = 0 ;GENERATESTRRES("Increase Shield Regeneration rate + 600.")
DATA\EQUIPMENT\Goods.ini (6 hits)
Line 147: ids_name = 0 ;GENERATESTRRES("Wolfhound II")
Line 291: ids_name = 0 ;GENERATESTRRES("Adv Sparrow")
Line 314: ids_name =0 ;GENERATESTRRES("Crow")
Line 331: ids_name = 0 ;GENERATESTRRES("Paladin MKVI")
Line 356: ids_name = 0 ;GENERATESTRRES("Intimidator")
Line 380: ids_name = 0 ;GENERATESTRRES("Samurai")
DATA\EQUIPMENT\misc_good.ini (10 hits)
Line 38: ids_name = 0 ;GENERATESTRRES("Medium Tractor Beam")
Line 39: ids_info = 0 ;GENERATEXMLRES("<?xml ...
Line 388: ids_name = 0 ;GENERATESTRRES("Advanced Military ArmorII")
Line 389: ids_info = 0 ;GENERATESTRRES("Increase Ship Armor by 300%")
Line 801: ids_name = 0 ;GENERATESTRRES("Samurai Power Plant")
Line 802: ids_info = 0 ;GENERATEXMLRES("Viper Power Plant Energy Capacity: 10000 Regeneration Rate / sec: 1000")
Line 900: ids_name = 0 ;GENERATESTRRES("Bretonia Very Heavy Fighter Powerplant")
Line 901: ids_info = 0 ;GENERATESTRRES("Bretonia Very Heavy Fighter Powerplant Energy Capacity: 8500 Regeneration Rate / sec: 850")
Line 911: ids_name = 0 ;GENERATESTRRES("Liberty Very Heavy Fighter Powerplant")
Line 912: ids_info = 0 ;GENERATESTRRES("Liberty Very Heavy Fighter Powerplant Energy Capacity: 7600 Regeneration Rate / sec: 757")
DATA\EQUIPMENT\weapon_good.ini (2 hits)
Line 8: ids_name = 0 ;GENERATESTRRES("Chain Gun Turret")
Line 9: ids_info = 0 ;GENERATESTRRES("Known as the 'Sirius Threat', the Chain Gun is a rapid fire energy weapon. It is designed to fire small packets of energy at a target in huge numbers. Just watch your power levels as the rapid firing consumes massive amounts of energy.")
DATA\SHIPS\shiparch.ini (1 hits)
Line 827: ids_info1 = 0 ;GENERATEXMLRES("<xml ...